Difference between revisions of "Shield Attacker"
Brash Buster (talk | contribs) (Going to start making custom enemies with purely aesthetic differences footnotes for the source enemy's article, like how Hyper Plant Man was handled. Unsure if devkit examples of such like R Suzy should be handled the same way) |
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|weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | ||
|category=Shield Attackers | |category=Shield Attackers | ||
| − | |location='''MaGMML1:'''<br>[[Midnight Snow]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Dr. Wily's Incinerator Chute]]<br>'''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[The Dampening]]<br>[[Poorly Named Level]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Cossack's Other Citadel]]<br>[[Spiky Situation]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Outer Space]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[ | + | |location='''MaGMML1:'''<br>[[Midnight Snow]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Dr. Wily's Incinerator Chute]]<br>'''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[The Dampening]]<br>[[Poorly Named Level]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Cossack's Other Citadel]]<br>[[Spiky Situation]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Outer Space]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
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Shield Attacker was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Midnight Snow]], [[Napalm Forest and Caves]], [[Under Construction]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. | Shield Attacker was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Midnight Snow]], [[Napalm Forest and Caves]], [[Under Construction]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. | ||
| − | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 13 entries. It also appeared in the Wily stages [[Outer Space]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] | + | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 13 entries. It also appeared in the Wily stages [[Outer Space]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], the [[The Pit of Pits|Pit of Pits]] rooms "Gambly Night", "Gamee Over - Return of Fire", "Mega Man a - Area 3" (where it is reskinned), "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five), and "Up And Down", and in [[Null and Void]]. |
==Behavior== | ==Behavior== | ||
Revision as of 14:55, 18 January 2019
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Shield Attacker is an enemy from Mega Man 4. It is a tall flying robot with a shield on its front.
Shield Attacker was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Midnight Snow, Napalm Forest and Caves, Under Construction, and Thunderclyffe Plant, as well as the Wily stage Dr. Wily's Incinerator Chute.
It returned in Make a Good Mega Man Level 2, where it appeared in 13 entries. It also appeared in the Wily stages Outer Space, Inner Sanctum, and Reality Core, the Tier X stage Nightwalk Castle, the Pit of Pits rooms "Gambly Night", "Gamee Over - Return of Fire", "Mega Man a - Area 3" (where it is reskinned), "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five), and "Up And Down", and in Null and Void.
Contents
Behavior
Shield Attackers will fly straight forward, turning around when they hit a wall or an invisible stopper. Only a select few weapons can damage it from the front, but it is fully vulnerable from behind.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 | 1.5 | 4 | 2 | 0 | 2 | 1 | 2/2/4 | 2 |
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Make a Good Mega Man Level 2
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 1 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 2 | 2 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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GNG Shield Attacker
The MaGMML2 Tier X stage Goblins n' Ghasts features a variant of Shield Attacker with identical HP, behavior, and attack damage, known as the GNG Shield Attacker.