Difference between revisions of "Mizzile"
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|hp=60{{1}}<br>36{{2}}<br>10{{1R}}{{3}} | |hp=60{{1}}<br>36{{2}}<br>10{{1R}}{{3}} | ||
|at=1 (contact) | |at=1 (contact) | ||
| − | |weak=N/A{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Thunder Wool]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} | + | |weak=N/A{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Thunder Wool]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
|category=Flying | |category=Flying | ||
| − | |location='''MaGMML(1R):'''<br>[[Napalm Forest and Caves]]<br>[[Everything's Blowing Up]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Poorly Named Level]]<br>[[Escape Sequence]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]] | + | |location='''MaGMML(1R):'''<br>[[Napalm Forest and Caves]]<br>[[Everything's Blowing Up]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Poorly Named Level]]<br>[[Escape Sequence]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[BlocBunker]] |
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Mizzile.png]] | |sprite=[[File:Mizzile.png]] | ||
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Mizzile returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Poorly Named Level]] and [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Coyote Man (stage)|Coyote Man]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Cut Them Down To Size". Its health value has been decreased to 36 (24 points less than before). | Mizzile returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Poorly Named Level]] and [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Coyote Man (stage)|Coyote Man]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Cut Them Down To Size". Its health value has been decreased to 36 (24 points less than before). | ||
| − | Mizzile is included in the [[Megamix Engine]], and returns as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its health value has been decreased again, this time to 10 (26 points less than in ''MaGMML2''). | + | Mizzile is included in the [[Megamix Engine]], and returns as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its health value has been decreased again, this time to 10 (26 points less than in ''MaGMML2''). In ''[[Make a Good Mega Man Level: Episode Zero]]'', it only appears in the level [[BlocBunker]]. |
==Behavior== | ==Behavior== | ||
| − | Mizziles will hide at the bottom of the screen, only partially visible. When [[Mega Man]] gets close, they will propel themselves upward a certain distance, then slowly float back down. | + | Mizziles will hide at the bottom of the screen, only partially visible. When [[Mega Man]] gets close, they will propel themselves upward a certain distance, then slowly float back down. Once a Mizzile returns to its hiding spot, any damage inflicted on it will be fully healed. |
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:Bizzile.png]] | ||
| + | | style="text-align: center;"|Bizzile | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' | ||
| + | | style="text-align: center;"|[[Ghouls n' Ghasts]] | ||
| + | | style="text-align: center;"|A Mizzile reskinned to resemble a stag beetle. | ||
| + | | style="text-align: center;"|[[SVNrenga]] | ||
| + | | style="text-align: center;"|10 | ||
| + | | style="text-align: center;"|1 (contact) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| Line 45: | Line 68: | ||
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 74: | Line 95: | ||
|wire=1<br>6 | |wire=1<br>6 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=4 | |ice=4 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|flame=2 | |flame=2 | ||
|rain=2 | |rain=2 | ||
| − | |spark=0 | + | |spark=0* |
|snake=2 | |snake=2 | ||
|tengu=1/1/2 | |tengu=1/1/2 | ||
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|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes=*Freezes enemy. |
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=3 | ||
| + | |psysaber=4 | ||
| + | |psyburst=4 | ||
| + | |psydrive=4 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 114: | Line 167: | ||
|block=4 | |block=4 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==Trivia== | ==Trivia== | ||
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**While its ''MaGMML2'' health value is lower, it still manages to be the highest proper health value for a devkit enemy/midboss in that game. | **While its ''MaGMML2'' health value is lower, it still manages to be the highest proper health value for a devkit enemy/midboss in that game. | ||
**The Megamix Engine is the first engine where Mizzile does not have the highest health of any devkit enemy/midboss in it, with the title now going to [[Combiloid]] (who, coincidentally, has a health value of 35; exactly one less health point than Mizzile had in ''MaGMML2''). | **The Megamix Engine is the first engine where Mizzile does not have the highest health of any devkit enemy/midboss in it, with the title now going to [[Combiloid]] (who, coincidentally, has a health value of 35; exactly one less health point than Mizzile had in ''MaGMML2''). | ||
| − | *'' | + | *In ''Make a Good Mega Man Level 2'' and the current version of the Megamix Engine, Mizzile's sprites are incorrectly animated, resulting in it constantly blinking while floating down. This error is fixed in all ''MaGMML'' games from ''MaGMML1 Remastered'' onwards. |
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 5 Enemies]][[Category:Flying Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 5 Enemies]][[Category:Flying Enemies]] |
Revision as of 18:04, 14 May 2021
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| Artwork by Capcom | |||||||||||||||||||||||||||||||
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Mizzile is an enemy from Mega Man 5. It is a durable missile robot that hides in pits.
Mizzile was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Napalm Forest and Caves, as well as the Wily stage Everything's Blowing Up. In the engine, it has 60 health points. Make a Good Mega Man Level Remastered adds it to the redesigned Flashback Database, and lowers its health to its Megamix value of 10.
Mizzile returned in Make a Good Mega Man Level 2, where it appeared in the entries Poorly Named Level and Escape Sequence, as well as the Tier X stage Coyote Man, and the Pit of Pits sub-level "Cut Them Down To Size". Its health value has been decreased to 36 (24 points less than before).
Mizzile is included in the Megamix Engine, and returns as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its health value has been decreased again, this time to 10 (26 points less than in MaGMML2). In Make a Good Mega Man Level: Episode Zero, it only appears in the level BlocBunker.
Contents
Behavior
Mizziles will hide at the bottom of the screen, only partially visible. When Mega Man gets close, they will propel themselves upward a certain distance, then slowly float back down. Once a Mizzile returns to its hiding spot, any damage inflicted on it will be fully healed.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Bizzile | MaGMML: Episode Zero | Ghouls n' Ghasts | A Mizzile reskinned to resemble a stag beetle. | SVNrenga | 10 | 1 (contact) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
0 1 |
0 1 |
0 2 |
0 3 |
0 2 |
0 3 |
0/0/0 1/5 |
0 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0* | 2 | 1/1/2 | 2 | 5 | 2 | ||
| Other Notes | *Freezes enemy. | |||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- In the MaGMML2 devkit and Megamix Engine, Mizzile's name is misspelled as "Mizzle".
- Mizzile's health value in MaGMML1 is the highest health value for a devkit enemy/midboss in MaGMML history (not counting enemies such as Spine, who have health values such as 256 that are only used as placeholder HP).
- While its MaGMML2 health value is lower, it still manages to be the highest proper health value for a devkit enemy/midboss in that game.
- The Megamix Engine is the first engine where Mizzile does not have the highest health of any devkit enemy/midboss in it, with the title now going to Combiloid (who, coincidentally, has a health value of 35; exactly one less health point than Mizzile had in MaGMML2).
- In Make a Good Mega Man Level 2 and the current version of the Megamix Engine, Mizzile's sprites are incorrectly animated, resulting in it constantly blinking while floating down. This error is fixed in all MaGMML games from MaGMML1 Remastered onwards.