Difference between revisions of "Apache Joe"

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|hp=3
 
|hp=3
 
|at=6 (contact)<br>2 (fireball)
 
|at=6 (contact)<br>2 (fireball)
|weak=[[Sakugarne]]{{2}}<br>[[Magic Card]], [[Power Orb]]{{1R}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Slash Claw]], [[Wire Adaptor]]{{Megamix}}
+
|weak=[[Slash Claw]], [[Sakugarne]]{{2}}<br>[[Magic Card]], [[Power Orb]]{{1R}}<br>[[Spark Chaser]], [[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]] (No Chip)<br>[[Cutter Chip]] (Z-Saber, [[Blank Drive]])<br>[[Psycho Chip]] (Z-Saber, [[Z-Burst]], Blank Drive){{EZ}}<br>[[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}}
|category=Joes
+
|category=Flying, Joes
|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Fortified Lab]]<br>[[The Stage Nobody Asked For]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>'''MaGMML1R:'''<br>[[Cannon Deck]]
+
|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Fortified Lab]]<br>[[The Stage Nobody Asked For]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>'''MaGMML1R:'''<br>[[Cannon Deck]]<br>'''MaGMML: Episode Zero:'''<br>[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear=
 
|appear=
 
|appear2=
 
|appear2=
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'''Apache Joe''' is an enemy from ''[[Mega Man 5]]''. It is a [[Sniper Joe]] piloting a small helicopter.
 
'''Apache Joe''' is an enemy from ''[[Mega Man 5]]''. It is a [[Sniper Joe]] piloting a small helicopter.
  
Apache Joe was first made available in the devkit for  ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Rush City]], [[Chomp Man (stage)|Chomp Man]], [[Fortified Lab]], and [[The Stage Nobody Asked For]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] rooms "Deja Vu", "Lyrickrolled", "Reserved Forest", "Showdown at Dusk", and "The Pit Stage Nobody Asked For". It reappears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]'', making an appearance in the level [[Coptar Man]], and it appears in ''[[Make a Good Mega Man Level Remastered]]'' in the revamped Wily stage [[Cannon Deck]].
+
Apache Joe was first made available in the devkit for  ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Rush City]], [[Chomp Man (stage)|Chomp Man]], [[Fortified Lab]], and [[The Stage Nobody Asked For]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] rooms "Deja Vu", "Lyrickrolled", "Reserved Forest", "Showdown at Dusk", and "The Pit Stage Nobody Asked For". It reappears in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Levels]], making an appearance in the level [[Coptar Man]], and it appears in ''[[Make a Good Mega Man Level Remastered]]'' in the revamped Wily stage [[Cannon Deck]]. Apache Joes also appear in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Stormy Spire]] and [[Null and Void (Episode Zero)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|solar=2
 
|solar=2
 
|top=3
 
|top=3
|wool=0.5
+
|wool=2
 
|black=3
 
|black=3
 
|phar=1/5
 
|phar=1/5
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
 
{{Damagetable1R
 
{{Damagetable1R
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
|hornet=2<br>1
+
|hornet=1<br>1
 
|jewel=1<br>1
 
|jewel=1<br>1
 
|grab=1<br>1
 
|grab=1<br>1
 
|triple=1<br>1
 
|triple=1<br>1
 
|flash=Y<br>Y
 
|flash=Y<br>Y
|slash=1<br>4
+
|slash=4<br>4
|wheel=2<br>2
+
|wheel=1.5<br>2
 
|sakugarne=4<br>4
 
|sakugarne=4<br>4
|wire=1<br>3
+
|wire=1<br>6
 
|arrow=2<br>2
 
|arrow=2<br>2
 
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
 
|buster=1/1/3
 
|buster=1/1/3
|spark=1
+
|spark=3
 
|laser=4
 
|laser=4
 
|water=1
 
|water=1
|tornado=4
+
|tornado=6
 
|thunder=3
 
|thunder=3
 
|magnetic=1
 
|magnetic=1
|ice=2
+
|ice=4
 
|break=2
 
|break=2
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|tengu=1/1/2
 
|tengu=1/1/2
 
|water=2
 
|water=2
|concrete=3
+
|concrete=5
 
|homing=2
 
|homing=2
 
|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=4
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=3
 +
|cutdrive=4
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=2
 +
|zapsaber=3
 +
|zapburst=2
 +
|zapdrive=3
 +
|psybuster=3
 +
|psysaber=4
 +
|psyburst=4
 +
|psydrive=4
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
 
|buster=1/1/3
 
|buster=1/1/3
 
|time=Y
 
|time=Y
|stone=2
+
|stone=4
 
|plant=4
 
|plant=4
|block=2
+
|block=4
 
|ice=2
 
|ice=2
 
|notes=
 
|notes=
 
}}
 
}}
  
==Related Enemies==
+
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Flying Enemies]][[Category:Joes]]
*[[Sniper Joe]]
 
*[[Returning Sniper Joe]]
 
*[[Sniper Armor]]
 
*[[Hammer Joe]]
 
*[[Skeleton Joe]]
 
*[[Crystal Joe]]
 
*[[Rider Joe]]
 
*[[Cannon Joe]]
 
*[[Truck Joe]]
 
*[[Machine Gun Joe]]
 
*[[Returning Machine Gun Joe]]
 
*[[Gunner Joe]]
 
*[[Piriparee]]
 
*[[Morning Joe]]
 
*[[Hammer Joe (Mega Man World)]]
 
*[[Super Joe]]
 
*[[Koopa Joe]]
 
*[[Koopa Hopper]]
 
*[[Boomerang Joe]]
 
*[[Shooter Joe]]
 
*[[Grenader Joe]]
 
*[[Toad Joe]]
 
*[[Crawler Joe]]
 
*[[Hazmat Joe]]
 
*[[Beenader Joe]]
 
*[[Flame Joe]]
 
 
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Joes]]
 

Revision as of 01:05, 17 May 2021

Apache Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 6 (contact)
2 (fireball)
Weakness(es): Slash Claw, Sakugarne2
Magic Card, Power Orb1R
Spark Chaser, Laser Trident, Tornado Blow, Thunder Beam, Ice Wall3
Concrete Shot48H
Z-Saber (No Chip)
Cutter Chip (Z-Saber, Blank Drive)
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Wire Adaptor, Power Stone, Block DropperMegamix Only
Category: Flying, Joes
Location(s): MaGMML2:
Airflow Hubble
Rush City
Chomp Man
Fortified Lab
The Stage Nobody Asked For
Reality Core
The Pit of Pits
MaGMML3 Judge Application Levels:
Coptar Man
MaGMML1R:
Cannon Deck
MaGMML: Episode Zero:
Stormy Spire
Null and Void
Misc. Information
Script: アパッチジョー
Romaji: Apacchi Jō
Programmer(s): Renhoek
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
MaGMML1R (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
ApacheJoe.png

Apache Joe is an enemy from Mega Man 5. It is a Sniper Joe piloting a small helicopter.

Apache Joe was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Rush City, Chomp Man, Fortified Lab, and The Stage Nobody Asked For, as well as the Wily stage Reality Core, and the Pit of Pits rooms "Deja Vu", "Lyrickrolled", "Reserved Forest", "Showdown at Dusk", and "The Pit Stage Nobody Asked For". It reappears in the Make a Good Mega Man Level 3 Judge Application Levels, making an appearance in the level Coptar Man, and it appears in Make a Good Mega Man Level Remastered in the revamped Wily stage Cannon Deck. Apache Joes also appear in the Make a Good Mega Man Level: Episode Zero stages Stormy Spire and Null and Void.

Behavior

Apache Joes will constantly dive down towards Mega Man at a diagonal angle, shooting a small fireball each time they dive, and rising back up into the air after reaching the ground.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1.5 2 3 1 3 1/20 4 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
1
1
1
1
1
1
1
1
Y
Y
4
4
1.5
2
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 4 1 6 3 1 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 5 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 4 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes