Difference between revisions of "Totem Polen"
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|hp=8 | |hp=8 | ||
|at=6 (contact)<br>2 (projectile) | |at=6 (contact)<br>2 (projectile) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[ | + | |weak=[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Beet Tiller]]{{3}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Salt Water]], [[Concrete Shot]], [[Plant Barrier]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
| − | |location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[MegaLondo]]<br>[[Cossack's Other Citadel]]<br>[[Beneath Sand and Rock]]<br>[[Hardcore Parkour]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[MegaLondo]]<br>[[Cossack's Other Citadel]]<br>[[Beneath Sand and Rock]]<br>[[Hardcore Parkour]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Toxic Trouble]]<br>[[Bright Man Remix]]<br>[[NEO Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Subterranean Stronghold]]<br>[[Scarlet Temple]]<br>[[Lily Airpad]] |
|OffAppear=[[Mega Man 4]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 4]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, Rush Jet costume) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, Rush Jet costume)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:TotemPolen.png]] | |sprite=[[File:TotemPolen.png]] | ||
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'''Totem Polen''' is an enemy from ''[[Mega Man 4]]''. It is a totem pole robot used to ward off robbers. | '''Totem Polen''' is an enemy from ''[[Mega Man 4]]''. It is a totem pole robot used to ward off robbers. | ||
| − | Totem Polen was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Chomp Man (stage)|Chomp Man]], [[MegaLondo]], [[Cossack's Other Citadel]], and [[Beneath Sand and Rock]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Hardcore Parkour]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Gambly Night" and "Lyrickrolled". | + | Totem Polen was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Chomp Man (stage)|Chomp Man]], [[MegaLondo]], [[Cossack's Other Citadel]], and [[Beneath Sand and Rock]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Hardcore Parkour]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Gambly Night" and "Lyrickrolled". A Totem Polen also fills in for the [[Rush Jet]] when using the [[Bright Man]] [[Costumes|costume]]. Totem Polen returned as an enemy in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the levels [[Subterranean Stronghold]], [[Scarlet Temple]], and [[Lily Airpad]]. |
| + | |||
| + | Totem Polen went unused in ''[[Make a Good 48 Hour Mega Man Level]]'', but one appears as an NPC in [[Tier 2 (MaG48HMML)|Tier 2]]. It returned in ''[[Make a Good Mega Man Level 3]]'' for the entries [[Toxic Trouble]] and [[Bright Man Remix]], and the [[NEO Pit of Pits]] sublevel "Room with Spotlights". | ||
==Behavior== | ==Behavior== | ||
| Line 29: | Line 31: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 39: | Line 41: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
|buster=1/1/3<br>1/1/3 | |buster=1/1/3<br>1/1/3 | ||
| − | |hornet= | + | |hornet=1<br>2 |
|jewel=1<br>1 | |jewel=1<br>1 | ||
| − | |grab= | + | |grab=3<br>3 |
|triple=1<br>1 | |triple=1<br>1 | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel= | + | |wheel=1<br>2 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| − | ===Make a Good 48 Hour Mega Man Level=== | + | }} |
| − | {{ | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| + | {{Damagetable48HM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*Reflected shots do 2 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 4 Enemies]][[Category:Semi Bulky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 4 Enemies]][[Category:Semi Bulky Enemies]] | ||
Latest revision as of 23:23, 21 January 2025
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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Totem Polen is an enemy from Mega Man 4. It is a totem pole robot used to ward off robbers.
Totem Polen was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Chomp Man, MegaLondo, Cossack's Other Citadel, and Beneath Sand and Rock, as well as the Tier X stage Hardcore Parkour and the Pit of Pits sub-levels "Gambly Night" and "Lyrickrolled". A Totem Polen also fills in for the Rush Jet when using the Bright Man costume. Totem Polen returned as an enemy in Make a Good Mega Man Level: Episode Zero, where it appeared in the levels Subterranean Stronghold, Scarlet Temple, and Lily Airpad.
Totem Polen went unused in Make a Good 48 Hour Mega Man Level, but one appears as an NPC in Tier 2. It returned in Make a Good Mega Man Level 3 for the entries Toxic Trouble and Bright Man Remix, and the NEO Pit of Pits sublevel "Room with Spotlights".
Contents
Behavior
Totem Polens will stand still at first, periodically firing a projectile from one of its four heads. If Mega Man is above a Totem Polen, it will jump straight up.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 2 |
1 1 |
3 3 |
1 1 |
Y Y |
1 1 |
1 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||