Difference between revisions of "Bounder"
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|hp=3 | |hp=3 | ||
|at=4 (contact)<br>3 (projectile) | |at=4 (contact)<br>3 (projectile) | ||
| − | |weak=[[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]), [[Zap Chip]] (Blank Drive){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]), [[Zap Chip]] (Blank Drive){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Plant Barrier]]{{Megamix}} |
|category= | |category= | ||
| − | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Up Down All Around]]<br>[[Thermae Man (stage)|Thermae Man]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Frozen Lab]]<br>[[Flowers and Thorns]]<br>[[Combustible Quagmire]]<br>[[Darkwing City]]<br>[[Deep Within the Jungle]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Bounder.png]] | |sprite=[[File:Bounder.png]] | ||
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'''Bounder''' is an enemy from ''[[Mega Man 5]]''. It is a security robot with a bouncy lower half. | '''Bounder''' is an enemy from ''[[Mega Man 5]]''. It is a security robot with a bouncy lower half. | ||
| − | Bounder was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Colorful Hall]], [[Combust Man (stage)|Combust Man]], [[Starman Recreation]], and [[Aurora Man]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "I Have No Shame", and in [[Null and Void (MaGMML2)|Null and Void]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', they also appeared in [[Null and Void (Episode Zero)|Null and Void]]. | + | Bounder was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Colorful Hall]], [[Combust Man (stage)|Combust Man]], [[Starman Recreation]], and [[Aurora Man]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "I Have No Shame", and in [[Null and Void (MaGMML2)|Null and Void]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', they also appeared in [[Null and Void (Episode Zero)|Null and Void]]. In ''[[Make a Good 48 Hour Mega Man Level]]'', they appear in the entries [[Frozen Lab]], [[Flowers and Thorns]], [[Combustible Quagmire]], [[Darkwing City]], and [[Deep Within the Jungle]]. |
| + | |||
| + | Bounder returned in ''[[Make a Good Mega Man Level 3]]'', in the entry [[Up Down All Around]], the [[Tier X (MaGMML3)|Tier X]] level [[Thermae Man (stage)|Thermae Man]], and the [[NEO Pit of Pits]] sublevels "Combust Man?", "Flopside Pit", and "Reverse Gravity Castle". | ||
==Behavior== | ==Behavior== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster= | + | |buster=1/1/3 |
| − | |hornet= | + | |hornet=2 |
| − | |jewel= | + | |jewel=3 |
| − | |grab= | + | |grab=1 |
| − | |triple= | + | |triple=1 |
| − | |flash= | + | |flash=Y |
| − | |slash= | + | |slash=3 |
| − | |wheel= | + | |wheel=3 |
| − | |sakugarne= | + | |sakugarne=3 |
| − | |wire= | + | |wire=3 |
| − | |arrow= | + | |arrow=3 |
| − | |notes= | + | |notes= |
}} | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 90: | Line 104: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 17:23, 12 February 2025
Bounder is an enemy from Mega Man 5. It is a security robot with a bouncy lower half.
Bounder was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Colorful Hall, Combust Man, Starman Recreation, and Aurora Man, as well as the Wily stage Reality Core, the Pit of Pits sub-level "I Have No Shame", and in Null and Void. In Make a Good Mega Man Level: Episode Zero, they also appeared in Null and Void. In Make a Good 48 Hour Mega Man Level, they appear in the entries Frozen Lab, Flowers and Thorns, Combustible Quagmire, Darkwing City, and Deep Within the Jungle.
Bounder returned in Make a Good Mega Man Level 3, in the entry Up Down All Around, the Tier X level Thermae Man, and the NEO Pit of Pits sublevels "Combust Man?", "Flopside Pit", and "Reverse Gravity Castle".
Contents
Behavior
Bounders will hang in the air at first. When Mega Man gets close, they will begin bouncing up and down, periodically firing spreads of two projectiles.
By default, Bounders are red, but setting "col = #" in a Bounder's creation code will change its color (1 makes it green, 2 makes it purple).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 | 2 | 3 | 1 | 1 | Y | 3 | 3 | 3 | 3 | 3 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 3 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||