Difference between revisions of "Jumbig"

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|hp=14
 
|hp=14
 
|at=7 (contact)
 
|at=7 (contact)
|weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
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|weak=[[Pharaoh Shot]]{{1}}{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Triple Blade]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Big Eye, Bulky
 
|category=Big Eye, Bulky
|location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Forgotten Fortress]]<br>[[Poorly Named Level]]<br>[[Beneath Sand and Rock]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Unobtainium Mine]]<br>[[Reality Core]]
+
|location='''MaGMML1R:'''<br>[[Cannon Deck]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Forgotten Fortress]]<br>[[Poorly Named Level]]<br>[[Beneath Sand and Rock]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Unobtainium Mine]]<br>[[Reality Core]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:Jumbig.png]]
 
|sprite=[[File:Jumbig.png]]
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'''Jumbig''' is an enemy from ''[[Mega Man 4]]''. It is a giant robot designed as a mobile version of a [[Press]].
 
'''Jumbig''' is an enemy from ''[[Mega Man 4]]''. It is a giant robot designed as a mobile version of a [[Press]].
  
Jumbig was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, but it did not appear anywhere in that game. It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 7 entries, as well as the Wily stages [[Classic Castle]], [[Unobtainium Mine]], and [[Reality Core]].
+
Jumbig was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but it did not appear anywhere in that game. ''[[Make a Good Mega Man Level Remastered]]'', however, included it in the redesigned Wily stage [[Cannon Deck]].
 +
 
 +
It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Chomp Man (stage)|Chomp Man]], [[Forgotten Fortress]], [[Poorly Named Level]], [[Beneath Sand and Rock]], [[Quarantine Woman (stage)|Quarantine Woman]], and [[Identity Crisis]]. It also appeared in the Wily stages [[Classic Castle]], [[Unobtainium Mine]], and [[Reality Core]].
  
 
==Behavior==
 
==Behavior==
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|phar=1/1/99<br>1/5
 
|phar=1/1/99<br>1/5
 
|magic=3<br>2
 
|magic=3<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 +
}}
 +
 
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
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|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
==Related Enemies==
 
==Related Enemies==

Revision as of 16:29, 22 October 2019

Jumbig
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 14
Attack Damage: 7 (contact)
Weakness(es): Pharaoh Shot11R
Sakugarne2
Tornado Blow, Thunder Beam, Magnetic Shockwave3
Salt Water, Concrete Shot48H
Triple Blade, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Big Eye, Bulky
Location(s): MaGMML1R:
Cannon Deck
MaGMML2:
Cardinal Man
Chomp Man
Forgotten Fortress
Poorly Named Level
Beneath Sand and Rock
Quarantine Woman
Identity Crisis
Classic Castle
Unobtainium Mine
Reality Core
Misc. Information
Script: ジャンビッグ
Romaji: Janbiggu
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML1R (Enemy)
MaGMML2 (Enemy)
Jumbig.png

Jumbig is an enemy from Mega Man 4. It is a giant robot designed as a mobile version of a Press.

Jumbig was first made available in the devkit for the original Make a Good Mega Man Level, but it did not appear anywhere in that game. Make a Good Mega Man Level Remastered, however, included it in the redesigned Wily stage Cannon Deck.

It returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Chomp Man, Forgotten Fortress, Poorly Named Level, Beneath Sand and Rock, Quarantine Woman, and Identity Crisis. It also appeared in the Wily stages Classic Castle, Unobtainium Mine, and Reality Core.

Behavior

Jumbigs will slowly jump towards Mega Man, alternating between short hops and high jumps.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
0
3
2
0.5
1
3
1/1/99
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
1
1
1
1
1
1
3
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies