Difference between revisions of "Cannon Joe"
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|hp=6 | |hp=6 | ||
|at=4 (contact)<br>2 (projectile) | |at=4 (contact)<br>2 (projectile) | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Solar Blaze]], [[Slash Claw]]{{Megamix}} |
|category=Cannons, Joes | |category=Cannons, Joes | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Sunset Siege]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Crystal Lab]]<br>[[Conveyor Mayhem]]<br>[[The Stage Nobody Asked For]]<br>[[The Pit of Pits]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv |mirror=[[File:CannonJoe.png|Normal]]}}{{MirrorDiv |mirror=[[File:WilyComboCannonJoe.png|Wily Combo]]}} | |sprite={{MirrorDiv |mirror=[[File:CannonJoe.png|Normal]]}}{{MirrorDiv |mirror=[[File:WilyComboCannonJoe.png|Wily Combo]]}} | ||
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'''Cannon Joe''' is an enemy from ''[[Mega Man 6]]''. It is a [[Sniper Joe]] in a rotating seat with a cannon on the front. | '''Cannon Joe''' is an enemy from ''[[Mega Man 6]]''. It is a [[Sniper Joe]] in a rotating seat with a cannon on the front. | ||
| − | Cannon Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Cannon Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Sunset Siege]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]]. They have a special sprite in Wily Combo. |
Cannon Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Crystal Lab]], [[Conveyor Mayhem]], and [[The Stage Nobody Asked For]], as well as the [[The Pit of Pits|Pit of Pits]] room "Paradrop". | Cannon Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Crystal Lab]], [[Conveyor Mayhem]], and [[The Stage Nobody Asked For]], as well as the [[The Pit of Pits|Pit of Pits]] room "Paradrop". | ||
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===Make a Good Mega Man Level=== | ===Make a Good Mega Man Level=== | ||
{{Damagetable1 | {{Damagetable1 | ||
| − | |buster=1/1/3 | + | |buster=1/1/3<br>1/1/3 |
| − | |metal=1 | + | |metal=1<br>1 |
| − | |gemini=6 | + | |gemini=6<br>1 |
| − | |solar=2 | + | |solar=2<br>4 |
| − | |top=0 | + | |top=0<br>3 |
| − | |wool=3 | + | |wool=3<br>0.5 |
| − | |black=1 | + | |black=1<br>3 |
| − | |phar=1/1/4 | + | |phar=1/1/4<br>1/5 |
| − | |magic=3 | + | |magic=3<br>4 |
| − | |notes=}} | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| + | |buster=1/1/3<br>1/1/3 | ||
| + | |hornet=2<br>1 | ||
| + | |jewel=1<br>1 | ||
| + | |grab=1<br>1 | ||
| + | |triple=1<br>1 | ||
| + | |flash=Y<br>Y | ||
| + | |slash=1<br>4 | ||
| + | |wheel=2<br>2 | ||
| + | |sakugarne=4<br>4 | ||
| + | |wire=1<br>3 | ||
| + | |arrow=2<br>2 | ||
| + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=1 | ||
| + | |laser=4 | ||
| + | |water=1 | ||
| + | |tornado=4 | ||
| + | |thunder=3 | ||
| + | |magnetic=1 | ||
| + | |ice=2 | ||
| + | |break=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | | | + | |super=4/2 |
| − | | | + | |chill=1/5 |
| − | | | + | |pakkajoe=99 |
| − | | | + | |notes= |
| − | | | + | }} |
| − | | | + | |
| − | | | + | ===Make a Good 48 Hour Mega Man Level=== |
| − | | | + | {{Damagetable48H |
| − | | | + | |buster=1/1/3 |
| − | | | + | |flame=2 |
| − | |notes=}} | + | |rain=2 |
| + | |spark=0 | ||
| + | |snake=2 | ||
| + | |tengu=1/1/2 | ||
| + | |water=2 | ||
| + | |concrete=3 | ||
| + | |homing=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=Y | ||
| + | |stone=2 | ||
| + | |plant=4 | ||
| + | |block=2 | ||
| + | |ice=2 | ||
| + | |notes= | ||
| + | }} | ||
==Related Enemies== | ==Related Enemies== | ||
Revision as of 08:43, 7 June 2019
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Cannon Joe is an enemy from Mega Man 6. It is a Sniper Joe in a rotating seat with a cannon on the front.
Cannon Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Sunset Siege, Wily Combo, Napalm Forest and Caves, Maze of Death, and Thunderclyffe Plant, as well as the Wily stage Flashback Database. They have a special sprite in Wily Combo.
Cannon Joe returned in Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, Crystal Lab, Conveyor Mayhem, and The Stage Nobody Asked For, as well as the Pit of Pits room "Paradrop".
Contents
Behavior
Cannon Joes simply stay in a single place, periodically shooting a projectile at Mega Man.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
1 1 |
6 1 |
2 4 |
0 3 |
3 0.5 |
1 3 |
1/1/4 1/5 |
3 4 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 1 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Related Enemies
- Sniper Joe
- Returning Sniper Joe
- Sniper Armor
- Hammer Joe
- Skeleton Joe
- Apache Joe
- Crystal Joe
- Rider Joe
- Truck Joe
- Machine Gun Joe
- Returning Machine Gun Joe
- Gunner Joe
- Piriparee
- Morning Joe
- Hammer Joe (Mega Man World)
- Super Joe
- Koopa Joe
- Koopa Hopper
- Boomerang Joe
- Shooter Joe
- Grenader Joe
- Toad Joe
- Crawler Joe
- Hazmat Joe
- Beenader Joe
- Flame Joe