Difference between revisions of "Mousubeil"
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| Line 12: | Line 12: | ||
|hp=2 | |hp=2 | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Magic Card]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Flame Mixer]], [[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Gemini Laser]]{{1}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Magic Card]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Flame Mixer]], [[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}} |
|category=Grounded, Nature | |category=Grounded, Nature | ||
| − | |location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Be the Bigger Person]]{{1R}}<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Shovel Knight]]<br>[[AD 2101]]<br>[[Gunpowder Cellar]]<br>[[Reality Core]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | + | |location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Be the Bigger Person]]{{1R}}<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Shovel Knight]]<br>[[AD 2101]]<br>[[Gunpowder Cellar]]<br>[[Reality Core]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]<br>'''MaGMML: Episode Zero:'''<br>[[The Red Woods]] |
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Mousubeil.png]] | |sprite=[[File:Mousubeil.png]] | ||
| Line 24: | Line 24: | ||
Mousubeil was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]], [[Sunset Siege]], and [[Napalm Forest and Caves]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stage [[Be the Bigger Person]]. | Mousubeil was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]], [[Sunset Siege]], and [[Napalm Forest and Caves]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stage [[Be the Bigger Person]]. | ||
| − | Mousubeil returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Snow Man]], [[Airflow Hubble]], [[Colorful Hall]], [[Shovel Knight]], [[AD 2101]], and [[Gunpowder Cellar]], as well as the Wily stage [[Reality Core]]. It also appeared in the | + | Mousubeil returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Snow Man]], [[Airflow Hubble]], [[Colorful Hall]], [[Shovel Knight]], [[AD 2101]], and [[Gunpowder Cellar]], as well as the Wily stage [[Reality Core]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[The Red Woods]]. |
==Behavior== | ==Behavior== | ||
| Line 43: | Line 43: | ||
|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
| Line 60: | Line 59: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=3<br>2 | |hornet=3<br>2 | ||
|jewel=3<br>1 | |jewel=3<br>1 | ||
| Line 74: | Line 72: | ||
|wire=2<br>3 | |wire=2<br>3 | ||
|arrow=1<br>2 | |arrow=1<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 90: | Line 87: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 99: | Line 95: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 113: | Line 108: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=4 | ||
| + | |zapburst=3 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 12:32, 19 May 2021
Mousubeil is an enemy from Mega Man 5. It is a small mouse robot designed to search for Mega Man.
Mousubeil was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow, Sunset Siege, and Napalm Forest and Caves. Make a Good Mega Man Level Remastered also adds it to the redesigned Wily stage Be the Bigger Person.
Mousubeil returned in Make a Good Mega Man Level 2, where it appeared in the entries Snow Man, Airflow Hubble, Colorful Hall, Shovel Knight, AD 2101, and Gunpowder Cellar, as well as the Wily stage Reality Core. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, and the Make a Good Mega Man Level: Episode Zero level The Red Woods.
Contents
Behavior
Mousubeils will move forward, turning around when they reach a wall or ledge.
Be default, Mousubeils move along the ground, but setting "dir = -1" in creation code will make them move along the ceiling.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 3 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
3 2 |
3 1 |
3 1 |
1 1 |
Y Y |
2 1 |
2 3 |
2 4 |
2 3 |
1 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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|---|---|---|---|---|---|---|---|---|---|---|
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 4 | 3 | 3 | ||||||
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1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||