Difference between revisions of "Totem Polen"
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|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[MegaLondo]]<br>[[Cossack's Other Citadel]]<br>[[Beneath Sand and Rock]]<br>[[Hardcore Parkour]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Subterranean Stronghold]]<br>[[Scarlet Temple]]<br>[[Lily Airpad]] | |location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[MegaLondo]]<br>[[Cossack's Other Citadel]]<br>[[Beneath Sand and Rock]]<br>[[Hardcore Parkour]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Subterranean Stronghold]]<br>[[Scarlet Temple]]<br>[[Lily Airpad]] | ||
|OffAppear=[[Mega Man 4]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 4]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, Rush Jet costume)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, Rush Jet costume)<br>[[Make a Good 48 Hour Mega Man Level]]<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:TotemPolen.png]] | |sprite=[[File:TotemPolen.png]] | ||
Revision as of 05:17, 6 September 2023
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Totem Polen is an enemy from Mega Man 4. It is a totem pole robot used to ward off robbers.
Totem Polen was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Chomp Man, MegaLondo, Cossack's Other Citadel, and Beneath Sand and Rock, as well as the Tier X stage Hardcore Parkour and the Pit of Pits sub-levels "Gambly Night" and "Lyrickrolled". A Totem Polen also fills in for the Rush Jet when using the Bright Man costume. Totem Polen returned as an enemy in Make a Good Mega Man Level: Episode Zero, where it appeared in the levels Subterranean Stronghold, Scarlet Temple, and Lily Airpad.
Contents
Behavior
Totem Polens will stand still at first, periodically firing a projectile from one of its four heads. If Mega Man is above a Totem Polen, it will jump straight up.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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1 1 |
3 3 |
1 1 |
Y Y |
1 1 |
1 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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