Difference between revisions of "Tatepakkan"
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|hp=2 | |hp=2 | ||
|at=5 (contact)<br>4 (projectile) | |at=5 (contact)<br>4 (projectile) | ||
| − | |weak=[[ | + | |weak=[[Slash Claw]], [[Wheel Cutter]]{{2}}<br>[[Laser Trident]], [[Prismatic Laser]]{{3}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]], [[Plant Barrier]]{{Megamix}} |
|category=Cannons, Shielded | |category=Cannons, Shielded | ||
| − | |location='''MaGMML2:'''<br>[[Starman Recreation]]<br>[[Duwang]]<br>[[Bouncy Castle]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Lever Oriental Enchanted]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Starman Recreation]]<br>[[Duwang]]<br>[[Bouncy Castle]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Lever Oriental Enchanted]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Hunter Tower]]<br>[[ArcaneMan -CHAOS TOWER- (CERN HQ Remains)]]<br>[[Pipe Man (stage)|Pipe Man]]<br>[[Trailblazer]]<br>[[NEO Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Entrance Succession]]<br>[[Construction of Constructions]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
| − | | | + | |OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)<br>[[Mega Man 11]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Tatepakkan.png]] | |sprite=[[File:Tatepakkan.png]] | ||
| Line 22: | Line 22: | ||
'''Tatepakkan''' is an enemy from ''[[Mega Man 5]]''. It is a cannon robot with a shield that it raises to attack. | '''Tatepakkan''' is an enemy from ''[[Mega Man 5]]''. It is a cannon robot with a shield that it raises to attack. | ||
| − | Tatepakkan was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Starman Recreation]], [[Duwang]], [[Bouncy Castle]], and [[Quarantine Woman (stage)|Quarantine Woman]], as well as the Wily stages [[Lever Oriental Enchanted]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Fragile Tower", "Glass Man?", "Obscure Gameboy Gimmick", "Sandstorm Base", and "Stone Man Rip-off". | + | Tatepakkan was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Starman Recreation]], [[Duwang]], [[Bouncy Castle]], and [[Quarantine Woman (stage)|Quarantine Woman]], as well as the Wily stages [[Lever Oriental Enchanted]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Fragile Tower", "Glass Man?", "Obscure Gameboy Gimmick", "Sandstorm Base", and "Stone Man Rip-off". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Entrance Succession]], [[Construction of Constructions]], and [[Null and Void (Episode Zero)|Null and Void]]. |
| + | |||
| + | Tatepakkan returned in ''[[Make a Good Mega Man Level 3]]'', and appeared in the entries [[Hunter Tower]], [[ArcaneMan -CHAOS TOWER- (CERN HQ Remains)]], [[Pipe Man (stage)|Pipe Man]], and [[Trailblazer]]. It also appeared in the game's [[Weapon Tutorials]], and in the [[NEO Pit of Pits]] sublevel "Swingdings". | ||
==Behavior== | ==Behavior== | ||
Tatepakkans will hold their shields in front of their faces at first, only being vulnerable when raising their shield to fire a projectile straight forward or when hit from behind. They can also safely be stood on (a feature carried over not from ''Mega Man 5'', but rather from ''[[Mega Man IV]]''). | Tatepakkans will hold their shields in front of their faces at first, only being vulnerable when raising their shield to fire a projectile straight forward or when hit from behind. They can also safely be stood on (a feature carried over not from ''Mega Man 5'', but rather from ''[[Mega Man IV]]''). | ||
| − | By default, Tatepakkans are orange, but setting | + | By default, Tatepakkans are orange, but setting <code>col = #</code> in a Tatepakkan's creation code will change its color (1 makes it red, 2 makes it green, 3 makes it a mix of orange and green reminiscent of its appearance in ''Mega Man'' for the Game Gear). |
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 41: | Line 43: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster= | + | |buster=1/1/3 |
| − | |hornet= | + | |hornet=2 |
| − | |jewel= | + | |jewel=1 |
| − | |grab= | + | |grab=2 |
| − | |triple= | + | |triple=1 |
| − | |flash= | + | |flash=Y |
| − | |slash= | + | |slash=2 |
| − | |wheel= | + | |wheel=2 |
| − | |sakugarne= | + | |sakugarne=2 |
| − | |wire= | + | |wire=2 |
| − | |arrow= | + | |arrow=2 |
| − | |notes= | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=1 | |magnetic=1 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/1/Y |
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 74: | Line 91: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| − | ===Make a Good 48 Hour Mega Man Level=== | + | }} |
| − | {{ | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| + | {{Damagetable48HM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
| Line 86: | Line 104: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=2 | ||
| + | |psysaber=3 | ||
| + | |psyburst=3 | ||
| + | |psydrive=3 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 95: | Line 142: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Cannons]][[Category:Shielded Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Cannons]][[Category:Shielded Enemies]] | ||
Latest revision as of 21:27, 7 February 2025
| Tatepakkan | |||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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Tatepakkan is an enemy from Mega Man 5. It is a cannon robot with a shield that it raises to attack.
Tatepakkan was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Starman Recreation, Duwang, Bouncy Castle, and Quarantine Woman, as well as the Wily stages Lever Oriental Enchanted, Inner Sanctum, and Reality Core, the Tier X stage Swiss Hotel, and the Pit of Pits sub-levels "Fragile Tower", "Glass Man?", "Obscure Gameboy Gimmick", "Sandstorm Base", and "Stone Man Rip-off". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Entrance Succession, Construction of Constructions, and Null and Void.
Tatepakkan returned in Make a Good Mega Man Level 3, and appeared in the entries Hunter Tower, ArcaneMan -CHAOS TOWER- (CERN HQ Remains), Pipe Man, and Trailblazer. It also appeared in the game's Weapon Tutorials, and in the NEO Pit of Pits sublevel "Swingdings".
Contents
Behavior
Tatepakkans will hold their shields in front of their faces at first, only being vulnerable when raising their shield to fire a projectile straight forward or when hit from behind. They can also safely be stood on (a feature carried over not from Mega Man 5, but rather from Mega Man IV).
By default, Tatepakkans are orange, but setting col = # in a Tatepakkan's creation code will change its color (1 makes it red, 2 makes it green, 3 makes it a mix of orange and green reminiscent of its appearance in Mega Man for the Game Gear).
Damage Table
Make a Good Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 4 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 1 | 2 | 1 | Y | 2 | 2 | 2 | 2 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| |||||||||
| 2/1/Y | 1 | 2/3/4 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 1 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
| |
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|
| ||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
2 | 4 | 3 | 4 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
2 | 3 | 3 | 3 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||