Difference between revisions of "Jumbig"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=14 | |hp=14 | ||
|at=7 (contact) | |at=7 (contact) | ||
| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Salt Water | + | |weak=[[Pharaoh Shot]]{{1}}{{1R}}<br>[[Triple Blade]], [[Sakugarne]]{{2}}<br>[[Magnetic Shockwave]], [[Beet Tiller]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Plant Barrier]]{{Megamix}} |
|category=Big Eye, Bulky | |category=Big Eye, Bulky | ||
| − | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Forgotten Fortress]]<br>[[Poorly Named Level]]<br>[[Beneath Sand and Rock]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Unobtainium Mine]]<br>[[Reality Core]] | + | |location='''MaGMML1R:'''<br>[[Cannon Deck]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Forgotten Fortress]]<br>[[Poorly Named Level]]<br>[[Beneath Sand and Rock]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Unobtainium Mine]]<br>[[Reality Core]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Ultimate Level]]<br>[[Wilys Redemption]]<br>[[Ballade's Square of Doom]]<br>[[Disobedience of Superior Machines]]<br>[[The Heist]]<br>[[The Actual Rock Man]]<br>[[Somewhere Underground]]<br>'''MaG48HMML:'''<br>[[Outer Excavation]]<br>[[Burning Bunker]]<br>[[Frozen Lab]]<br>[[Pandora's Parlor]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Jumbig.png]] | |sprite=[[File:Jumbig.png]] | ||
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'''Jumbig''' is an enemy from ''[[Mega Man 4]]''. It is a giant robot designed as a mobile version of a [[Press]]. | '''Jumbig''' is an enemy from ''[[Mega Man 4]]''. It is a giant robot designed as a mobile version of a [[Press]]. | ||
| − | Jumbig was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Jumbig was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but it did not appear anywhere in that game. ''[[Make a Good Mega Man Level Remastered]]'', however, included it in the redesigned Wily stage [[Cannon Deck]]. |
| + | |||
| + | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Chomp Man (stage)|Chomp Man]], [[Forgotten Fortress]], [[Poorly Named Level]], [[Beneath Sand and Rock]], [[Quarantine Woman (stage)|Quarantine Woman]], and [[Identity Crisis]]. It also appeared in the Wily stages [[Classic Castle]], [[Unobtainium Mine]], and [[Reality Core]]. Jumbig made further appearances in ''[[Make a Good 48 Hour Mega Man Level]]'', where it was used in the entries [[Outer Excavation]], [[Burning Bunker]], and [[Frozen Lab]], and is one of many enemies that [[Don Atetemino]] can summon in the final boss fight. | ||
| + | |||
| + | Jumbig made another return in ''[[Make a Good Mega Man Level 3]]''; here, it was used in the entries [[Ultimate Level]], [[Wilys Redemption]], [[Ballade's Square of Doom]], [[Disobedience of Superior Machines]], [[The Heist]], [[The Actual Rock Man]], and [[Somewhere Underground]], as well as in the game's [[Weapon Tutorials]]. | ||
==Behavior== | ==Behavior== | ||
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|phar=1/1/99<br>1/5 | |phar=1/1/99<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
| + | }} | ||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
|buster=1/1/3<br>1/1/3 | |buster=1/1/3<br>1/1/3 | ||
| − | |hornet= | + | |hornet=1<br>1 |
|jewel=1<br>1 | |jewel=1<br>1 | ||
|grab=1<br>1 | |grab=1<br>1 | ||
| − | |triple= | + | |triple=3<br>3 |
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| Line 53: | Line 72: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=4 |
| − | |thunder= | + | |thunder=3 |
|magnetic=4 | |magnetic=4 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
==Related Enemies== | ==Related Enemies== | ||
*[[Big Eye]] | *[[Big Eye]] | ||
Latest revision as of 01:29, 19 January 2025
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Jumbig is an enemy from Mega Man 4. It is a giant robot designed as a mobile version of a Press.
Jumbig was first made available in the devkit for the original Make a Good Mega Man Level, but it did not appear anywhere in that game. Make a Good Mega Man Level Remastered, however, included it in the redesigned Wily stage Cannon Deck.
It returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Chomp Man, Forgotten Fortress, Poorly Named Level, Beneath Sand and Rock, Quarantine Woman, and Identity Crisis. It also appeared in the Wily stages Classic Castle, Unobtainium Mine, and Reality Core. Jumbig made further appearances in Make a Good 48 Hour Mega Man Level, where it was used in the entries Outer Excavation, Burning Bunker, and Frozen Lab, and is one of many enemies that Don Atetemino can summon in the final boss fight.
Jumbig made another return in Make a Good Mega Man Level 3; here, it was used in the entries Ultimate Level, Wilys Redemption, Ballade's Square of Doom, Disobedience of Superior Machines, The Heist, The Actual Rock Man, and Somewhere Underground, as well as in the game's Weapon Tutorials.
Contents
Behavior
Jumbigs will slowly jump towards Mega Man, alternating between short hops and high jumps.
Damage Table
Make a Good Mega Man Level
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0 3 |
2 0.5 |
1 3 |
1/1/99 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
3 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||