Difference between revisions of "Big Stomper"

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|hp=12
 
|hp=12
 
|at=6 (contact){{1}}{{1R}}<br>8 (contact){{3}}
 
|at=6 (contact){{1}}{{1R}}<br>8 (contact){{3}}
|weak=[[Gemini Laser]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Gemini Laser]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Big Eye, Bulky
 
|category=Big Eye, Bulky
|location='''MaGMML(1R):'''<br>[[Wily Combo]]
+
|location='''MaGMML(1R):'''<br>[[Wily Combo]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 9]]
 
|OffAppear=[[Mega Man 9]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:BigStomper.png|Normal]] [[File:WilyComboBigStomper.png|Wily Combo]]
 
|sprite=[[File:BigStomper.png|Normal]] [[File:WilyComboBigStomper.png|Wily Combo]]
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'''Big Stomper''' is an enemy from ''[[Mega Man 9]]''. It is a large robot capable of jumping great heights.
 
'''Big Stomper''' is an enemy from ''[[Mega Man 9]]''. It is a large robot capable of jumping great heights.
  
Big Stomper was a custom enemy in the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Wily Combo]] with a modified version of its ''Mega Man 9'' sprites.
+
Big Stomper was a custom enemy in the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Wily Combo]] with a modified version of its ''Mega Man 9'' sprites. This version of Big Stomper was little more than a reskinned [[Big Eye]].
  
Big Stomper is included in the [[Megamix Engine]], and appears as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. It now uses its original ''Mega Man 9'' sprites.
+
Big Stomper is included in the [[Megamix Engine]], and appears as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. It now uses its original ''Mega Man 9'' sprites, and behaves more like it did in that game. The first game to use Big Stomper was ''[[Make a Good Mega Man Level: Episode Zero]]'', in [[Null and Void (Episode Zero)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
In ''MaGMML1'', Big Stomper (as a sprite swap of [[Big Eye]]) will jump towards [[Mega Man]] constantly, randomly deciding between performing a short hop and a high jump. Even with Big Eye's improved behaviour in ''[[Make a Good Mega Man Level Remastered]]'', Big Stomper acts exactly the same as it did in the original game.
+
In ''MaGMML1'', Big Stomper (as a sprite swap of Big Eye) will jump towards [[Mega Man]] constantly, randomly deciding between performing a short hop and a high jump. Even with Big Eye's improved behaviour in ''[[Make a Good Mega Man Level Remastered]]'', Big Stomper acts exactly the same as it did in the original game.
  
 
Post-Megamix Engine, Big Stomper's short hops now cover more distance, and it is more animated in general, matching its ''Mega Man 9'' appearance more closely overall.
 
Post-Megamix Engine, Big Stomper's short hops now cover more distance, and it is more animated in general, matching its ''Mega Man 9'' appearance more closely overall.
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=4
 +
|flameburst=4
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=3
 +
|iceburst=3
 +
|icedrive=3
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 
|notes=
 
|notes=
 
}}
 
}}

Revision as of 12:06, 17 May 2021

Big Stomper
Information
In-Game Information
HP: 12
Attack Damage: 6 (contact)11R
8 (contact)3
Weakness(es): Gemini Laser1
Pharaoh Shot1R
Tornado Blow, Magnetic Shockwave3
Salt Water, Concrete Shot48H
Flame Chip (Z-Saber, Z-Burst)EZ
Triple Blade, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Big Eye, Bulky
Location(s): MaGMML(1R):
Wily Combo
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: ビッグスタンパー
Romaji: Biggu Sutanpā
Programmer(s): SnoruntPyro1
NaOH3
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Normal Wily Combo

Big Stomper is an enemy from Mega Man 9. It is a large robot capable of jumping great heights.

Big Stomper was a custom enemy in the original Make a Good Mega Man Level, where it appeared in the entry Wily Combo with a modified version of its Mega Man 9 sprites. This version of Big Stomper was little more than a reskinned Big Eye.

Big Stomper is included in the Megamix Engine, and appears as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It now uses its original Mega Man 9 sprites, and behaves more like it did in that game. The first game to use Big Stomper was Make a Good Mega Man Level: Episode Zero, in Null and Void.

Behavior

In MaGMML1, Big Stomper (as a sprite swap of Big Eye) will jump towards Mega Man constantly, randomly deciding between performing a short hop and a high jump. Even with Big Eye's improved behaviour in Make a Good Mega Man Level Remastered, Big Stomper acts exactly the same as it did in the original game.

Post-Megamix Engine, Big Stomper's short hops now cover more distance, and it is more animated in general, matching its Mega Man 9 appearance more closely overall.

By default, Big Stompers are orange, but setting "col = #" in a Big Stomper's creation code will change its color (1 makes it blue, 2 makes it green).

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
0
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 1 1 1 3 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 2 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 4 4 2
Icicle Chip 2 3 3 3
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies