Difference between revisions of "Skullmet"
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|weak=[[Magic Card]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Plant Barrier]]{{Megamix}} | |weak=[[Magic Card]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Plant Barrier]]{{Megamix}} | ||
|category=Shielded | |category=Shielded | ||
| − | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Goblins n' Ghasts]]<br>[[The Pit of Pits]] | + | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Goblins n' Ghasts]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Lost Valley]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | ||
Revision as of 21:44, 20 May 2021
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Skullmet is an enemy from Mega Man 4. It is a robot with a durable back shaped like a skull.
Skullmet was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stages Cannon Deck and Flashback Database (in Make a Good Mega Man Level Remastered, however, it only appears in those stages' Old Style versions).
Skullmet returned in Make a Good Mega Man Level 2, where it appeared in the entry Escape Sequence, as well as the Tier X stage Goblins n' Ghasts and the Pit of Pits sub-level "Chilled to the Bone". It also appeared in the Make a Good Mega Man Level: Episode Zero stage Lost Valley.
Contents
Behavior
Skullmets will sit in one place, periodically firing projectiles in an arc. A Skullmet's back will deflect most attacks, but its front will not.
Damage Table
Make a Good Mega Man Level
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2 1 |
2 1 |
2 2 |
0 3 |
1 0.5 |
1 3 |
2/2/3 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
3 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||