Difference between revisions of "Cannon Joe"

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|hp=6
 
|hp=6
 
|at=4 (contact)<br>2 (projectile)
 
|at=4 (contact)<br>2 (projectile)
|weak=[[Gemini Laser]]{{1}}<br>[[Magic Card]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Solar Blaze]], [[Slash Claw]]{{Megamix}}
+
|weak=[[Gemini Laser]]{{1}}<br>[[Magic Card]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Psycho Chip]]{{EZ}}<br>[[Solar Blaze]], [[Slash Claw]]{{Megamix}}
 
|category=Cannons, Joes
 
|category=Cannons, Joes
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Sunset Siege]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Crystal Lab]]<br>[[Conveyor Mayhem]]<br>[[The Stage Nobody Asked For]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Sunset Siege]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Crystal Lab]]<br>[[Conveyor Mayhem]]<br>[[The Stage Nobody Asked For]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite={{MirrorDiv |mirror=[[File:CannonJoe.png]]}}{{MirrorDiv |mirror=[[File:WilyComboCannonJoe.png|Wily Combo]]}}
 
|sprite={{MirrorDiv |mirror=[[File:CannonJoe.png]]}}{{MirrorDiv |mirror=[[File:WilyComboCannonJoe.png|Wily Combo]]}}
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Cannon Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Sunset Siege]], [[Wily Combo]] (where it had a special sprite), [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]].
 
Cannon Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Sunset Siege]], [[Wily Combo]] (where it had a special sprite), [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]].
  
Cannon Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Crystal Lab]], [[Conveyor Mayhem]], and [[The Stage Nobody Asked For]], as well as the [[The Pit of Pits|Pit of Pits]] room "Paradrop".
+
Cannon Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Crystal Lab]], [[Conveyor Mayhem]], and [[The Stage Nobody Asked For]], as well as the [[The Pit of Pits|Pit of Pits]] room "Paradrop". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' levels [[Stormy Spire]] and [[Null and Void (Episode Zero)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
 
Cannon Joes simply stay in a single place, periodically shooting an angled projectile at [[Mega Man]] when he gets close enough to them. Unlike most Sniper Joes, they lack any sort of shield and can be taken out very easily.
 
Cannon Joes simply stay in a single place, periodically shooting an angled projectile at [[Mega Man]] when he gets close enough to them. Unlike most Sniper Joes, they lack any sort of shield and can be taken out very easily.
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:GalleonCannoner.png]]
 +
| style="text-align: center;"|Galleon Cannoner
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|[[Construction of Constructions]]
 +
| style="text-align: center;"|A Galleon from ''Mega Man ZX'' manning a cannon.
 +
| style="text-align: center;"|[[Yoshiatom]]
 +
| style="text-align: center;"|6
 +
| style="text-align: center;"|4 (contact)<br>2 (projectile)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
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===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
 
|hornet=2<br>1
 
|hornet=2<br>1
 
|jewel=1<br>1
 
|jewel=1<br>1
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|notes=
 +
}}
 +
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=4
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=3
 +
|cutdrive=4
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=4
 +
|psysaber=6
 +
|psyburst=5
 +
|psydrive=6
 
|notes=
 
|notes=
 
}}
 
}}
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|notes=
 
|notes=
 
}}
 
}}
 
==Related Enemies==
 
*[[Sniper Joe]]
 
*[[Returning Sniper Joe]]
 
*[[Sniper Armor]]
 
*[[Hammer Joe]]
 
*[[Skeleton Joe]]
 
*[[Apache Joe]]
 
*[[Crystal Joe]]
 
*[[Rider Joe]]
 
*[[Truck Joe]]
 
*[[Machine Gun Joe]]
 
*[[Returning Machine Gun Joe]]
 
*[[Gunner Joe]]
 
*[[Piriparee]]
 
*[[Morning Joe]]
 
*[[Hammer Joe (Mega Man World)]]
 
*[[Super Joe]]
 
*[[Koopa Joe]]
 
*[[Koopa Hopper]]
 
*[[Boomerang Joe]]
 
*[[Shooter Joe]]
 
*[[Grenader Joe]]
 
*[[Toad Joe]]
 
*[[Crawler Joe]]
 
*[[Hazmat Joe]]
 
*[[Beenader Joe]]
 
*[[Flame Joe]]
 
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 6 Enemies]][[Category:Cannons]][[Category:Joes]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 6 Enemies]][[Category:Cannons]][[Category:Joes]]

Revision as of 15:05, 17 October 2020

Cannon Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Gemini Laser1
Magic Card1R
Sakugarne2
Laser Trident3
Psycho ChipEZ
Solar Blaze, Slash ClawMegamix Only
Category: Cannons, Joes
Location(s): MaGMML(1R):
Chroma Key
Sunset Siege
Wily Combo
Napalm Forest and Caves
Maze of Death
Thunderclyffe Plant
Flashback Database
MaGMML2:
Chomp Man
Crystal Lab
Conveyor Mayhem
The Stage Nobody Asked For
The Pit of Pits
MaGMML: Episode Zero:
Stormy Spire
Null and Void
Misc. Information
Script: キャノンジョー
Romaji: Kyanon Jō
Programmer(s): Blyka1
Renhoek23
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
CannonJoe.png
Wily Combo

Cannon Joe is an enemy from Mega Man 6. It is a Sniper Joe in a rotating seat with a cannon on the front.

Cannon Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Sunset Siege, Wily Combo (where it had a special sprite), Napalm Forest and Caves, Maze of Death, and Thunderclyffe Plant, as well as the Wily stage Flashback Database.

Cannon Joe returned in Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, Crystal Lab, Conveyor Mayhem, and The Stage Nobody Asked For, as well as the Pit of Pits room "Paradrop". It also appeared in the MaGMML: Episode Zero levels Stormy Spire and Null and Void.

Behavior

Cannon Joes simply stay in a single place, periodically shooting an angled projectile at Mega Man when he gets close enough to them. Unlike most Sniper Joes, they lack any sort of shield and can be taken out very easily.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
GalleonCannoner.png Galleon Cannoner MaGMML: Episode Zero Construction of Constructions A Galleon from Mega Man ZX manning a cannon. Yoshiatom 6 4 (contact)
2 (projectile)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1
1
6
1
2
4
0
3
3
0.5
1
3
1/1/4
1/5
3
4
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 4 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
1
1
1
1
1
1
1
Y
Y
1
4
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes


Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 4 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 4 6 5 6
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes