Difference between revisions of "B Bitter"

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(Created page with "{{enemy |name=B Bitter |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=Bビッター |romaji=B Bittā |altname=Pop-up Canno...")
 
 
(4 intermediate revisions by 3 users not shown)
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|hp=2
 
|hp=2
 
|at=4 (contact, projectile)
 
|at=4 (contact, projectile)
|weak=[[Grab Buster]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Super Arrow]]{{2}}<br>[[Chill Spike]], [[Jewel Satellite]], [[Grab Buster]], [[Super Arrow]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Grab Buster]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Super Arrow]]{{2}}<br>[[Chill Spike]], [[Jewel Satellite]], [[Grab Buster]], [[Super Arrow]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Tornado Blow]], [[Prismatic Laser]], [[Royal Guard]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]], [[Wire Adaptor]], [[Plant Barrier]]{{Megamix}}
 
|category=Cannons
 
|category=Cannons
|location='''MaGMML2:'''<br>[[Combust Man (stage)|Combust Man]]<br>[[Neon Man (stage)|Neon Man]]<br>[[Volcanic Furnace]]<br>[[Starman Recreation]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory
+
|location='''MaGMML2:'''<br>[[Combust Man (stage)|Combust Man]]<br>[[Neon Man (stage)|Neon Man]]<br>[[Volcanic Furnace]]<br>[[Starman Recreation]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Decoy Man (stage)|Decoy Man]]<br>[[Wily's Well-fortified Room]]<br>[[Treading The Wily Sewer System]]<br>[[NEO Pit of Pits]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaG48HMML:'''<br>[[Air Labs]]<br>'''MaGMML: Episode Zero:'''<br>[[String Theory]]<br>[[Wicked Waterworks]]<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:BBitter.png]]
 
|sprite=[[File:BBitter.png]]
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'''B Bitter''' is an enemy from ''[[Mega Man 5]]''. It is a mechanical cannon made of an alloy that can retract and then revert to its original shape.
 
'''B Bitter''' is an enemy from ''[[Mega Man 5]]''. It is a mechanical cannon made of an alloy that can retract and then revert to its original shape.
  
B Bitter was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Combust Man (stage)|Combust Man]], [[Neon Man (stage)|Neon Man]], [[Volcanic Furnace]], [[Starman Recreation]], [[Conveyor Mayhem]], and [[Escape Sequence]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as its port in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]''.
+
B Bitter was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Combust Man (stage)|Combust Man]], [[Neon Man (stage)|Neon Man]], [[Volcanic Furnace]], [[Starman Recreation]], [[Conveyor Mayhem]], and [[Escape Sequence]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as its port in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]''. B Bitters made more appearances in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[String Theory]], [[Wicked Waterworks]], and [[Null and Void (Episode Zero)|Null and Void]].
 +
 
 +
B Bitter returned for the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Air Labs]], then went on to appear in the ''[[Make a Good Mega Man Level 3]]'' entries [[Decoy Man (stage)|Decoy Man]], [[Wily's Well-fortified Room]], and [[Treading The Wily Sewer System]]. The latter game also used it in the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevels "Combust Man?", "Hats Off to You", "Swingdings", and "You Have 24 Hours".
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|water=1
 
|water=1
 
|tornado=4
 
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=2
 
|magnetic=2
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=2/3/4
 +
|beet=2
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=1
 +
|royal=4
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level===
 
===Make a Good 24 Hour Mega Man Level===
 
{{Damagetable24H
 
{{Damagetable24H
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|sakugarne=2<br>2
 
|sakugarne=2<br>2
 
|pakkajoe=1<br>99
 
|pakkajoe=1<br>99
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.<br>†Not usable in any scenario involving B Bitters in ''MaG24HMML''.}}
+
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.<br>†Not usable in any scenario involving B Bitters in ''MaG24HMML''.
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=3
 +
|cutburst=2
 +
|cutdrive=3
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=3
 +
|psybuster=4
 +
|psysaber=6*
 +
|psyburst=5
 +
|psydrive=6
 +
|notes=*Reflected shots do 5 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Cannons]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Cannons]]

Latest revision as of 00:00, 22 January 2025

B Bitter
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact, projectile)
Weakness(es): Grab Buster, Slash Claw, Wheel Cutter, Sakugarne, Super Arrow2
Chill Spike, Jewel Satellite, Grab Buster, Super Arrow, Slash Claw, Wheel Cutter, Sakugarne24H
Tornado Blow, Prismatic Laser, Royal Guard3
Concrete Shot48H
Psycho Chip (Z-Saber, Blank Drive)EZ
Solar Blaze, Wire Adaptor, Plant BarrierMegamix Only
Category: Cannons
Location(s): MaGMML2:
Combust Man
Neon Man
Volcanic Furnace
Starman Recreation
Conveyor Mayhem
Escape Sequence
Classic Castle
Reality Core
MaGMML3:
Weapon Tutorials
Decoy Man
Wily's Well-fortified Room
Treading The Wily Sewer System
NEO Pit of Pits
MaG24HMML:
X Factory
MaG48HMML:
Air Labs
MaGMML: Episode Zero:
String Theory
Wicked Waterworks
Null and Void
MaGMML3 Judge Application Levels:
X Factory
Misc. Information
Script: Bビッター
Romaji: B Bittā
Alt. Name(s): Pop-up Cannon (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG24HMML (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
BBitter.png

B Bitter is an enemy from Mega Man 5. It is a mechanical cannon made of an alloy that can retract and then revert to its original shape.

B Bitter was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Combust Man, Neon Man, Volcanic Furnace, Starman Recreation, Conveyor Mayhem, and Escape Sequence, as well as the Wily stages Classic Castle and Reality Core. It also appeared in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as its port in the Make a Good Mega Man Level 3 Judge Application Levels. B Bitters made more appearances in the Make a Good Mega Man Level: Episode Zero levels String Theory, Wicked Waterworks, and Null and Void.

B Bitter returned for the Make a Good 48 Hour Mega Man Level entry Air Labs, then went on to appear in the Make a Good Mega Man Level 3 entries Decoy Man, Wily's Well-fortified Room, and Treading The Wily Sewer System. The latter game also used it in the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Combust Man?", "Hats Off to You", "Swingdings", and "You Have 24 Hours".

Behavior

B Bitters will hide in the ground at first, briefly popping up and firing a single projectile when Mega Man gets close.

By default, B Bitters are green, but by setting "col = 1" in a B Bitter's creation code, it will turn orange.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
1
1
1
1
2
2
1
1
Y
Y
2
2
2
2
2
2
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 2/3/4 2 4/3 4 0.5 1 1 4 3/1 1
Other Notes

Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
 ?/?†
4/2
2/2
1/5
1
1
2
1
2
2
1
1
1
3
2
2
Y
Y
2
2
2
2
2
2
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.
†Not usable in any scenario involving B Bitters in MaG24HMML.

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 3
Psycho Chip 4 6* 5 6
Other Notes *Reflected shots do 5 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes