Tatepakkan

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Tatepakkan
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 5 (contact)
4 (projectile)
Weakness(es): Slash Claw, Wheel Cutter2
Tornado Blow, Prismatic Laser, Rec Can, Banshee Wail3
Concrete Shot48H
Cutter Chip (Z-Saber, Blank Drive)EZ
Solar Blaze, Plant BarrierMegamix Only
Category: Cannons, Shielded
Location(s): MaGMML2:
Starman Recreation
Duwang
Bouncy Castle
Quarantine Woman
Lever Oriental Enchanted
Inner Sanctum
Reality Core
Swiss Hotel
The Pit of Pits
MaGMML: Episode Zero:
Entrance Succession
Construction of Constructions
Null and Void
Misc. Information
Script: タテパッカン
Romaji: Tatepakkan
Alt. Name(s): Shield Gun (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
Mega Man (Game Gear)
Mega Man 11
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Tatepakkan.png

Tatepakkan is an enemy from Mega Man 5. It is a cannon robot with a shield that it raises to attack.

Tatepakkan was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Starman Recreation, Duwang, Bouncy Castle, and Quarantine Woman, as well as the Wily stages Lever Oriental Enchanted, Inner Sanctum, and Reality Core, the Tier X stage Swiss Hotel, and the Pit of Pits sub-levels "Fragile Tower", "Glass Man?", "Obscure Gameboy Gimmick", "Sandstorm Base", and "Stone Man Rip-off". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Entrance Succession, Construction of Constructions, and Null and Void.

Behavior

Tatepakkans will hold their shields in front of their faces at first, only being vulnerable when raising their shield to fire a projectile straight forward or when hit from behind. They can also safely be stood on (a feature carried over not from Mega Man 5, but rather from Mega Man IV).

By default, Tatepakkans are orange, but setting "col = #" in a Tatepakkan's creation code will change its color (1 makes it red, 2 makes it green, 3 makes it a mix of orange and green reminiscent of its appearance in Mega Man for the Game Gear).

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
2
2
1
1
Y
Y
2
2
2
2
2
2
2
2
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/1/Y 1 2/3/4 2 4/3 4 0.5 1 1 1 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes