Difference between revisions of "Metall Cannon"
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|hp=4 (Metall Cannon)<br>1 (projectile) | |hp=4 (Metall Cannon)<br>1 (projectile) | ||
|at=4 (contact, projectile) | |at=4 (contact, projectile) | ||
| − | |weak=[[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Blank Drive]]), [[Psycho Chip]] ([[Z-Saber]], Blank Drive){{EZ}}<br>[[Solar Blaze]], [[Plant Barrier]]{{Megamix}} |
|category=Cannons, Mets | |category=Cannons, Mets | ||
| − | |location='''MaGMML2:'''<br>[[MegaLondo]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Starman Recreation]]<br>[[Fortified Lab]]<br>[[Aurora Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[MegaLondo]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Starman Recreation]]<br>[[Fortified Lab]]<br>[[Aurora Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Twilight Terrace]] |
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MetallCannon.png]] | |sprite=[[File:MetallCannon.png]] | ||
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'''Metall Cannon''' is an enemy from ''[[Mega Man 5]]''. It is a [[Metall]] controlling a stationary cannon. | '''Metall Cannon''' is an enemy from ''[[Mega Man 5]]''. It is a [[Metall]] controlling a stationary cannon. | ||
| − | Metall Cannon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[MegaLondo]], [[Combust Man (stage)|Combust Man]], [[Starman Recreation]], [[Fortified Lab]], and [[Aurora Man]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Pipeworks" and "You know the Drill.". | + | Metall Cannon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[MegaLondo]], [[Combust Man (stage)|Combust Man]], [[Starman Recreation]], [[Fortified Lab]], and [[Aurora Man]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Pipeworks" and "You know the Drill.". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Twilight Terrace]]. |
==Behavior== | ==Behavior== | ||
| Line 31: | Line 31: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 41: | Line 41: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=1<br>1 | |hornet=1<br>1 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 55: | Line 56: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=1<br>1 | |arrow=1<br>1 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 67: | Line 69: | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 74: | Line 77: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 86: | Line 90: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=4 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=4 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=6 | ||
| + | |psybuster=4 | ||
| + | |psysaber=6* | ||
| + | |psyburst=5 | ||
| + | |psydrive=6 | ||
| + | |notes=*Reflected shots do 5 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 95: | Line 128: | ||
|block=0 | |block=0 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
| + | ==Trivia== | ||
| + | * In ''MaGMML2'' and the Megamix Engine, an error with Metall Cannon's shot sound effect prevents it from playing properly; this error is fixed from ''MaGMML1R'' onwards. | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Cannons]][[Category:Mets]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Cannons]][[Category:Mets]] | ||
Revision as of 23:50, 18 May 2021
| Metall Cannon | |||||||||||||||||||||||||||||||||||
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Metall Cannon is an enemy from Mega Man 5. It is a Metall controlling a stationary cannon.
Metall Cannon was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries MegaLondo, Combust Man, Starman Recreation, Fortified Lab, and Aurora Man, as well as the Wily stage Reality Core, and the Pit of Pits sub-levels "Pipeworks" and "You know the Drill.". It also appeared in the Make a Good Mega Man Level: Episode Zero stage Twilight Terrace.
Contents
Behavior
Metall Cannons will hide at first, making them invulnerable to most attacks. When Mega Man gets close, they will peek out from under their helmets (making them vulnerable), raise their cannons, and fire a large shot forward before hiding again.
By default, Metall Cannons are green; by setting "col = 1" in a Metall Cannon's creation code, it will turn a slightly different shade of green, based on their color scheme in Mega Man for the Game Gear.
Damage Table
Make a Good Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 4 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/2/3 1/1/3 |
1 1 |
1 1 |
2 2 |
1 1 |
Y Y |
4 4 |
4 4 |
4 4 |
1 3 |
1 1 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 2 | 0 | 2 | 2 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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|---|---|---|---|---|---|---|---|---|---|---|
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1 | 4 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 6 | ||||||
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4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected shots do 5 damage. | |||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 0 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- In MaGMML2 and the Megamix Engine, an error with Metall Cannon's shot sound effect prevents it from playing properly; this error is fixed from MaGMML1R onwards.