Difference between revisions of "Komasaburo"
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|programmer=[[SnoruntPyro]] | |programmer=[[SnoruntPyro]] | ||
|artist= | |artist= | ||
| − | |hp=6 | + | |hp=6 |
| − | |at= | + | |at=6 (contact)<br>3 (top){{1}}<br>2 (top){{1R}}{{2}}{{3}} |
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Gemini Laser]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Grab Buster]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[The Quickening]]<br>[[Midnight Snow]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Mix & Match]]<br>[[Dragon Lab Lair]]<br>[[Colorful Hall]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[MegaLondo]]<br>[[Candy Panic]]<br>[[Shovel Knight]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Lava Factory]]<br>[[Spiky Situation]]<br>[[Classic Castle]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Quickening 2]]<br>[[The Pit of Pits]]<br>[[Null and Void]] |
| − | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]] | + | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv|mirror=[[File:Komasaburo.png]]}} | |sprite={{MirrorDiv|mirror=[[File:Komasaburo.png]]}} | ||
| Line 22: | Line 22: | ||
'''Komasaburo''' is an enemy from ''[[Mega Man 3]]''. It is a modified [[Fan Fiend]] that dispenses tops from its abdomen. | '''Komasaburo''' is an enemy from ''[[Mega Man 3]]''. It is a modified [[Fan Fiend]] that dispenses tops from its abdomen. | ||
| − | Komasaburo was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Komasaburo was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[The Quickening]] and [[Midnight Snow]]. It was also added to the redesigned Wily stage [[Flashback Database]] in ''[[Make a Good Mega Man Level Remastered]]''. |
| + | |||
| + | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in twelve entries, as well as the Wily stages [[Classic Castle]], [[Inner Sanctum]], and [[Reality Core]], the Tier X stages [[The Quickening 2]], the [[The Pit of Pits|Pit of Pits]] rooms "Big Toilet", "da ba dee da ba di", "No Room To Breathe", "Sandstorm Base", "Spinning Top Disposal Room", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number seven), and [[Null and Void]]. | ||
==Behavior== | ==Behavior== | ||
| Line 30: | Line 32: | ||
===Make a Good Mega Man Level=== | ===Make a Good Mega Man Level=== | ||
{{Damagetable1 | {{Damagetable1 | ||
| + | |buster=1/1/3<br>1/1/3 | ||
| + | |metal=2<br>1 | ||
| + | |gemini=10<br>3 | ||
| + | |solar=2<br>2 | ||
| + | |top=0<br>3 | ||
| + | |wool=2<br>0.5 | ||
| + | |black=1<br>3 | ||
| + | |phar=1/1/4<br>1/5 | ||
| + | |magic=3<br>2 | ||
| + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |metal= | + | |metal=1 |
| − | |gemini= | + | |gemini=3 |
|solar=2 | |solar=2 | ||
| − | |top= | + | |top=3 |
| − | |wool= | + | |wool=1 |
| − | |black= | + | |black=3 |
| − | |phar=1/ | + | |phar=1/20 |
| − | |magic=3 | + | |magic=2 |
| − | |notes=}} | + | |orb=3 |
| + | |notes= | ||
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| + | |buster=1/1/3<br>1/1/3 | ||
| + | |hornet=2<br>2 | ||
| + | |jewel=1<br>1 | ||
| + | |grab=1<br>3 | ||
| + | |triple=1<br>1 | ||
| + | |flash=Y<br>Y | ||
| + | |slash=1<br>1 | ||
| + | |wheel=2<br>2 | ||
| + | |sakugarne=4<br>4 | ||
| + | |wire=1<br>3 | ||
| + | |arrow=2<br>2 | ||
| + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | | | + | |spark=1 |
| − | | | + | |laser=1 |
| − | | | + | |water=1 |
| − | | | + | |tornado=4 |
| − | | | + | |thunder=3 |
| − | | | + | |magnetic=2 |
| − | | | + | |ice=2 |
| − | | | + | |break=2 |
| − | | | + | |notes= |
| − | | | + | }} |
| − | |notes=}} | + | |
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=4/2 | ||
| + | |chill=1/5 | ||
| + | |pakkajoe=99 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=2 | ||
| + | |rain=2 | ||
| + | |spark=0 | ||
| + | |snake=2 | ||
| + | |tengu=1/1/2 | ||
| + | |water=3 | ||
| + | |concrete=3 | ||
| + | |homing=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=Y | ||
| + | |stone=2 | ||
| + | |plant=4 | ||
| + | |block=2 | ||
| + | |ice=2 | ||
| + | |notes= | ||
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Semi Bulky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Semi Bulky Enemies]] | ||
Revision as of 21:50, 22 October 2019
| Komasaburo | |||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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Komasaburo is an enemy from Mega Man 3. It is a modified Fan Fiend that dispenses tops from its abdomen.
Komasaburo was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries The Quickening and Midnight Snow. It was also added to the redesigned Wily stage Flashback Database in Make a Good Mega Man Level Remastered.
It returned in Make a Good Mega Man Level 2, where it appeared in twelve entries, as well as the Wily stages Classic Castle, Inner Sanctum, and Reality Core, the Tier X stages The Quickening 2, the Pit of Pits rooms "Big Toilet", "da ba dee da ba di", "No Room To Breathe", "Sandstorm Base", "Spinning Top Disposal Room", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number seven), and Null and Void.
Contents
Behavior
Komasaburos will stand in place, periodically dispensing tops that move along the ground. In MaGMML1, the tops will continue moving along the ground until they touch a wall, in which case they will be destroyed. Starting in MaGMML2, the tops act more like they do in Mega Man 3, as they will turn around upon making contact with a surface, but despawn a certain period of time after being dispensed.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
10 3 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||