Difference between revisions of "Petit Devil"
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|hp=2 (big)<br>1 (small) | |hp=2 (big)<br>1 (small) | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Hornet Chaser]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Wire Adaptor]], [[Power Stone]]{{Megamix}} | + | |weak=[[Hornet Chaser]]{{2}}<br>[[Tornado Blow]], [[Rec Can]], [[Banshee Wail]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Wire Adaptor]], [[Power Stone]]{{Megamix}} |
|category=Floating | |category=Floating | ||
|location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Forgotten Fortress]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Bouncy Castle]]<br>[[Sector Upsilon 6]]<br>[[Outer Space]]<br>[[Lever Oriental Enchanted]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Star Road]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Scorched Factory]] | |location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Forgotten Fortress]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Bouncy Castle]]<br>[[Sector Upsilon 6]]<br>[[Outer Space]]<br>[[Lever Oriental Enchanted]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Star Road]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Scorched Factory]] | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 20:14, 3 February 2025
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Petit Devil is an enemy from Mega Man 9. It is a spherical robot with a single eye, modeled after the Yellow Devil.
The Petit Devils were first made available in the devkit for Make a Good Mega Man Level 2. where they appeared in the entries Colorful Hall, Taco Man, Forgotten Fortress, But It Lacked the Depth to Convince Me That This is Really Hell, Bouncy Castle, and Sector Upsilon 6, as well as the Wily stages Outer Space, Lever Oriental Enchanted, Inner Sanctum, and Reality Core, the Tier X stage Star Road, the Pit of Pits sub-levels "Cossack Climb", "Spinning Top Disposal Room", and "Up and Down", and in Null and Void. Colorful Hall, Taco Man, Lever Oriental Enchanted, Null and Void, and "Cossack Climb" only use green Petit Devils, while "Spinning Top Disposal Room" and "Up and Down" only use yellow Petit Devils. In Make a Good Mega Man Level: Episode Zero, yellow Petit Devils appeared in the level Scorched Factory.
Contents
Behavior
Petit Devils will float back and forth slowly. Once destroyed, they will split into several smaller Petit Devils (3 if green, 4 if yellow) that don't do much more than bob slightly up and down. Weapons that cause the Petit Devils to perform unique animations (Black Hole Bomb, Slash Claw, Tornado Blow, Break Dash, Tengu Blade, and Z-Saber) do not make it split.
Setting "angle =" in creation code will modify what axis a Petit Devil will move on and which direction they start in. The default (0) is horizontal movement starting to the right, 90 is vertical movement starting upward, 180 is horizontal movement starting to the left, and 270 is vertical movement starting downward.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 3 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
1 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 5 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 2 | 2 | |||||
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