Difference between revisions of "B Bitter"

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m (Added MaGMML3 alter weapon damage values)
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|hp=2
 
|hp=2
 
|at=4 (contact, projectile)
 
|at=4 (contact, projectile)
|weak=[[Grab Buster]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Super Arrow]]{{2}}<br>[[Chill Spike]], [[Jewel Satellite]], [[Grab Buster]], [[Super Arrow]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]], [[Wire Adaptor]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Grab Buster]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Super Arrow]]{{2}}<br>[[Chill Spike]], [[Jewel Satellite]], [[Grab Buster]], [[Super Arrow]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Prismatic Laser]], [[Banshee Wail]], [[Royal Guard]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]], [[Wire Adaptor]], [[Plant Barrier]]{{Megamix}}
 
|category=Cannons
 
|category=Cannons
 
|location='''MaGMML2:'''<br>[[Combust Man (stage)|Combust Man]]<br>[[Neon Man (stage)|Neon Man]]<br>[[Volcanic Furnace]]<br>[[Starman Recreation]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory<br>'''MaGMML: Episode Zero:'''<br>[[String Theory]]<br>[[Wicked Waterworks]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|location='''MaGMML2:'''<br>[[Combust Man (stage)|Combust Man]]<br>[[Neon Man (stage)|Neon Man]]<br>[[Volcanic Furnace]]<br>[[Starman Recreation]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory<br>'''MaGMML: Episode Zero:'''<br>[[String Theory]]<br>[[Wicked Waterworks]]<br>[[Null and Void (Episode Zero)|Null and Void]]
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=2/3/4
 +
|beet=2
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=1
 +
|royal=4
 +
|bait=3/3
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}

Revision as of 22:16, 21 January 2025

B Bitter
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact, projectile)
Weakness(es): Grab Buster, Slash Claw, Wheel Cutter, Sakugarne, Super Arrow2
Chill Spike, Jewel Satellite, Grab Buster, Super Arrow, Slash Claw, Wheel Cutter, Sakugarne24H
Tornado Blow, Thunder Beam, Prismatic Laser, Banshee Wail, Royal Guard3
Concrete Shot48H
Psycho Chip (Z-Saber, Blank Drive)EZ
Solar Blaze, Wire Adaptor, Plant BarrierMegamix Only
Category: Cannons
Location(s): MaGMML2:
Combust Man
Neon Man
Volcanic Furnace
Starman Recreation
Conveyor Mayhem
Escape Sequence
Classic Castle
Reality Core
MaG24HMML:
X Factory
MaGMML3 Judge Application Levels:
X Factory
MaGMML: Episode Zero:
String Theory
Wicked Waterworks
Null and Void
Misc. Information
Script: Bビッター
Romaji: B Bittā
Alt. Name(s): Pop-up Cannon (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaGMML3 Judge Application Levels (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
BBitter.png

B Bitter is an enemy from Mega Man 5. It is a mechanical cannon made of an alloy that can retract and then revert to its original shape.

B Bitter was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Combust Man, Neon Man, Volcanic Furnace, Starman Recreation, Conveyor Mayhem, and Escape Sequence, as well as the Wily stages Classic Castle and Reality Core. It also appeared in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as its port in the Make a Good Mega Man Level 3 Judge Application Levels. B Bitters made more appearances in the Make a Good Mega Man Level: Episode Zero levels String Theory, Wicked Waterworks, and Null and Void.

Behavior

B Bitters will hide in the ground at first, briefly popping up and firing a single projectile when Mega Man gets close.

By default, B Bitters are green, but by setting "col = 1" in a B Bitter's creation code, it will turn orange.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
1
1
1
1
2
2
1
1
Y
Y
2
2
2
2
2
2
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 2/3/4 2 4/3 4 0.5 1 1 4 3/3 1
Other Notes

Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
 ?/?†
4/2
2/2
1/5
1
1
2
1
2
2
1
1
1
3
2
2
Y
Y
2
2
2
2
2
2
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.
†Not usable in any scenario involving B Bitters in MaG24HMML.

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 3
Psycho Chip 4 6* 5 6
Other Notes *Reflected shots do 5 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes