Difference between revisions of "Hari Harry"

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|hp=6
 
|hp=6
 
|at=6 (contact)<br>3 (needle){{1}}<br>2 (needle){{2}}{{3}}
 
|at=6 (contact)<br>3 (needle){{1}}<br>2 (needle){{2}}{{3}}
|weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Grab Buster]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wheel Cutter]], [[Plant Barrier]]{{Megamix}}
 
|category=Grounded, Semi Bulky
 
|category=Grounded, Semi Bulky
|location='''MaGMML(1R):'''<br>[[Level]]<br>[[Midnight Snow]]<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Taco Man (stage)|Taco Man]]<br>[[Quint Stage]]<br>[[Reality Core]]<br>[[Null and Void (MaGMML2)|Null and Void]]
+
|location='''MaGMML(1R):'''<br>[[Level]]<br>[[Midnight Snow]]<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Taco Man (stage)|Taco Man]]<br>[[Quint Stage]]<br>[[Reality Core]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Midnight Aurora]]
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]
+
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:HariHarry.png]]
 
|sprite=[[File:HariHarry.png]]
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Hari Harry was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]] and [[Midnight Snow]], as well as the Wily stages [[Cannon Deck]]{{1}} and [[Flashback Database]].
 
Hari Harry was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]] and [[Midnight Snow]], as well as the Wily stages [[Cannon Deck]]{{1}} and [[Flashback Database]].
  
Hari Harry returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Taco Man (stage)|Taco Man]] and [[Quint Stage]], as well as the Wily stage [[Reality Core]], and in [[Null and Void (MaGMML2)|Null and Void]].
+
Hari Harry returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Taco Man (stage)|Taco Man]] and [[Quint Stage]], as well as the Wily stage [[Reality Core]], and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Midnight Aurora]].
  
 
==Behavior==
 
==Behavior==
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 
}}
 
}}
 
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
 
{{Damagetable1R
 
{{Damagetable1R
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
|hornet=2<br>2
+
|hornet=1<br>2
 
|jewel=1<br>3
 
|jewel=1<br>3
|grab=1<br>1
+
|grab=3<br>1
 
|triple=1<br>1
 
|triple=1<br>1
 
|flash=Y<br>Y
 
|flash=Y<br>Y
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=3
 +
|iceburst=2
 +
|icedrive=3
 +
|zapbuster=2
 +
|zapsaber=4
 +
|zapburst=3
 +
|zapdrive=4
 +
|psybuster=1
 +
|psysaber=1*
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=*Reflected shots do 2 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Revision as of 18:08, 18 May 2021

Hari Harry
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 6 (contact)
3 (needle)1
2 (needle)23
Weakness(es): Gemini Laser1
Top Spin, Black Hole Bomb, Power Orb1R
Grab Buster2
Tornado Blow, Thunder Beam, Break Dash3
Search Snake, Salt Water, Concrete Shot48H
Zap Chip (Z-Saber, Blank Drive)EZ
Wheel Cutter, Plant BarrierMegamix Only
Category: Grounded, Semi Bulky
Location(s): MaGMML(1R):
Level
Midnight Snow
Cannon Deck1
Flashback Database
MaGMML2:
Taco Man
Quint Stage
Reality Core
Null and Void
MaGMML: Episode Zero:
Midnight Aurora
Misc. Information
Script: ハリハリー
Romaji: Hari Harī
Alt. Name(s): Needle Harry (Nintendo Power)
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
HariHarry.png
"This enemy shoots needles at megaman and rolls over the ground"
―Note in Hari Harry's code, Megamix Engine

Hari Harry is an enemy from Mega Man 3. It is a hedgehog robot that guards mining areas.

Hari Harry was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Level and Midnight Snow, as well as the Wily stages Cannon Deck1 and Flashback Database.

Hari Harry returned in Make a Good Mega Man Level 2, where it appeared in the entries Taco Man and Quint Stage, as well as the Wily stage Reality Core, and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero level Midnight Aurora.

Behavior

Hari Harries fire up to two spread of needles, then roll forward a certain distance before firing needles again. They are invulnerable to most attacks when rolling.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
10
3
2
2
0
3
2
0.5
1
3
1/1/10
1/5
1
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
1
2
1
3
3
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Trivia

  • The MaGMML2 devkit and Megamix Engine refer to Hari Harry as "Hari Hari".