Pickelman Bull

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Pickelman Bull
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 6 (contact)
Weakness(es): Gemini Laser1
Sakugarne2
Laser Trident, Tornado Blow, Thunder Beam, Ice Wall, Break Dash3
Concrete Shot48H
Top Spin, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Shielded, Rocky
Location(s): MaGMML1:
Sky Ziggurat
Thunderclyffe Plant
Final Stage
MaGMML2:
The Fall
Joe Destruction Co.
Quint Stage
Wily Coaster
Changeable Caverns
Lava Factory
Gunpowder Cellar
Donut Observation Center
Beneath Sand and Rock
Quarantine Woman
Reality Core
Null and Void
The Pit of Pits
MaGMML3 Judge Application Levels:
Gate 303
Misc. Information
Script: ピッケルマン・ブル
Romaji: Pikkeruman Buru
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
PickelmanBull.png
"A pickerlman [sic] in a bulldozer that can only be damaged when shot in the head of [sic] from behind"
―Note in Pickelman Bull's code, Megamix Engine

Pickelman Bull is an enemy from Mega Man 3. It is a Picket Man riding a tall bulldozer. The bulldozer is immune to most attacks, but the Picket Man itself is very frail.

Pickelman Bull was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Midnight Snow and Thunderclyffe Plant, as well as in the Wily stages SnoruntPyro's Stage and the Final Stage.

Pickelman Bull returned in Make a Good Mega Man Level 2, where it appeared in 10 entries, as well as in the Wily stage Reality Core, the Tier X level Null and Void, and the Pit of Pits mini-stages "Gambly Night" and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number four). It also appears in the Make a Good Mega Man Level 3 Judge Application Level Gate 303.

Behavior

Pickelman Bulls will move back and forth, turning around when they reach a ledge. They periodically pause and shake before moving again.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
5
1
2
2
0
3
2
0.5
1
3
1/1/4
1/5
1
2
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
8
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 2 2 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 N 2 4 2 2
Other Notes


Related Enemies