Difference between revisions of "Imorm"

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|altname=  
 
|altname=  
 
|designer=  
 
|designer=  
|programmer=[[SnoruntPyro]]
+
|programmer=[[snoruntpyro]]
 
|artist=
 
|artist=
 
|hp=2
 
|hp=2
 
|at=4 (contact)
 
|at=4 (contact)
|weak=[[Metal Blade]], [[Gemini Laser]], [[Solar Blaze]], [[Thunder Wool]], [[Pharaoh Shot]]{{1}}<br>[[Hornet Chaser]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Flame Mixer]], [[Rain Flush]], [[Search Snake]], [[Tengu Blade]], [[Salt Water]], [[Concrete Shot]], [[Homing Sniper]]{{48H}}<br>[[Black Hole Bomb]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]], [[Ice Slasher]]{{Megamix}}
+
|weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Break Dash]], [[Beet Tiller]], [[Track Shoes]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Plant Barrier]]{{Megamix}}
 
|category=Grounded
 
|category=Grounded
|location='''MaGMML1:'''<br>[[SnoruntPyro's Stage]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Orbital Station]]<br>[[Cossack's Other Citadel]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Water Ducts]]<br>[[Reality Core]]<br>[[Null and Void]]
+
|location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Orbital Station]]<br>[[Cossack's Other Citadel]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Water Ducts]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[The Cave Level That Exists]]<br>[[Skull Secret Zone]]<br>[[Skull Sans Megatale 4]]<br>'''MaG48HMML:'''<br>[[Well Oiled Machine]]<br>[[Cornerstone to Dominate]]<br>[[Braving New Depths]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]]
 
|appear=  
 
|appear=  
 
|appear2=  
 
|appear2=  
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'''Imorm''' is an enemy from ''[[Mega Man 4]]''. It is a robot created by [[Doctor Albert W. Wily|Dr. Wily]] after being inspired by a caterpillar suddenly dropping onto him.
 
'''Imorm''' is an enemy from ''[[Mega Man 4]]''. It is a robot created by [[Doctor Albert W. Wily|Dr. Wily]] after being inspired by a caterpillar suddenly dropping onto him.
  
Imorm was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but it didn't appear in any entries, only appearing in the Wily stage [[SnoruntPyro's Stage]].
+
Imorm was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but it didn't appear in any entries, only appearing in the Wily stage [[Cannon Deck]]; ''[[Make a Good Mega Man Level Remastered]]'' removes it from the redesigned version of the latter, but preserves it in its Old Style version.
  
Imorm returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[Mix & Match]], [[Orbital Station]], [[Cossack's Other Citadel]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the Wily stages [[Water Ducts]] and [[Reality Core]], and in [[Null and Void]].
+
Imorm returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[Mix & Match]], [[Orbital Station]], [[Cossack's Other Citadel]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the Wily stages [[Water Ducts]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sublevel "Gambly Night", and in [[Null and Void (MaGMML2)|Null and Void]].
 +
 
 +
Following the [[Megamix Engine]]'s release, Imorm next appeared in ''[[Make a Good 48 Hour Mega Man Level]]'', in the entries [[Well Oiled Machine]], [[Cornerstone to Dominate]], and [[Braving New Depths]]. It then returned for the ''[[Make a Good Mega Man Level 3]]'' entries [[The Cave Level That Exists]], [[Skull Secret Zone]], and [[Skull Sans Megatale 4]].
  
 
==Behavior==
 
==Behavior==
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By default, Imorms are invisible until they drop down, but by setting hideWhileHanging to false in creation code, they can be seen before they drop down.
 
By default, Imorms are invisible until they drop down, but by setting hideWhileHanging to false in creation code, they can be seen before they drop down.
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:Glowing Imorm.png]]
 +
| style="text-align: center;"|Glowing Imorm
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|[[String Theory]]
 +
| style="text-align: center;"|An Imorm with a tail that glows in the dark. The glow makes them unable to hide in ceilings.
 +
| style="text-align: center;"|[[Gannio]]
 +
| style="text-align: center;"|2
 +
| style="text-align: center;"|4 (contact)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine  
 
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine  
 
}}
 
}}
 
+
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3
+
|buster=1/1/3<br>1/1/3
|hornet=2
+
|hornet=2<br>2
|jewel=1
+
|jewel=1<br>1
|grab=1
+
|grab=1<br>1
|triple=1
+
|triple=1<br>1
|flash=Y
+
|flash=Y<br>Y
|slash=1
+
|slash=1<br>1
|wheel=3
+
|wheel=2<br>3
|sakugarne=4
+
|sakugarne=4<br>4
|wire=3
+
|wire=1<br>3
|arrow=2
+
|arrow=2<br>2
|notes=
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=3
 
|break=3
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.2
 +
|cable=1
 +
|shoes=2
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 
|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=2
 +
|icesaber=3
 +
|iceburst=2
 +
|icedrive=3
 +
|zapbuster=2
 +
|zapsaber=4
 +
|zapburst=3
 +
|zapdrive=4
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=Damage pertains to Glowing Imorm.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
 
|buster=1/1/3
 
|buster=1/1/3
|time=N
+
|time=Y
 
|stone=2
 
|stone=2
 
|plant=4
 
|plant=4

Latest revision as of 01:45, 28 February 2025

Imorm
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
Weakness(es): Gemini Laser1
Top Spin, Black Hole Bomb, Power Orb1R
Sakugarne2
Break Dash, Beet Tiller, Track Shoes3
Search Snake, Concrete Shot48H
Plant BarrierMegamix Only
Category: Grounded
Location(s): MaGMML(1R):
Cannon Deck1
MaGMML2:
Mix & Match
Orbital Station
Cossack's Other Citadel
Launch Man & Shuttle Man
Water Ducts
Reality Core
The Pit of Pits
Null and Void
MaGMML3:
The Cave Level That Exists
Skull Secret Zone
Skull Sans Megatale 4
MaG48HMML:
Well Oiled Machine
Cornerstone to Dominate
Braving New Depths
Misc. Information
Script: イモーム
Romaji: Imōmu
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
Megamix Engine
Imorm.png

Imorm is an enemy from Mega Man 4. It is a robot created by Dr. Wily after being inspired by a caterpillar suddenly dropping onto him.

Imorm was first made available in the devkit for the original Make a Good Mega Man Level, but it didn't appear in any entries, only appearing in the Wily stage Cannon Deck; Make a Good Mega Man Level Remastered removes it from the redesigned version of the latter, but preserves it in its Old Style version.

Imorm returned in Make a Good Mega Man Level 2, and appeared in the entries Mix & Match, Orbital Station, Cossack's Other Citadel, and Launch Man & Shuttle Man, as well as the Wily stages Water Ducts and Reality Core, the Pit of Pits sublevel "Gambly Night", and in Null and Void.

Following the Megamix Engine's release, Imorm next appeared in Make a Good 48 Hour Mega Man Level, in the entries Well Oiled Machine, Cornerstone to Dominate, and Braving New Depths. It then returned for the Make a Good Mega Man Level 3 entries The Cave Level That Exists, Skull Secret Zone, and Skull Sans Megatale 4.

Behavior

Imorm hangs in the air until Mega Man gets close enough to its position, at which point it will drop down (or up, if Mega Man's gravity is reversed). Once on the ground, it will crawl back and forth, turning around when reaching an edge or hitting a wall.

By default, Imorms are invisible until they drop down, but by setting hideWhileHanging to false in creation code, they can be seen before they drop down.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
Glowing Imorm.png Glowing Imorm MaGMML: Episode Zero String Theory An Imorm with a tail that glows in the dark. The glow makes them unable to hide in ceilings. Gannio 2 4 (contact)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
2
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.2 1 2 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 1 1 2 2
Other Notes Damage pertains to Glowing Imorm.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes