Difference between revisions of "Apache Joe"
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|hp=3 | |hp=3 | ||
|at=6 (contact)<br>2 (fireball) | |at=6 (contact)<br>2 (fireball) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Magic Card]], [[Power Orb]]{{1R}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Slash Claw]], [[Sakugarne]]{{2}}<br>[[Magic Card]], [[Power Orb]]{{1R}}<br>[[Spark Chaser]], [[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]] (No Chip)<br>[[Cutter Chip]] (Z-Saber, [[Blank Drive]])<br>[[Psycho Chip]] (Z-Saber, [[Z-Burst]], Blank Drive){{EZ}}<br>[[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}} |
| − | |category=Joes | + | |category=Flying, Joes |
| − | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Fortified Lab]]<br>[[The Stage Nobody Asked For]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>'''MaGMML1R:'''<br>[[Cannon Deck]] | + | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Fortified Lab]]<br>[[The Stage Nobody Asked For]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>'''MaGMML1R:'''<br>[[Cannon Deck]]<br>'''MaGMML: Episode Zero:'''<br>[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
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'''Apache Joe''' is an enemy from ''[[Mega Man 5]]''. It is a [[Sniper Joe]] piloting a small helicopter. | '''Apache Joe''' is an enemy from ''[[Mega Man 5]]''. It is a [[Sniper Joe]] piloting a small helicopter. | ||
| − | Apache Joe was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Rush City]], [[Chomp Man (stage)|Chomp Man]], [[Fortified Lab]], and [[The Stage Nobody Asked For]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] rooms "Deja Vu", "Lyrickrolled", "Reserved Forest", "Showdown at Dusk", and "The Pit Stage Nobody Asked For". It reappears in the '' | + | Apache Joe was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Rush City]], [[Chomp Man (stage)|Chomp Man]], [[Fortified Lab]], and [[The Stage Nobody Asked For]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] rooms "Deja Vu", "Lyrickrolled", "Reserved Forest", "Showdown at Dusk", and "The Pit Stage Nobody Asked For". It reappears in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Levels]], making an appearance in the level [[Coptar Man]], and it appears in ''[[Make a Good Mega Man Level Remastered]]'' in the revamped Wily stage [[Cannon Deck]]. Apache Joes also appear in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Stormy Spire]] and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
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|solar=2 | |solar=2 | ||
|top=3 | |top=3 | ||
| − | |wool= | + | |wool=2 |
|black=3 | |black=3 | ||
|phar=1/5 | |phar=1/5 | ||
| Line 42: | Line 42: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
| Line 57: | Line 56: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
| − | |hornet= | + | |hornet=1<br>1 |
|jewel=1<br>1 | |jewel=1<br>1 | ||
|grab=1<br>1 | |grab=1<br>1 | ||
|triple=1<br>1 | |triple=1<br>1 | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
| − | |slash= | + | |slash=4<br>4 |
| − | |wheel= | + | |wheel=1.5<br>2 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
| − | |wire=1<br> | + | |wire=1<br>6 |
|arrow=2<br>2 | |arrow=2<br>2 | ||
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |spark= | + | |spark=3 |
|laser=4 | |laser=4 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=6 |
|thunder=3 | |thunder=3 | ||
|magnetic=1 | |magnetic=1 | ||
| − | |ice= | + | |ice=4 |
|break=2 | |break=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|tengu=1/1/2 | |tengu=1/1/2 | ||
|water=2 | |water=2 | ||
| − | |concrete= | + | |concrete=5 |
|homing=2 | |homing=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=4 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=3 | ||
| + | |psysaber=4 | ||
| + | |psyburst=4 | ||
| + | |psydrive=4 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
|time=Y | |time=Y | ||
| − | |stone= | + | |stone=4 |
|plant=4 | |plant=4 | ||
| − | |block= | + | |block=4 |
|ice=2 | |ice=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Flying Enemies]][[Category:Joes]] | |
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| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Joes]] | ||
Revision as of 01:05, 17 May 2021
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Apache Joe is an enemy from Mega Man 5. It is a Sniper Joe piloting a small helicopter.
Apache Joe was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Rush City, Chomp Man, Fortified Lab, and The Stage Nobody Asked For, as well as the Wily stage Reality Core, and the Pit of Pits rooms "Deja Vu", "Lyrickrolled", "Reserved Forest", "Showdown at Dusk", and "The Pit Stage Nobody Asked For". It reappears in the Make a Good Mega Man Level 3 Judge Application Levels, making an appearance in the level Coptar Man, and it appears in Make a Good Mega Man Level Remastered in the revamped Wily stage Cannon Deck. Apache Joes also appear in the Make a Good Mega Man Level: Episode Zero stages Stormy Spire and Null and Void.
Contents
- 1 Behavior
- 2 Damage Table
- 2.1 Make a Good Mega Man LevelMegamix Only
- 2.2 Make a Good Mega Man Level Remastered
- 2.3 Make a Good Mega Man Level 2
- 2.4 Make a Good Mega Man Level 3
- 2.5 Make a Good 24 Hour Mega Man LevelMegamix Only
- 2.6 Make a Good 48 Hour Mega Man Level
- 2.7 Make a Good Mega Man Level: Episode Zero
- 2.8 Megamix Engine
Behavior
Apache Joes will constantly dive down towards Mega Man at a diagonal angle, shooting a small fireball each time they dive, and rising back up into the air after reaching the ground.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1.5 | 2 | 3 | 1 | 3 | 1/20 | 4 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
1 1 |
1 1 |
1 1 |
1 1 |
Y Y |
4 4 |
1.5 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 4 | 1 | 6 | 3 | 1 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 4 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||