Difference between revisions of "Big Stomper"
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|hp=12 | |hp=12 | ||
|at=6 (contact){{1}}{{1R}}<br>8 (contact){{3}} | |at=6 (contact){{1}}{{1R}}<br>8 (contact){{3}} | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Gemini Laser]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Big Eye, Bulky | |category=Big Eye, Bulky | ||
| − | |location='''MaGMML(1R):'''<br>[[Wily Combo]] | + | |location='''MaGMML(1R):'''<br>[[Wily Combo]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:BigStomper.png|Normal]] [[File:WilyComboBigStomper.png|Wily Combo]] | |sprite=[[File:BigStomper.png|Normal]] [[File:WilyComboBigStomper.png|Wily Combo]] | ||
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'''Big Stomper''' is an enemy from ''[[Mega Man 9]]''. It is a large robot capable of jumping great heights. | '''Big Stomper''' is an enemy from ''[[Mega Man 9]]''. It is a large robot capable of jumping great heights. | ||
| − | Big Stomper was a custom enemy in the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Wily Combo]] with a modified version of its ''Mega Man 9'' sprites. | + | Big Stomper was a custom enemy in the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Wily Combo]] with a modified version of its ''Mega Man 9'' sprites. This version of Big Stomper was little more than a reskinned [[Big Eye]]. |
| − | Big Stomper is included in the [[Megamix Engine]], and appears as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. It now uses its original ''Mega Man 9'' sprites. | + | Big Stomper is included in the [[Megamix Engine]], and appears as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. It now uses its original ''Mega Man 9'' sprites, and behaves more like it did in that game. The first game to use Big Stomper was ''[[Make a Good Mega Man Level: Episode Zero]]'', in [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
| − | In ''MaGMML1'', Big Stomper (as a sprite swap of | + | In ''MaGMML1'', Big Stomper (as a sprite swap of Big Eye) will jump towards [[Mega Man]] constantly, randomly deciding between performing a short hop and a high jump. Even with Big Eye's improved behaviour in ''[[Make a Good Mega Man Level Remastered]]'', Big Stomper acts exactly the same as it did in the original game. |
Post-Megamix Engine, Big Stomper's short hops now cover more distance, and it is more animated in general, matching its ''Mega Man 9'' appearance more closely overall. | Post-Megamix Engine, Big Stomper's short hops now cover more distance, and it is more animated in general, matching its ''Mega Man 9'' appearance more closely overall. | ||
| Line 108: | Line 108: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=4 | ||
| + | |flameburst=4 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=3 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 12:06, 17 May 2021
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Big Stomper is an enemy from Mega Man 9. It is a large robot capable of jumping great heights.
Big Stomper was a custom enemy in the original Make a Good Mega Man Level, where it appeared in the entry Wily Combo with a modified version of its Mega Man 9 sprites. This version of Big Stomper was little more than a reskinned Big Eye.
Big Stomper is included in the Megamix Engine, and appears as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It now uses its original Mega Man 9 sprites, and behaves more like it did in that game. The first game to use Big Stomper was Make a Good Mega Man Level: Episode Zero, in Null and Void.
Contents
- 1 Behavior
- 2 Damage Table
- 2.1 Make a Good Mega Man Level
- 2.2 Make a Good Mega Man Level Remastered
- 2.3 Make a Good Mega Man Level 2Megamix Only
- 2.4 Make a Good Mega Man Level 3
- 2.5 Make a Good 24 Hour Mega Man LevelMegamix Only
- 2.6 Make a Good 48 Hour Mega Man Level
- 2.7 Make a Good Mega Man Level: Episode Zero
- 2.8 Megamix Engine
- 3 Related Enemies
Behavior
In MaGMML1, Big Stomper (as a sprite swap of Big Eye) will jump towards Mega Man constantly, randomly deciding between performing a short hop and a high jump. Even with Big Eye's improved behaviour in Make a Good Mega Man Level Remastered, Big Stomper acts exactly the same as it did in the original game.
Post-Megamix Engine, Big Stomper's short hops now cover more distance, and it is more animated in general, matching its Mega Man 9 appearance more closely overall.
By default, Big Stompers are orange, but setting "col = #" in a Big Stomper's creation code will change its color (1 makes it blue, 2 makes it green).
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 2 | 4 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 4 | 4 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||