Difference between revisions of "Caricarry"
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| Line 8: | Line 8: | ||
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[WreckingPrograms]] |
|artist= | |artist= | ||
|hp=6 | |hp=6 | ||
|at=3 (contact)<br>4 (rocks) | |at=3 (contact)<br>4 (rocks) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[ | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Beet Tiller]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Burst]]){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Plant Barrier]]{{Megamix}} |
|category=Rocky | |category=Rocky | ||
| − | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Volcanic Furnace]]<br>[[Gunpowder Cellar]]<br>[[Bouncy Castle]]<br>[[Guts Man's Asteroid]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Volcanic Furnace]]<br>[[Gunpowder Cellar]]<br>[[Bouncy Castle]]<br>[[Guts Man's Asteroid]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[The Haymay Trials]]<br>[[Y.M.C.A.]]<br>[[Rockbound Facility]]<br>[[The Actual Rock Man]]<br>[[Magmatic Panic]]<br>[[Somewhere Underground]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Copper Cave]]<br>'''MaGMML: Episode Zero:'''<br>[[Construction of Constructions]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Caricarry.png]] | |sprite=[[File:Caricarry.png]] | ||
| Line 22: | Line 22: | ||
'''Caricarry''' is an enemy from ''[[Mega Man 9]]''. It is a minecart robot overfilled with small rocks. | '''Caricarry''' is an enemy from ''[[Mega Man 9]]''. It is a minecart robot overfilled with small rocks. | ||
| − | Caricarry was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Volcanic Furnace]], [[Gunpowder Cellar]], [[Bouncy Castle]], [[Guts Man's Asteroid]], and [[Sheriff Man (stage)|Sheriff Man]], as well as the Wily stage [[Reality Core]], | + | Caricarry was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Volcanic Furnace]], [[Gunpowder Cellar]], [[Bouncy Castle]], [[Guts Man's Asteroid]], and [[Sheriff Man (stage)|Sheriff Man]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Magic Crash-Pit Ride" and "Stone Man Rip-off", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Construction of Constructions]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Copper Cave]]. |
| + | |||
| + | CariCarry returned in ''[[Make a Good Mega Man Level 3]]'', and appeared in the entries [[The Haymay Trials]], [[Y.M.C.A.]], [[Rockbound Facility]], [[The Actual Rock Man]], [[Magmatic Panic]], and [[Somewhere Underground]]. The same game featured it in the [[NEO Pit of Pits]] sublevels "Absolute Cinema", "Element, Assemble", "Golden Passage", "Hard Example", and "Not So Gunpowdery Now". | ||
==Behavior== | ==Behavior== | ||
| Line 29: | Line 31: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 39: | Line 41: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 53: | Line 56: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 60: | Line 64: | ||
|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=4 |
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=1/1.5/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=0.5 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=0.5 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 72: | Line 89: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 84: | Line 102: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=2 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=3 | ||
| + | |psysaber=3* | ||
| + | |psyburst=4 | ||
| + | |psydrive=3 | ||
| + | |notes=*Reflected shots do 4 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 93: | Line 141: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 9 Enemies]][[Category:Rocky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 9 Enemies]][[Category:Rocky Enemies]] | ||
Latest revision as of 18:46, 18 January 2025
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Caricarry is an enemy from Mega Man 9. It is a minecart robot overfilled with small rocks.
Caricarry was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Volcanic Furnace, Gunpowder Cellar, Bouncy Castle, Guts Man's Asteroid, and Sheriff Man, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Magic Crash-Pit Ride" and "Stone Man Rip-off", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero level Construction of Constructions, and the Make a Good 48 Hour Mega Man Level entry Copper Cave.
CariCarry returned in Make a Good Mega Man Level 3, and appeared in the entries The Haymay Trials, Y.M.C.A., Rockbound Facility, The Actual Rock Man, Magmatic Panic, and Somewhere Underground. The same game featured it in the NEO Pit of Pits sublevels "Absolute Cinema", "Element, Assemble", "Golden Passage", "Hard Example", and "Not So Gunpowdery Now".
Contents
Behavior
Caricarry will roll back and forth in a fixed location. If it is hit, it will briefly stop and shake, causing a rock to fall out of it and bounce in Mega Man's direction. Upon defeat, it drops two rocks that don't bounce.
Damage Table
Make a Good Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 8 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 1/1.5/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 0.5 | 1 | 3 | 3/1 | 0.5 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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3 | 3* | 4 | 3 | ||||||
| Other Notes | *Reflected shots do 4 damage. | |||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||