Fatool

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Fatool
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Sakugarne2
Tornado Blow, Thunder Beam, Ice Wall, Break Dash3
Concrete Shot48H
Top Spin, Black Hole Bomb, Slash Claw, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Mets
Location(s): MaGMML2:
Cardinal Man
Forgotten Fortress
Poorly Named Level
Smed's Big Annoying Mess of a Level
Lever Oriental Enchanted
Unobtainium Mine
Reality Core
Null and Void
The Pit of Pits
Misc. Information
Script: ファットール
Romaji: Fattōru
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML2 (Enemy)
Rockman & Forte: Mirai Kara no Chousensha, MaGMML2MaGMML3

"Fatool" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a large, somewhat portly Metall.

Fatool was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Forgotten Fortress, Poorly Named Level, and Smed's Big Annoying Mess of a Level, as well as the Wily stages Lever Oriental Enchanted, Unobtainium Mine, and Reality Core, the Tier X stage Null and Void, and the Pit of Pits sub-levels "Forgotten Fortress" and "Mega Lift". In this game, Fatool uses colored versions of its Mirai Kara no Chousensha sprites.

Fatool returns in the Megamix Engine, and is planned to appear as a devkit enemy for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. In the engine, Fatool uses new, custom-made sprites in place of its old sprites, to let it more closely match the style of the NES Mega Man games.

Behavior

Fatools will initially hide its eyes under its helmet (making it hidden enough to be invulnerable as if it were completely covered by the helmet). When Mega Man gets close, it will jump up and fire a projectile straight forward, briefly hiding again even if Mega Man is still next to it.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
4
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 2 2 0 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 N 2 4 2 2
Other Notes


Trivia

  • Fatool was one of two enemies to get a sprite edit or new set of sprites in the transition from the MaGMML2 devkit to the Megamix Engine, the other being Butterdroid.

Related Enemies