Difference between revisions of "Tatepakkan"

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|hp=2
 
|hp=2
 
|at=5 (contact)<br>4 (projectile)
 
|at=5 (contact)<br>4 (projectile)
|weak=[[Slash Claw]], [[Wheel Cutter]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Slash Claw]], [[Wheel Cutter]]{{2}}<br>[[Laser Trident]], [[Prismatic Laser]]{{3}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]], [[Plant Barrier]]{{Megamix}}
 
|category=Cannons, Shielded
 
|category=Cannons, Shielded
|location='''MaGMML2:'''<br>[[Starman Recreation]]<br>[[Duwang]]<br>[[Bouncy Castle]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Lever Oriental Enchanted]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Entrance Succession]]<br>[[Construction of Constructions]]<br>[[Null and Void (Episode Zero)|Null and Void]]
+
|location='''MaGMML2:'''<br>[[Starman Recreation]]<br>[[Duwang]]<br>[[Bouncy Castle]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Lever Oriental Enchanted]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Hunter Tower]]<br>[[ArcaneMan -CHAOS TOWER- (CERN HQ Remains)]]<br>[[Pipe Man (stage)|Pipe Man]]<br>[[Trailblazer]]<br>[[NEO Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Entrance Succession]]<br>[[Construction of Constructions]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)<br>[[Mega Man 11]]
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)<br>[[Mega Man 11]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Tatepakkan.png]]
 
|sprite=[[File:Tatepakkan.png]]
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Tatepakkan was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Starman Recreation]], [[Duwang]], [[Bouncy Castle]], and [[Quarantine Woman (stage)|Quarantine Woman]], as well as the Wily stages [[Lever Oriental Enchanted]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Fragile Tower", "Glass Man?", "Obscure Gameboy Gimmick", "Sandstorm Base", and "Stone Man Rip-off". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Entrance Succession]], [[Construction of Constructions]], and [[Null and Void (Episode Zero)|Null and Void]].
 
Tatepakkan was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Starman Recreation]], [[Duwang]], [[Bouncy Castle]], and [[Quarantine Woman (stage)|Quarantine Woman]], as well as the Wily stages [[Lever Oriental Enchanted]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Fragile Tower", "Glass Man?", "Obscure Gameboy Gimmick", "Sandstorm Base", and "Stone Man Rip-off". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Entrance Succession]], [[Construction of Constructions]], and [[Null and Void (Episode Zero)|Null and Void]].
 +
 +
Tatepakkan returned in ''[[Make a Good Mega Man Level 3]]'', and appeared in the entries [[Hunter Tower]], [[ArcaneMan -CHAOS TOWER- (CERN HQ Remains)]], [[Pipe Man (stage)|Pipe Man]], and [[Trailblazer]]. It also appeared in the game's [[Weapon Tutorials]], and in the [[NEO Pit of Pits]] sublevel "Swingdings".
  
 
==Behavior==
 
==Behavior==
 
Tatepakkans will hold their shields in front of their faces at first, only being vulnerable when raising their shield to fire a projectile straight forward or when hit from behind. They can also safely be stood on (a feature carried over not from ''Mega Man 5'', but rather from ''[[Mega Man IV]]'').
 
Tatepakkans will hold their shields in front of their faces at first, only being vulnerable when raising their shield to fire a projectile straight forward or when hit from behind. They can also safely be stood on (a feature carried over not from ''Mega Man 5'', but rather from ''[[Mega Man IV]]'').
  
By default, Tatepakkans are orange, but setting "col = #" in a Tatepakkan's creation code will change its color (1 makes it red, 2 makes it green, 3 makes it a mix of orange and green reminiscent of its appearance in ''Mega Man'' for the Game Gear).
+
By default, Tatepakkans are orange, but setting <code>col = #</code> in a Tatepakkan's creation code will change its color (1 makes it red, 2 makes it green, 3 makes it a mix of orange and green reminiscent of its appearance in ''Mega Man'' for the Game Gear).
  
 
==Damage Table==
 
==Damage Table==
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===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/2/3<br>1/1/3
+
|buster=1/1/3
|hornet=2<br>2
+
|hornet=2
|jewel=1<br>1
+
|jewel=1
|grab=2<br>2
+
|grab=2
|triple=1<br>1
+
|triple=1
|flash=Y<br>Y
+
|flash=Y
|slash=2<br>2
+
|slash=2
|wheel=2<br>2
+
|wheel=2
|sakugarne=2<br>2
+
|sakugarne=2
|wire=2<br>2
+
|wire=2
|arrow=2<br>2
+
|arrow=2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
+
|notes=
 
}}
 
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
 +
|tape=2/1/Y
 +
|lantern=1
 +
|prismatic=2/3/4
 +
|beet=2
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=1
 +
|royal=1
 +
|bait=3/1
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}
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|notes=
 
|notes=
 
}}
 
}}
===Make a Good 48 Hour Mega Man Level===
+
===Make a Good 48 Hour Mega Man Level{{Megamix}}===
{{Damagetable48H
+
{{Damagetable48HM
 
|buster=1/1/3
 
|buster=1/1/3
 
|flame=2
 
|flame=2

Latest revision as of 21:27, 7 February 2025

Tatepakkan
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 5 (contact)
4 (projectile)
Weakness(es): Slash Claw, Wheel Cutter2
Laser Trident, Prismatic Laser3
Cutter Chip (Z-Saber, Blank Drive)EZ
Solar Blaze, Plant BarrierMegamix Only
Category: Cannons, Shielded
Location(s): MaGMML2:
Starman Recreation
Duwang
Bouncy Castle
Quarantine Woman
Lever Oriental Enchanted
Inner Sanctum
Reality Core
Swiss Hotel
The Pit of Pits
MaGMML3:
Weapon Tutorials
Hunter Tower
ArcaneMan -CHAOS TOWER- (CERN HQ Remains)
Pipe Man
Trailblazer
NEO Pit of Pits
MaGMML: Episode Zero:
Entrance Succession
Construction of Constructions
Null and Void
Misc. Information
Script: タテパッカン
Romaji: Tatepakkan
Alt. Name(s): Shield Gun (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
Mega Man (Game Gear)
Mega Man 11
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Tatepakkan.png

Tatepakkan is an enemy from Mega Man 5. It is a cannon robot with a shield that it raises to attack.

Tatepakkan was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Starman Recreation, Duwang, Bouncy Castle, and Quarantine Woman, as well as the Wily stages Lever Oriental Enchanted, Inner Sanctum, and Reality Core, the Tier X stage Swiss Hotel, and the Pit of Pits sub-levels "Fragile Tower", "Glass Man?", "Obscure Gameboy Gimmick", "Sandstorm Base", and "Stone Man Rip-off". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Entrance Succession, Construction of Constructions, and Null and Void.

Tatepakkan returned in Make a Good Mega Man Level 3, and appeared in the entries Hunter Tower, ArcaneMan -CHAOS TOWER- (CERN HQ Remains), Pipe Man, and Trailblazer. It also appeared in the game's Weapon Tutorials, and in the NEO Pit of Pits sublevel "Swingdings".

Behavior

Tatepakkans will hold their shields in front of their faces at first, only being vulnerable when raising their shield to fire a projectile straight forward or when hit from behind. They can also safely be stood on (a feature carried over not from Mega Man 5, but rather from Mega Man IV).

By default, Tatepakkans are orange, but setting col = # in a Tatepakkan's creation code will change its color (1 makes it red, 2 makes it green, 3 makes it a mix of orange and green reminiscent of its appearance in Mega Man for the Game Gear).

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 1 2 1 Y 2 2 2 2 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/1/Y 1 2/3/4 2 4/3 4 0.5 1 1 1 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes