Difference between revisions of "Skullmet"
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|hp=2{{1}}<br>3{{1R}}{{2}}{{3}} | |hp=2{{1}}<br>3{{1R}}{{2}}{{3}} | ||
|at=4 (contact){{1}}<br>6 (contact){{1R}}{{2}}{{3}}<br>3 (projectile) | |at=4 (contact){{1}}<br>6 (contact){{1R}}{{2}}{{3}}<br>3 (projectile) | ||
| − | |weak=[[Magic Card]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Magic Card]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Plant Barrier]]{{Megamix}} |
|category=Shielded | |category=Shielded | ||
|location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Goblins n' Ghasts]]<br>[[The Pit of Pits]] | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Goblins n' Ghasts]]<br>[[The Pit of Pits]] | ||
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Skullmet.png]] | |sprite=[[File:Skullmet.png]] | ||
| Line 24: | Line 24: | ||
Skullmet was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stages [[Cannon Deck]] and [[Flashback Database]] (in ''[[Make a Good Mega Man Level Remastered]]'', however, it only appears in those stages' Old Style versions). | Skullmet was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stages [[Cannon Deck]] and [[Flashback Database]] (in ''[[Make a Good Mega Man Level Remastered]]'', however, it only appears in those stages' Old Style versions). | ||
| − | Skullmet returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Goblins n' Ghasts]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Chilled to the Bone". | + | Skullmet returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Goblins n' Ghasts]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Chilled to the Bone". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Lost Valley]]. |
==Behavior== | ==Behavior== | ||
| Line 41: | Line 41: | ||
|phar=2/2/3<br>1/5 | |phar=2/2/3<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
| Line 58: | Line 57: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 68: | Line 66: | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel= | + | |wheel=3<br>2 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 88: | Line 85: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 97: | Line 93: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 111: | Line 106: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=2 | ||
| + | |psysaber=3 | ||
| + | |psyburst=3 | ||
| + | |psydrive=3 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 21:25, 20 May 2021
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Skullmet is an enemy from Mega Man 4. It is a robot with a durable back shaped like a skull.
Skullmet was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stages Cannon Deck and Flashback Database (in Make a Good Mega Man Level Remastered, however, it only appears in those stages' Old Style versions).
Skullmet returned in Make a Good Mega Man Level 2, where it appeared in the entry Escape Sequence, as well as the Tier X stage Goblins n' Ghasts and the Pit of Pits sub-level "Chilled to the Bone". It also appeared in the Make a Good Mega Man Level: Episode Zero stage Lost Valley.
Contents
Behavior
Skullmets will sit in one place, periodically firing projectiles in an arc. A Skullmet's back will deflect most attacks, but its front will not.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
2 1 |
2 2 |
0 3 |
1 0.5 |
1 3 |
2/2/3 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
3 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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|---|---|---|---|---|---|---|---|---|---|---|
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||