Difference between revisions of "B Bitter"
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'''B Bitter''' is an enemy from ''[[Mega Man 5]]''. It is a mechanical cannon made of an alloy that can retract and then revert to its original shape. | '''B Bitter''' is an enemy from ''[[Mega Man 5]]''. It is a mechanical cannon made of an alloy that can retract and then revert to its original shape. | ||
| − | B Bitter was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Combust Man (stage)|Combust Man]], [[Neon Man (stage)|Neon Man]], [[Volcanic Furnace]], [[Starman Recreation]], [[Conveyor Mayhem]], and [[Escape Sequence]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as its port in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]''. B Bitters made more appearances in the ''[[Make a Good Mega Man Level: Episode Zero]] levels [[String Theory]], [[Wicked Waterworks]], and [[Null and Void (Episode Zero)|Null and Void]]. | + | B Bitter was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Combust Man (stage)|Combust Man]], [[Neon Man (stage)|Neon Man]], [[Volcanic Furnace]], [[Starman Recreation]], [[Conveyor Mayhem]], and [[Escape Sequence]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as its port in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]''. B Bitters made more appearances in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[String Theory]], [[Wicked Waterworks]], and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Revision as of 01:40, 17 May 2021
B Bitter is an enemy from Mega Man 5. It is a mechanical cannon made of an alloy that can retract and then revert to its original shape.
B Bitter was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Combust Man, Neon Man, Volcanic Furnace, Starman Recreation, Conveyor Mayhem, and Escape Sequence, as well as the Wily stages Classic Castle and Reality Core. It also appeared in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as its port in the Make a Good Mega Man Level 3 Judge Application Levels. B Bitters made more appearances in the Make a Good Mega Man Level: Episode Zero levels String Theory, Wicked Waterworks, and Null and Void.
Contents
Behavior
B Bitters will hide in the ground at first, briefly popping up and firing a single projectile when Mega Man gets close.
By default, B Bitters are green, but by setting "col = 1" in a B Bitter's creation code, it will turn orange.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 4 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
1 1 |
1 1 |
2 2 |
1 1 |
Y Y |
2 2 |
2 2 |
2 2 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
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| 1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
?/?† 4/2 |
2/2 1/5 |
1 1 |
2 1 |
2 2 |
1 1 |
1 3 |
2 2 |
Y Y |
2 2 |
2 2 |
2 2 |
1 99 |
| Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine *Not in the current build of the Megamix Engine. †Not usable in any scenario involving B Bitters in MaG24HMML. | ||||||||||||||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 3 | ||||||
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4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected shots do 5 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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