Difference between revisions of "Cannon Joe"
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|hp=6 | |hp=6 | ||
|at=4 (contact)<br>2 (projectile) | |at=4 (contact)<br>2 (projectile) | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Magic Card]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Solar Blaze]], [[Slash Claw]]{{Megamix}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Magic Card]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Psycho Chip]]{{EZ}}<br>[[Solar Blaze]], [[Slash Claw]]{{Megamix}} |
|category=Cannons, Joes | |category=Cannons, Joes | ||
| − | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Sunset Siege]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Crystal Lab]]<br>[[Conveyor Mayhem]]<br>[[The Stage Nobody Asked For]]<br>[[The Pit of Pits]] | + | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Sunset Siege]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Crystal Lab]]<br>[[Conveyor Mayhem]]<br>[[The Stage Nobody Asked For]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy) |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv |mirror=[[File:CannonJoe.png]]}}{{MirrorDiv |mirror=[[File:WilyComboCannonJoe.png|Wily Combo]]}} | |sprite={{MirrorDiv |mirror=[[File:CannonJoe.png]]}}{{MirrorDiv |mirror=[[File:WilyComboCannonJoe.png|Wily Combo]]}} | ||
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Cannon Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Sunset Siege]], [[Wily Combo]] (where it had a special sprite), [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]]. | Cannon Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Sunset Siege]], [[Wily Combo]] (where it had a special sprite), [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]]. | ||
| − | Cannon Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Crystal Lab]], [[Conveyor Mayhem]], and [[The Stage Nobody Asked For]], as well as the [[The Pit of Pits|Pit of Pits]] room "Paradrop". | + | Cannon Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Crystal Lab]], [[Conveyor Mayhem]], and [[The Stage Nobody Asked For]], as well as the [[The Pit of Pits|Pit of Pits]] room "Paradrop". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' levels [[Stormy Spire]] and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Cannon Joes simply stay in a single place, periodically shooting an angled projectile at [[Mega Man]] when he gets close enough to them. Unlike most Sniper Joes, they lack any sort of shield and can be taken out very easily. | Cannon Joes simply stay in a single place, periodically shooting an angled projectile at [[Mega Man]] when he gets close enough to them. Unlike most Sniper Joes, they lack any sort of shield and can be taken out very easily. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:GalleonCannoner.png]] | ||
| + | | style="text-align: center;"|Galleon Cannoner | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' | ||
| + | | style="text-align: center;"|[[Construction of Constructions]] | ||
| + | | style="text-align: center;"|A Galleon from ''Mega Man ZX'' manning a cannon. | ||
| + | | style="text-align: center;"|[[Yoshiatom]] | ||
| + | | style="text-align: center;"|6 | ||
| + | | style="text-align: center;"|4 (contact)<br>2 (projectile) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>1 | |hornet=2<br>1 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=4 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=4 | ||
| + | |psysaber=6 | ||
| + | |psyburst=5 | ||
| + | |psydrive=6 | ||
|notes= | |notes= | ||
}} | }} | ||
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|notes= | |notes= | ||
}} | }} | ||
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[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 6 Enemies]][[Category:Cannons]][[Category:Joes]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 6 Enemies]][[Category:Cannons]][[Category:Joes]] | ||
Revision as of 15:05, 17 October 2020
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Cannon Joe is an enemy from Mega Man 6. It is a Sniper Joe in a rotating seat with a cannon on the front.
Cannon Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Sunset Siege, Wily Combo (where it had a special sprite), Napalm Forest and Caves, Maze of Death, and Thunderclyffe Plant, as well as the Wily stage Flashback Database.
Cannon Joe returned in Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, Crystal Lab, Conveyor Mayhem, and The Stage Nobody Asked For, as well as the Pit of Pits room "Paradrop". It also appeared in the MaGMML: Episode Zero levels Stormy Spire and Null and Void.
Contents
Behavior
Cannon Joes simply stay in a single place, periodically shooting an angled projectile at Mega Man when he gets close enough to them. Unlike most Sniper Joes, they lack any sort of shield and can be taken out very easily.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Galleon Cannoner | MaGMML: Episode Zero | Construction of Constructions | A Galleon from Mega Man ZX manning a cannon. | Yoshiatom | 6 | 4 (contact) 2 (projectile) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
1 1 |
6 1 |
2 4 |
0 3 |
3 0.5 |
1 3 |
1/1/4 1/5 |
3 4 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 4 | 3 |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 1 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 4 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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4 | 6 | 5 | 6 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||