Difference between revisions of "Cannon Joe"

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|hp=6
 
|hp=6
 
|at=4 (contact)<br>2 (projectile)
 
|at=4 (contact)<br>2 (projectile)
|weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}
+
|weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Solar Blaze]], [[Slash Claw]]{{Megamix}}
 
|category=Cannons, Joes
 
|category=Cannons, Joes
|location='''MaGMML1:'''<br>[[Chroma Key]]<br>[[Sunset Siege]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Crystal Lab]]<br>[[Conveyor Mayhem]]<br>[[The Stage Nobody Asked For]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Sunset Siege]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Crystal Lab]]<br>[[Conveyor Mayhem]]<br>[[The Stage Nobody Asked For]]<br>[[The Pit of Pits]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite={{MirrorDiv |mirror=[[File:CannonJoe.png|Normal]]}}{{MirrorDiv |mirror=[[File:WilyComboCannonJoe.png|Wily Combo]]}}
 
|sprite={{MirrorDiv |mirror=[[File:CannonJoe.png|Normal]]}}{{MirrorDiv |mirror=[[File:WilyComboCannonJoe.png|Wily Combo]]}}
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'''Cannon Joe''' is an enemy from ''[[Mega Man 6]]''. It is a [[Sniper Joe]] in a rotating seat with a cannon on the front.
 
'''Cannon Joe''' is an enemy from ''[[Mega Man 6]]''. It is a [[Sniper Joe]] in a rotating seat with a cannon on the front.
  
Cannon Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Chroma Key]], [[Sunset Siege]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as [[Final Stage|the final Wily stage]]. They have a special sprite in Wily Combo.
+
Cannon Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Sunset Siege]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]]. They have a special sprite in Wily Combo.
  
 
Cannon Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Crystal Lab]], [[Conveyor Mayhem]], and [[The Stage Nobody Asked For]], as well as the [[The Pit of Pits|Pit of Pits]] room "Paradrop".
 
Cannon Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Crystal Lab]], [[Conveyor Mayhem]], and [[The Stage Nobody Asked For]], as well as the [[The Pit of Pits|Pit of Pits]] room "Paradrop".
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===Make a Good Mega Man Level===
 
===Make a Good Mega Man Level===
 
{{Damagetable1
 
{{Damagetable1
|buster=1/1/3
+
|buster=1/1/3<br>1/1/3
|metal=1
+
|metal=1<br>1
|gemini=6
+
|gemini=6<br>1
|solar=2
+
|solar=2<br>4
|top=0
+
|top=0<br>3
|wool=3
+
|wool=3<br>0.5
|black=1
+
|black=1<br>3
|phar=1/1/4
+
|phar=1/1/4<br>1/5
|magic=3
+
|magic=3<br>4
|notes=}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
 +
|buster=1/1/3<br>1/1/3
 +
|hornet=2<br>1
 +
|jewel=1<br>1
 +
|grab=1<br>1
 +
|triple=1<br>1
 +
|flash=Y<br>Y
 +
|slash=1<br>4
 +
|wheel=2<br>2
 +
|sakugarne=4<br>4
 +
|wire=1<br>3
 +
|arrow=2<br>2
 +
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 +
===Make a Good Mega Man Level 3===
 +
{{Damagetable3
 +
|buster=1/1/3
 +
|spark=1
 +
|laser=4
 +
|water=1
 +
|tornado=4
 +
|thunder=3
 +
|magnetic=1
 +
|ice=2
 +
|break=2
 +
|notes=
 +
}}
 +
 +
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 +
{{Damagetable24HM
 
|buster=1/1/3
 
|buster=1/1/3
|hornet=2
+
|super=4/2
|jewel=1
+
|chill=1/5
|grab=1
+
|pakkajoe=99
|triple=1
+
|notes=
|flash=Y
+
}}
|slash=1
+
 
|wheel=2
+
===Make a Good 48 Hour Mega Man Level===
|sakugarne=4
+
{{Damagetable48H
|wire=1
+
|buster=1/1/3
|arrow=2
+
|flame=2
|notes=}}
+
|rain=2
 +
|spark=0
 +
|snake=2
 +
|tengu=1/1/2
 +
|water=2
 +
|concrete=3
 +
|homing=2
 +
|notes=
 +
}}
 +
 
 +
===Megamix Engine===
 +
{{DamagetableM
 +
|buster=1/1/3
 +
|time=Y
 +
|stone=2
 +
|plant=4
 +
|block=2
 +
|ice=2
 +
|notes=
 +
}}
  
 
==Related Enemies==
 
==Related Enemies==

Revision as of 08:43, 7 June 2019

Cannon Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Gemini Laser1
Sakugarne2
Laser Trident3
Solar Blaze, Slash ClawMegamix Only
Category: Cannons, Joes
Location(s): MaGMML(1R):
Chroma Key
Sunset Siege
Wily Combo
Napalm Forest and Caves
Maze of Death
Thunderclyffe Plant
Flashback Database
MaGMML2:
Chomp Man
Crystal Lab
Conveyor Mayhem
The Stage Nobody Asked For
The Pit of Pits
Misc. Information
Script: キャノンジョー
Romaji: Kyanon Jō
Programmer(s): Blyka1
Renhoek23
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
Normal
Wily Combo

Cannon Joe is an enemy from Mega Man 6. It is a Sniper Joe in a rotating seat with a cannon on the front.

Cannon Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Sunset Siege, Wily Combo, Napalm Forest and Caves, Maze of Death, and Thunderclyffe Plant, as well as the Wily stage Flashback Database. They have a special sprite in Wily Combo.

Cannon Joe returned in Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, Crystal Lab, Conveyor Mayhem, and The Stage Nobody Asked For, as well as the Pit of Pits room "Paradrop".

Behavior

Cannon Joes simply stay in a single place, periodically shooting a projectile at Mega Man.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1
1
6
1
2
4
0
3
3
0.5
1
3
1/1/4
1/5
3
4
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
1
1
1
1
1
1
1
Y
Y
1
4
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies