Difference between revisions of "Imorm"
Spin Attaxx (talk | contribs) (Created page with "{{enemy |name=Imorm |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=イモーム |romaji=Imōmu |altname= |designer= |program...") |
m |
||
| (8 intermediate revisions by 4 users not shown) | |||
| Line 8: | Line 8: | ||
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=2 | |hp=2 | ||
|at=4 (contact) | |at=4 (contact) | ||
| − | |weak= | + | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Break Dash]], [[Beet Tiller]], [[Track Shoes]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Plant Barrier]]{{Megamix}} |
|category=Grounded | |category=Grounded | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Orbital Station]]<br>[[Cossack's Other Citadel]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Water Ducts]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[The Cave Level That Exists]]<br>[[Skull Secret Zone]]<br>[[Skull Sans Megatale 4]]<br>'''MaG48HMML:'''<br>[[Well Oiled Machine]]<br>[[Cornerstone to Dominate]]<br>[[Braving New Depths]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
| Line 23: | Line 23: | ||
'''Imorm''' is an enemy from ''[[Mega Man 4]]''. It is a robot created by [[Doctor Albert W. Wily|Dr. Wily]] after being inspired by a caterpillar suddenly dropping onto him. | '''Imorm''' is an enemy from ''[[Mega Man 4]]''. It is a robot created by [[Doctor Albert W. Wily|Dr. Wily]] after being inspired by a caterpillar suddenly dropping onto him. | ||
| − | Imorm was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but it didn't appear in any entries, only appearing in the Wily stage [[ | + | Imorm was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but it didn't appear in any entries, only appearing in the Wily stage [[Cannon Deck]]; ''[[Make a Good Mega Man Level Remastered]]'' removes it from the redesigned version of the latter, but preserves it in its Old Style version. |
| − | Imorm returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[Mix & Match]], [[Orbital Station]], [[Cossack's Other Citadel]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the Wily stages [[Water Ducts]] and [[Reality Core]], and in [[Null and Void]]. | + | Imorm returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[Mix & Match]], [[Orbital Station]], [[Cossack's Other Citadel]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the Wily stages [[Water Ducts]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sublevel "Gambly Night", and in [[Null and Void (MaGMML2)|Null and Void]]. |
| + | |||
| + | Following the [[Megamix Engine]]'s release, Imorm next appeared in ''[[Make a Good 48 Hour Mega Man Level]]'', in the entries [[Well Oiled Machine]], [[Cornerstone to Dominate]], and [[Braving New Depths]]. It then returned for the ''[[Make a Good Mega Man Level 3]]'' entries [[The Cave Level That Exists]], [[Skull Secret Zone]], and [[Skull Sans Megatale 4]]. | ||
==Behavior== | ==Behavior== | ||
| Line 31: | Line 33: | ||
By default, Imorms are invisible until they drop down, but by setting hideWhileHanging to false in creation code, they can be seen before they drop down. | By default, Imorms are invisible until they drop down, but by setting hideWhileHanging to false in creation code, they can be seen before they drop down. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:Glowing Imorm.png]] | ||
| + | | style="text-align: center;"|Glowing Imorm | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' | ||
| + | | style="text-align: center;"|[[String Theory]] | ||
| + | | style="text-align: center;"|An Imorm with a tail that glows in the dark. The glow makes them unable to hide in ceilings. | ||
| + | | style="text-align: center;"|[[Gannio]] | ||
| + | | style="text-align: center;"|2 | ||
| + | | style="text-align: center;"|4 (contact) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| Line 46: | Line 71: | ||
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level Remastered=== | |
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/1/3 | + | |buster=1/1/3<br>1/1/3 |
| − | |hornet=2 | + | |hornet=2<br>2 |
| − | |jewel=1 | + | |jewel=1<br>1 |
| − | |grab=1 | + | |grab=1<br>1 |
| − | |triple=1 | + | |triple=1<br>1 |
| − | |flash=Y | + | |flash=Y<br>Y |
| − | |slash=1 | + | |slash=1<br>1 |
| − | |wheel=3 | + | |wheel=2<br>3 |
| − | |sakugarne=4 | + | |sakugarne=4<br>4 |
| − | |wire=3 | + | |wire=1<br>3 |
| − | |arrow=2 | + | |arrow=2<br>2 |
| − | |notes= | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 74: | Line 111: | ||
|ice=2 | |ice=2 | ||
|break=3 | |break=3 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.2 | ||
| + | |cable=1 | ||
| + | |shoes=2 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 85: | Line 133: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 97: | Line 144: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=2 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=4 | ||
| + | |zapburst=3 | ||
| + | |zapdrive=4 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=Damage pertains to Glowing Imorm. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=2 | |stone=2 | ||
|plant=4 | |plant=4 | ||
Latest revision as of 01:45, 28 February 2025
| Imorm | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Imorm is an enemy from Mega Man 4. It is a robot created by Dr. Wily after being inspired by a caterpillar suddenly dropping onto him.
Imorm was first made available in the devkit for the original Make a Good Mega Man Level, but it didn't appear in any entries, only appearing in the Wily stage Cannon Deck; Make a Good Mega Man Level Remastered removes it from the redesigned version of the latter, but preserves it in its Old Style version.
Imorm returned in Make a Good Mega Man Level 2, and appeared in the entries Mix & Match, Orbital Station, Cossack's Other Citadel, and Launch Man & Shuttle Man, as well as the Wily stages Water Ducts and Reality Core, the Pit of Pits sublevel "Gambly Night", and in Null and Void.
Following the Megamix Engine's release, Imorm next appeared in Make a Good 48 Hour Mega Man Level, in the entries Well Oiled Machine, Cornerstone to Dominate, and Braving New Depths. It then returned for the Make a Good Mega Man Level 3 entries The Cave Level That Exists, Skull Secret Zone, and Skull Sans Megatale 4.
Contents
Behavior
Imorm hangs in the air until Mega Man gets close enough to its position, at which point it will drop down (or up, if Mega Man's gravity is reversed). Once on the ground, it will crawl back and forth, turning around when reaching an edge or hitting a wall.
By default, Imorms are invisible until they drop down, but by setting hideWhileHanging to false in creation code, they can be seen before they drop down.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Glowing Imorm | MaGMML: Episode Zero | String Theory | An Imorm with a tail that glows in the dark. The glow makes them unable to hide in ceilings. | Gannio | 2 | 4 (contact) |
Damage Table
Make a Good Mega Man Level
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 1 |
4 1 |
2 2 |
2 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
| |
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.2 | 1 | 2 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
2 | 3 | 2 | 3 | ||||||
| |
2 | 4 | 3 | 4 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| Other Notes | Damage pertains to Glowing Imorm. | |||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||