Difference between revisions of "Big Stomper"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[NaOH]]{{3}} | + | |programmer=[[snoruntpyro]]{{1}}{{1R}}<br>[[NaOH]]{{3}} |
| − | |artist= | + | |artist=[[Mitcheddar93]]{{1}}{{1R}} |
|hp=12 | |hp=12 | ||
| − | |at=6 (contact){{1}}<br>8 (contact){{3}} | + | |at=6 (contact){{1}}{{1R}}<br>8 (contact){{3}} |
| − | |weak=[[Gemini Laser]]{{1}}<br>[[ | + | |weak=[[Gemini Laser]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Magnetic Shockwave]], [[Beet Tiller]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Big Eye, Bulky | |category=Big Eye, Bulky | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Wily Combo]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Temple of Light and Dark]]<br>[[Escape From the Wily City]]<br>[[Hornet Man got a new Stage]]<br>[[Rock Fortress]]<br>[[Hit the Jackpot!]]<br>[[Gravity Wumbo]]<br>[[Cable Woman (stage)|Cable Woman]]<br>[[King Man (stage)|King Man]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Wily Station]]<br>[[Scissors 'n Shrimps]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
| − | |sprite=[[File:BigStomper.png|Normal]][[File:WilyComboBigStomper.png|Wily Combo]] | + | |sprite=[[File:BigStomper.png|Normal]] [[File:WilyComboBigStomper.png|Wily Combo]] |
}} | }} | ||
'''Big Stomper''' is an enemy from ''[[Mega Man 9]]''. It is a large robot capable of jumping great heights. | '''Big Stomper''' is an enemy from ''[[Mega Man 9]]''. It is a large robot capable of jumping great heights. | ||
| − | Big Stomper was a custom enemy in the original ''[[Make a Good Mega Man Level]]'' | + | Big Stomper was a custom enemy in the original ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]], where it appeared in the entry [[Wily Combo]] with a modified version of its ''Mega Man 9'' sprites. This version of Big Stomper, however, was little more than a reskinned [[Big Eye]]. |
| − | Big Stomper | + | As a devkit enemy, Big Stomper was first included in the [[Megamix Engine]], and looks and behaves more like it does in ''Mega Man 9''. The first game to use Big Stomper was ''[[Make a Good Mega Man Level: Episode Zero]]'', in [[Null and Void (Episode Zero)|Null and Void]]. It then appeared in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Wily Station]] and [[Scissors 'n Shrimps]]. |
| + | |||
| + | Big Stomper returned in ''[[Make a Good Mega Man Level 3]]'', and was used in the entries [[Temple of Light and Dark]], [[Escape From the Wily City]], [[Hornet Man got a new Stage]], [[Rock Fortress]], [[Hit the Jackpot!]], [[Gravity Wumbo]], and [[Cable Woman (stage)|Cable Woman]]. It also appeared in the bonus level [[King Man (stage)|King Man]], and the [[NEO Pit of Pits]] sublevels "Gravity Game" and "Quick, Think Fast!". | ||
==Behavior== | ==Behavior== | ||
| − | + | In the original ''MaGMML'', Big Stomper (as a sprite swap of Big Eye) will jump towards [[Mega Man]] constantly, randomly deciding between performing a short hop and a high jump. Even with Big Eye's improved behaviour in ''Make a Good Mega Man Level Remastered'', Big Stomper acts exactly the same as it did in the original game. | |
| − | Big | ||
| − | + | Post-Megamix Engine, Big Stomper's short hops now cover more distance, and it is more animated in general, matching its ''Mega Man 9'' appearance more closely overall. | |
| − | Big Stomper's short hops now cover more distance, and it is more animated in general, matching its ''Mega Man 9'' appearance more closely overall. | ||
By default, Big Stompers are orange, but setting "col = #" in a Big Stomper's creation code will change its color (1 makes it blue, 2 makes it green). | By default, Big Stompers are orange, but setting "col = #" in a Big Stomper's creation code will change its color (1 makes it blue, 2 makes it green). | ||
| Line 47: | Line 47: | ||
|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine |
| + | }} | ||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 61: | Line 76: | ||
|wire=3 | |wire=3 | ||
|arrow=2 | |arrow=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 69: | Line 85: | ||
|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=4 | |magnetic=4 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 80: | Line 109: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 92: | Line 122: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=4 | ||
| + | |flameburst=4 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=3 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 101: | Line 161: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
==Related Enemies== | ==Related Enemies== | ||
*[[Big Eye]] | *[[Big Eye]] | ||
Latest revision as of 17:03, 19 January 2025
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Big Stomper is an enemy from Mega Man 9. It is a large robot capable of jumping great heights.
Big Stomper was a custom enemy in the original Make a Good Mega Man Level and its remake, where it appeared in the entry Wily Combo with a modified version of its Mega Man 9 sprites. This version of Big Stomper, however, was little more than a reskinned Big Eye.
As a devkit enemy, Big Stomper was first included in the Megamix Engine, and looks and behaves more like it does in Mega Man 9. The first game to use Big Stomper was Make a Good Mega Man Level: Episode Zero, in Null and Void. It then appeared in the Make a Good 48 Hour Mega Man Level entries Wily Station and Scissors 'n Shrimps.
Big Stomper returned in Make a Good Mega Man Level 3, and was used in the entries Temple of Light and Dark, Escape From the Wily City, Hornet Man got a new Stage, Rock Fortress, Hit the Jackpot!, Gravity Wumbo, and Cable Woman. It also appeared in the bonus level King Man, and the NEO Pit of Pits sublevels "Gravity Game" and "Quick, Think Fast!".
Contents
- 1 Behavior
- 2 Damage Table
- 2.1 Make a Good Mega Man Level
- 2.2 Make a Good Mega Man Level Remastered
- 2.3 Make a Good Mega Man Level 2Megamix Only
- 2.4 Make a Good Mega Man Level 3
- 2.5 Make a Good 24 Hour Mega Man LevelMegamix Only
- 2.6 Make a Good 48 Hour Mega Man Level
- 2.7 Make a Good Mega Man Level: Episode Zero
- 2.8 Megamix Engine
- 3 Related Enemies
Behavior
In the original MaGMML, Big Stomper (as a sprite swap of Big Eye) will jump towards Mega Man constantly, randomly deciding between performing a short hop and a high jump. Even with Big Eye's improved behaviour in Make a Good Mega Man Level Remastered, Big Stomper acts exactly the same as it did in the original game.
Post-Megamix Engine, Big Stomper's short hops now cover more distance, and it is more animated in general, matching its Mega Man 9 appearance more closely overall.
By default, Big Stompers are orange, but setting "col = #" in a Big Stomper's creation code will change its color (1 makes it blue, 2 makes it green).
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
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4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 2 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 4 | 4 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||