Difference between revisions of "New Shotman"
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|weak=[[Pharaoh Shot]], [[Gemini Laser]]{{1}}<br>[[Solar Blaze]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Concrete Shot]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | |weak=[[Pharaoh Shot]], [[Gemini Laser]]{{1}}<br>[[Solar Blaze]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Concrete Shot]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | ||
|category=Cannons | |category=Cannons | ||
| − | |location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Maze of Death]]<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[The Fall]]<br>[[Dragon Lab Lair]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Forgotten Fortress]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Quint Stage]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Universe City V]] | + | |location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Maze of Death]]<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[The Fall]]<br>[[Dragon Lab Lair]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Forgotten Fortress]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Quint Stage]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Universe City V]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | ||
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New Shotman was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]], [[Sunset Siege]], and [[Maze of Death]], as well as in the Wily stage [[Cannon Deck]]. ''[[Make a Good Mega Man Level Remastered]]'' omits it from Cannon Deck's redesign, while adding it to that of [[Flashback Database]]. | New Shotman was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]], [[Sunset Siege]], and [[Maze of Death]], as well as in the Wily stage [[Cannon Deck]]. ''[[Make a Good Mega Man Level Remastered]]'' omits it from Cannon Deck's redesign, while adding it to that of [[Flashback Database]]. | ||
| − | New Shotman has returned in every ''MaGMML'' game to date. In ''[[Make a Good Mega Man Level 2]]'', it appears in 10 entries, plus the [[Wily Star II]] stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Hot Liquid Sector", "Overwater Atmosphere", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number nine), and in [[Null and Void]]. It also appears in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Nauseous Greenhouse]], and the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Universe City V]]. | + | New Shotman has returned in every ''MaGMML'' game to date. In ''[[Make a Good Mega Man Level 2]]'', it appears in 10 entries, plus the [[Wily Star II]] stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Hot Liquid Sector", "Overwater Atmosphere", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number nine), and in [[Null and Void (MaGMML2)|Null and Void]]. It also appears in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Nauseous Greenhouse]], and the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Universe City V]]. |
==Behavior== | ==Behavior== | ||
Revision as of 16:21, 8 March 2020
New Shotman is an enemy from Mega Man 3. It is an upgraded Crazy Cannon with a set of cannons on the edges of its head and another cannon on top of its head.
New Shotman was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow, Sunset Siege, and Maze of Death, as well as in the Wily stage Cannon Deck. Make a Good Mega Man Level Remastered omits it from Cannon Deck's redesign, while adding it to that of Flashback Database.
New Shotman has returned in every MaGMML game to date. In Make a Good Mega Man Level 2, it appears in 10 entries, plus the Wily Star II stage Reality Core, the Pit of Pits sub-levels "Hot Liquid Sector", "Overwater Atmosphere", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number nine), and in Null and Void. It also appears in the Make a Good 24 Hour Mega Man Level entry Nauseous Greenhouse, and the Make a Good Mega Man Level 3 Judge Application Level Universe City V.
Contents
Behavior
New Shotmen will constantly shoot projectiles straight to the left and right, while also periodically shooting a projectile upwards that lands on Mega Man's position.
Damage Table
Make a Good Mega Man Level
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2 1 |
10 1 |
2 4 |
0 3 |
2 0.5 |
1 3 |
1/1/10 1/5 |
1 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 4 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
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| 1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
?/?† 4/2 |
1/? 1/5 |
2 1 |
2 1 |
1 1 |
2 1 |
? 3 |
1 2 |
Y Y |
4 1 |
6 2 |
4 4 |
1 99 |
| Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine *Not in the current build of the Megamix Engine. †Not usable in any scenario involving New Shotmen in MaG24HMML. | ||||||||||||||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||