Difference between revisions of "Mousubeil"

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|altname=Robot Mouse (Game Gear ''Mega Man'' manual)
 
|altname=Robot Mouse (Game Gear ''Mega Man'' manual)
 
|designer=
 
|designer=
|programmer=[[SnoruntPyro]]{{1}}<br>[[ACESpark]]{{2}}{{3}}
+
|programmer=[[snoruntpyro]]{{1}}<br>[[ACESpark]]{{2}}{{3}}
 
|artist=
 
|artist=
 
|hp=2
 
|hp=2
 
|at=3 (contact)
 
|at=3 (contact)
|weak=[[Gemini Laser]]{{1}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Magic Card]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Flame Mixer]], [[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Gemini Laser]]{{1}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Magic Card]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]]{{2}}<br>[[Ice Wall]], [[Break Dash]], [[Lantern Flare]], [[Rec Can]], [[Track Shoes]]{{3}}<br>[[Flame Mixer]], [[Search Snake]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}}
 
|category=Grounded, Nature
 
|category=Grounded, Nature
|location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Be the Bigger Person]]{{1R}}<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Shovel Knight]]<br>[[AD 2101]]<br>[[Gunpowder Cellar]]<br>[[Reality Core]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]<br>'''MaGMML: Episode Zero:'''<br>[[The Red Woods]]
+
|location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Be the Bigger Person]]{{1R}}<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Shovel Knight]]<br>[[AD 2101]]<br>[[Gunpowder Cellar]]<br>[[Reality Core]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Cursed Darkness]]<br>[[Pipe Man (stage)|Pipe Man]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Copper Cave]]<br>[[The End of Needle Man?!]]<br>[[Ancient Ziggurat]]<br>[[Cloudy City]]<br>'''MaGMML: Episode Zero:'''<br>[[The Red Woods]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Mousubeil.png]]
 
|sprite=[[File:Mousubeil.png]]
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Mousubeil was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]], [[Sunset Siege]], and [[Napalm Forest and Caves]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stage [[Be the Bigger Person]].
 
Mousubeil was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]], [[Sunset Siege]], and [[Napalm Forest and Caves]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stage [[Be the Bigger Person]].
  
Mousubeil returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Snow Man]], [[Airflow Hubble]], [[Colorful Hall]], [[Shovel Knight]], [[AD 2101]], and [[Gunpowder Cellar]], as well as the Wily stage [[Reality Core]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[The Red Woods]].
+
Mousubeil returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Snow Man]], [[Airflow Hubble]], [[Colorful Hall]], [[Shovel Knight]], [[AD 2101]], and [[Gunpowder Cellar]], as well as the Wily stage [[Reality Core]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]], the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[The Red Woods]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Copper Cave]], [[The End of Needle Man?!]], [[Ancient Ziggurat]], and [[Cloudy City]].
 +
 
 +
In ''[[Make a Good Mega Man Level 3]]'', Mousubeil was used in the entries [[Cursed Darkness]] and [[Pipe Man (stage)|Pipe Man]], as well as in the [[Weapon Tutorials]] and the [[NEO Pit of Pits]] sublevels "Drive Sir Clive's C5", "In the Can Co.", "Into The Garbage Chute, Flyboy", "Les Cles De Fort Boyard", "Mac and Cheese", and "Not So Gunpowdery Now".
  
 
==Behavior==
 
==Behavior==
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Be default, Mousubeils move along the ground, but setting "dir = -1" in creation code will make them move along the ceiling.
 
Be default, Mousubeils move along the ground, but setting "dir = -1" in creation code will make them move along the ceiling.
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="10%" |Location(s)
 +
! width="20%|Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:Technosqueek.png]]
 +
| style="text-align: center;"|Technosqueek
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
 +
| style="text-align: center;"|[[Shrine of Nebula]] (Windy & Ripply Deck)
 +
| style="text-align: center;"|A ground-crawling mouse Badnik from ''Sonic & Knuckles''.
 +
| style="text-align: center;"|[[02gn]]
 +
| style="text-align: center;"|1
 +
| style="text-align: center;"|3 (contact)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
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===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/2/3<br>1/1/3
+
|buster=1/1/3<br>1/1/3
 
|hornet=3<br>2
 
|hornet=3<br>2
 
|jewel=3<br>1
 
|jewel=3<br>1
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|ice=3
 
|ice=3
 
|break=3
 
|break=3
 +
|tape=2/3/Y
 +
|lantern=2
 +
|prismatic=1/2/3
 +
|beet=1
 +
|rec=5/4
 +
|banshee=4
 +
|propeller=0.2
 +
|cable=1
 +
|shoes=2
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 
|notes=
 
|notes=
 
}}
 
}}

Latest revision as of 22:24, 1 February 2025

Mousubeil
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 3 (contact)
Weakness(es): Gemini Laser1
Solar Blaze, Top Spin, Black Hole Bomb, Magic Card, Power Orb1R
Hornet Chaser, Jewel Satellite, Grab Buster2
Ice Wall, Break Dash, Lantern Flare, Rec Can, Track Shoes3
Flame Mixer, Search Snake48H
Zap Chip (Z-Saber)EZ
Metal Blade, Wheel Cutter, Sakugarne, Plant BarrierMegamix Only
Category: Grounded, Nature
Location(s): MaGMML(1R):
Midnight Snow
Sunset Siege
Napalm Forest and Caves
Be the Bigger Person1R
MaGMML2:
Snow Man
Airflow Hubble
Colorful Hall
Shovel Knight
AD 2101
Gunpowder Cellar
Reality Core
MaGMML3:
Weapon Tutorials
Cursed Darkness
Pipe Man
NEO Pit of Pits
MaG48HMML:
Copper Cave
The End of Needle Man?!
Ancient Ziggurat
Cloudy City
MaGMML: Episode Zero:
The Red Woods
MaGMML3 Judge Application Levels:
Gate 303
Misc. Information
Script: マウスベール
Romaji: Mausubēru
Alt. Name(s): Robot Mouse (Game Gear Mega Man manual)
Programmer(s): snoruntpyro1
ACESpark23
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
Mousubeil.png

Mousubeil is an enemy from Mega Man 5. It is a small mouse robot designed to search for Mega Man.

Mousubeil was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow, Sunset Siege, and Napalm Forest and Caves. Make a Good Mega Man Level Remastered also adds it to the redesigned Wily stage Be the Bigger Person.

Mousubeil returned in Make a Good Mega Man Level 2, where it appeared in the entries Snow Man, Airflow Hubble, Colorful Hall, Shovel Knight, AD 2101, and Gunpowder Cellar, as well as the Wily stage Reality Core. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, the Make a Good Mega Man Level: Episode Zero level The Red Woods, and the Make a Good 48 Hour Mega Man Level entries Copper Cave, The End of Needle Man?!, Ancient Ziggurat, and Cloudy City.

In Make a Good Mega Man Level 3, Mousubeil was used in the entries Cursed Darkness and Pipe Man, as well as in the Weapon Tutorials and the NEO Pit of Pits sublevels "Drive Sir Clive's C5", "In the Can Co.", "Into The Garbage Chute, Flyboy", "Les Cles De Fort Boyard", "Mac and Cheese", and "Not So Gunpowdery Now".

Behavior

Mousubeils will move forward, turning around when they reach a wall or ledge.

Be default, Mousubeils move along the ground, but setting "dir = -1" in creation code will make them move along the ceiling.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
Technosqueek.png Technosqueek MaGMML3 Shrine of Nebula (Windy & Ripply Deck) A ground-crawling mouse Badnik from Sonic & Knuckles. 02gn 1 3 (contact)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
4
1
2
2
0
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
3
2
3
1
3
1
1
1
Y
Y
2
1
2
3
2
4
2
3
1
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 2 1/2/3 1 5/4 4 0.2 1 2 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 3 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 2 2 2
Zap Chip 2 4 3 3
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes