Difference between revisions of "Flower Presenter"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=4 | |hp=4 | ||
|at=3 (contact)<br>3 (flower) | |at=3 (contact)<br>3 (flower) | ||
| − | |weak=[[ | + | |weak=[[Ice Wall]], [[Lantern Flare]], [[Rec Can]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]]{{Megamix}} |
|category=Nature | |category=Nature | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[Twilight Terrace]]<br>[[Refurbished Pyramid]]<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[X6Meme]]<br>[[The Haymay Trials]]<br>[[House of Fun]]<br>[[Radium Man (stage)|Radium Man]]<br>[[Robogarden]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Base in the Boondocks]]<br>[[Mystic Museum]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Twilight Terrace]]<br>[[Refurbished Pyramid]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Rush Coil costume)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:FlowerPresenter.png]] | |sprite=[[File:FlowerPresenter.png]] | ||
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'''Flower Presenter''' is an enemy from ''[[Mega Man 9]]''. It is a flowerpot-shaped robot that fires homing missiles resembling plants. | '''Flower Presenter''' is an enemy from ''[[Mega Man 9]]''. It is a flowerpot-shaped robot that fires homing missiles resembling plants. | ||
| − | Flower Presenter was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level | + | Flower Presenter was first made available with the [[Megamix Engine]], and subsequently the devkits for all games that used it. Its debut in such a game was ''[[Make a Good Mega Man Level: Episode Zero]]'', which used it in [[Twilight Terrace]], [[Refurbished Pyramid]], and [[Null and Void (Episode Zero)|Null and Void]]. It would later appear in ''[[Make a Good 48 Hour Mega Man Level]]'', in the levels [[Base in the Boondocks]], [[Mystic Museum]], and [[Pandora's Parlor]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Flower Presenter returned in the entries [[X6Meme]], [[The Haymay Trials]], [[House of Fun]], [[Radium Man (stage)|Radium Man]], and [[Robogarden]]. In the same game, it also appeared in the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevels "Beehave Yourselves", "Hard Example", "Planted Party Poppers", and "Snippy Garden". | ||
==Behavior== | ==Behavior== | ||
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By default, Flower Presenters fire margheritas, but by setting "flower = #" in a Flower Presenter's creation code, the plant it uses will change (1 = a tulip, 2 = a cactus). | By default, Flower Presenters fire margheritas, but by setting "flower = #" in a Flower Presenter's creation code, the plant it uses will change (1 = a tulip, 2 = a cactus). | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="10%" |Location(s) | ||
| + | ! width="20%|Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:ToasterPresenter.png]] | ||
| + | | style="text-align: center;"|Toaster Presenter | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Bakery Man]] | ||
| + | | style="text-align: center;"|A toaster robot that fires homing, rocket-powered toast. | ||
| + | | style="text-align: center;"|[[Darkohexar]] & [[Lynnetendo]] | ||
| + | | style="text-align: center;"|4 | ||
| + | | style="text-align: center;"|3 (contact)<br>3 (toast) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| Line 70: | Line 95: | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 91: | Line 128: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 22:56, 1 February 2025
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- "An enemy from Hornet Man's stage. It will stay still until Mega Man gets close, on which it will launch out a flower missile that homes in on the player. It reloads after a short cooldown."
- ―Note in Flower Presenter's code, Megamix Engine
Flower Presenter is an enemy from Mega Man 9. It is a flowerpot-shaped robot that fires homing missiles resembling plants.
Flower Presenter was first made available with the Megamix Engine, and subsequently the devkits for all games that used it. Its debut in such a game was Make a Good Mega Man Level: Episode Zero, which used it in Twilight Terrace, Refurbished Pyramid, and Null and Void. It would later appear in Make a Good 48 Hour Mega Man Level, in the levels Base in the Boondocks, Mystic Museum, and Pandora's Parlor.
In Make a Good Mega Man Level 3, Flower Presenter returned in the entries X6Meme, The Haymay Trials, House of Fun, Radium Man, and Robogarden. In the same game, it also appeared in the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Beehave Yourselves", "Hard Example", "Planted Party Poppers", and "Snippy Garden".
Contents
Behavior
Flower Presenter sits in place waiting for Mega Man to get close to it, at which point it launches a flower missile that follows him constantly. The missile can only change directions eight times before harmlessly self-destructing, though they constantly reload their flowers and will fire them for as long as Mega Man is close enough.
By default, Flower Presenters fire margheritas, but by setting "flower = #" in a Flower Presenter's creation code, the plant it uses will change (1 = a tulip, 2 = a cactus).
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Toaster Presenter | MaGMML3 | Bakery Man | A toaster robot that fires homing, rocket-powered toast. | Darkohexar & Lynnetendo | 4 | 3 (contact) 3 (toast) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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