Difference between revisions of "Apache Joe"
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{{enemy | {{enemy | ||
| − | |name= Apache Joe | + | |name=Apache Joe |
| − | |image= [[File:ApacheJoeArt.jpg|230px|Artwork by Capcom]] | + | |image=[[File:ApacheJoeArt.jpg|230px|Artwork by Capcom]] |
| − | |caption= Artwork by Capcom | + | |caption=Artwork by Capcom |
|jname= | |jname= | ||
| − | |script= アパッチジョー | + | |script=アパッチジョー |
| − | |romaji= Apacchi Jō | + | |romaji=Apacchi Jō |
| − | |altname= | + | |altname= |
| − | |designer= | + | |designer= |
| − | |programmer= | + | |programmer=[[Sharb]] |
|artist= | |artist= | ||
| − | |hp = 3 | + | |hp=3 |
| − | |at=6 (contact) | + | |at=6 (contact)<br>2 (fireball) |
| − | |weak= [[Sakugarne]] | + | |weak=[[Slash Claw]], [[Sakugarne]]{{2}}<br>[[Magic Card]], [[Power Orb]]{{1R}}<br>[[Spark Chaser]], [[Laser Trident]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Prismatic Laser]], [[Banshee Wail]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]] (No Chip)<br>[[Cutter Chip]] (Z-Saber, [[Blank Drive]])<br>[[Psycho Chip]] (Z-Saber, [[Z-Burst]], Blank Drive){{EZ}}<br>[[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}} |
| − | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Fortified Lab]]<br>[[The Stage Nobody Asked For]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''[[Coptar Man]] | + | |category=Flying, Joes |
| − | |OffAppear= Mega Man 5<br>Mega Man (Game Gear) | + | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Fortified Lab]]<br>[[The Stage Nobody Asked For]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML1R:'''<br>[[Cannon Deck]]<br>'''MaGMML3:'''<br>[[The Return of Veteran Z]]<br>[[Tower of Dimentions]]<br>[[Identity Man (stage)|Identity Man]]<br>'''MaG48HMML:'''<br>[[Stormy Tower]]<br>'''MaGMML: Episode Zero:'''<br>[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | + | |OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) |
| − | |appear= | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]] |
| − | |appear2= | + | |appear= |
| − | |sprite={{MirrorDiv |mirror=[[File:ApacheJoe.png]]}} | + | |appear2= |
| + | |sprite={{MirrorDiv|mirror=[[File:ApacheJoe.png]]}} | ||
}} | }} | ||
| − | '''Apache Joe''' is an enemy from ''Mega Man 5''. It is a [[Sniper Joe]] piloting a small helicopter. | + | '''Apache Joe''' is an enemy from ''[[Mega Man 5]]''. It is a [[Sniper Joe]] piloting a small helicopter. |
| − | Apache Joe was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Rush City]], [[Chomp Man (stage)|Chomp Man]], [[Fortified Lab]], and [[The Stage Nobody Asked For]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] rooms " | + | Apache Joe was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Rush City]], [[Chomp Man (stage)|Chomp Man]], [[Fortified Lab]], and [[The Stage Nobody Asked For]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] rooms "Deja Vu", "Lyrickrolled", "Reserved Forest", "Showdown at Dusk", and "The Pit Stage Nobody Asked For". It reappears in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Levels]], making an appearance in the level [[Coptar Man]], and it appears in ''[[Make a Good Mega Man Level Remastered]]'' in the revamped Wily stage [[Cannon Deck]]. Apache Joes also appear in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Stormy Spire]] and [[Null and Void (Episode Zero)|Null and Void]]. |
| + | |||
| + | In ''[[Make a Good 48 Hour Mega Man Level]]'', Apache Joe's only appearance was the entry [[Stormy Tower]]. It was slightly more present in ''[[Make a Good Mega Man Level 3]]'', which used it in the entries [[The Return of Veteran Z]], [[Tower of Dimentions]], and [[Identity Man (stage)|Identity Man]]. | ||
==Behavior== | ==Behavior== | ||
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==Damage Table== | ==Damage Table== | ||
| − | === | + | ===Make a Good Mega Man Level{{Megamix}}=== |
| + | {{Damagetable1M | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=2 | ||
| + | |black=3 | ||
| + | |phar=1/5 | ||
| + | |magic=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1.5 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=4 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3<br>1/1/3 |
| − | | hornet = | + | |hornet=1<br>1 |
| − | | jewel = 1 | + | |jewel=1<br>1 |
| − | | grab = 1 | + | |grab=1<br>1 |
| − | | triple = 1 | + | |triple=1<br>1 |
| − | | slash = | + | |flash=Y<br>Y |
| − | | wheel = 2 | + | |slash=4<br>4 |
| − | | sakugarne = 4 | + | |wheel=1.5<br>2 |
| − | | wire = 1 | + | |sakugarne=4<br>4 |
| − | | arrow = 2 | + | |wire=1<br>6 |
| − | | | + | |arrow=2<br>2 |
| − | | notes = | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=3 | ||
| + | |laser=4 | ||
| + | |water=1 | ||
| + | |tornado=6 | ||
| + | |thunder=3 | ||
| + | |magnetic=1 | ||
| + | |ice=4 | ||
| + | |break=2 | ||
| + | |tape=3/4/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=5 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=4/2 | ||
| + | |chill=1/5 | ||
| + | |pakkajoe=99 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=2 | ||
| + | |rain=2 | ||
| + | |spark=0 | ||
| + | |snake=2 | ||
| + | |tengu=1/1/2 | ||
| + | |water=2 | ||
| + | |concrete=5 | ||
| + | |homing=2 | ||
| + | |beat=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=4 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=3 | ||
| + | |psysaber=4 | ||
| + | |psyburst=4 | ||
| + | |psydrive=4 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=Y | ||
| + | |stone=4 | ||
| + | |plant=4 | ||
| + | |block=4 | ||
| + | |ice=2 | ||
| + | |notes= | ||
}} | }} | ||
| − | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Flying Enemies]][[Category:Joes]] | |
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| − | [[Category:Enemies]] [[Category: | ||
Latest revision as of 16:21, 4 February 2025
Apache Joe is an enemy from Mega Man 5. It is a Sniper Joe piloting a small helicopter.
Apache Joe was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Rush City, Chomp Man, Fortified Lab, and The Stage Nobody Asked For, as well as the Wily stage Reality Core, and the Pit of Pits rooms "Deja Vu", "Lyrickrolled", "Reserved Forest", "Showdown at Dusk", and "The Pit Stage Nobody Asked For". It reappears in the Make a Good Mega Man Level 3 Judge Application Levels, making an appearance in the level Coptar Man, and it appears in Make a Good Mega Man Level Remastered in the revamped Wily stage Cannon Deck. Apache Joes also appear in the Make a Good Mega Man Level: Episode Zero stages Stormy Spire and Null and Void.
In Make a Good 48 Hour Mega Man Level, Apache Joe's only appearance was the entry Stormy Tower. It was slightly more present in Make a Good Mega Man Level 3, which used it in the entries The Return of Veteran Z, Tower of Dimentions, and Identity Man.
Contents
- 1 Behavior
- 2 Damage Table
- 2.1 Make a Good Mega Man LevelMegamix Only
- 2.2 Make a Good Mega Man Level Remastered
- 2.3 Make a Good Mega Man Level 2
- 2.4 Make a Good Mega Man Level 3
- 2.5 Make a Good 24 Hour Mega Man LevelMegamix Only
- 2.6 Make a Good 48 Hour Mega Man Level
- 2.7 Make a Good Mega Man Level: Episode Zero
- 2.8 Megamix Engine
Behavior
Apache Joes will constantly dive down towards Mega Man at a diagonal angle, shooting a small fireball each time they dive, and rising back up into the air after reaching the ground.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1.5 | 2 | 3 | 1 | 3 | 1/20 | 4 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
1 1 |
Y Y |
4 4 |
1.5 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 4 | 1 | 6 | 3 | 1 | 4 | 2 | ||||||||||||
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| 3/4/Y | 1 | 2/3/4 | 2 | 4/3 | 5 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 4 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||