Difference between revisions of "Apache Joe"
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|hp=3 | |hp=3 | ||
|at=6 (contact)<br>2 (fireball) | |at=6 (contact)<br>2 (fireball) | ||
| − | |weak=[[Sakugarne]]{{2}} | + | |weak=[[Sakugarne]]{{2}}<br>[[Magic Card]], [[Power Orb]]{{1R}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Slash Claw]], [[Wire Adaptor]]{{Megamix}} |
|category=Joes | |category=Joes | ||
| − | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Fortified Lab]]<br>[[The Stage Nobody Asked For]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]] | + | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Fortified Lab]]<br>[[The Stage Nobody Asked For]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>'''MaGMML1R:'''<br>[[Cannon Deck]] |
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy) |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
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'''Apache Joe''' is an enemy from ''[[Mega Man 5]]''. It is a [[Sniper Joe]] piloting a small helicopter. | '''Apache Joe''' is an enemy from ''[[Mega Man 5]]''. It is a [[Sniper Joe]] piloting a small helicopter. | ||
| − | Apache Joe was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Rush City]], [[Chomp Man (stage)|Chomp Man]], [[Fortified Lab]], and [[The Stage Nobody Asked For]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] rooms "Deja Vu", "Lyrickrolled", "Reserved Forest", "Showdown at Dusk", and "The Pit Stage Nobody Asked For". It reappears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]'', making an appearance in the level [[Coptar Man]]. | + | Apache Joe was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Rush City]], [[Chomp Man (stage)|Chomp Man]], [[Fortified Lab]], and [[The Stage Nobody Asked For]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] rooms "Deja Vu", "Lyrickrolled", "Reserved Forest", "Showdown at Dusk", and "The Pit Stage Nobody Asked For". It reappears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]'', making an appearance in the level [[Coptar Man]], and it appears in ''[[Make a Good Mega Man Level Remastered]]'' in the revamped Wily stage [[Cannon Deck]]. |
==Behavior== | ==Behavior== | ||
| Line 29: | Line 29: | ||
==Damage Table== | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1 | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=0.5 | ||
| + | |black=3 | ||
| + | |phar=1/5 | ||
| + | |magic=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1.5 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=4 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| + | |buster=1/1/3<br>1/1/3 | ||
| + | |hornet=2<br>1 | ||
| + | |jewel=1<br>1 | ||
| + | |grab=1<br>1 | ||
| + | |triple=1<br>1 | ||
| + | |flash=Y<br>Y | ||
| + | |slash=1<br>4 | ||
| + | |wheel=2<br>2 | ||
| + | |sakugarne=4<br>4 | ||
| + | |wire=1<br>3 | ||
| + | |arrow=2<br>2 | ||
| + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=1 | ||
| + | |laser=4 | ||
| + | |water=1 | ||
| + | |tornado=4 | ||
| + | |thunder=3 | ||
| + | |magnetic=1 | ||
| + | |ice=2 | ||
| + | |break=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | | | + | |super=4/2 |
| − | | | + | |chill=1/5 |
| − | | | + | |pakkajoe=99 |
| − | | | + | |notes= |
| − | | | + | }} |
| − | | | + | |
| − | | | + | ===Make a Good 48 Hour Mega Man Level=== |
| − | | | + | {{Damagetable48H |
| − | | | + | |buster=1/1/3 |
| − | | | + | |flame=2 |
| − | |notes=}} | + | |rain=2 |
| + | |spark=0 | ||
| + | |snake=2 | ||
| + | |tengu=1/1/2 | ||
| + | |water=2 | ||
| + | |concrete=3 | ||
| + | |homing=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=Y | ||
| + | |stone=2 | ||
| + | |plant=4 | ||
| + | |block=2 | ||
| + | |ice=2 | ||
| + | |notes= | ||
| + | }} | ||
==Related Enemies== | ==Related Enemies== | ||
Revision as of 11:20, 11 October 2019
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Apache Joe is an enemy from Mega Man 5. It is a Sniper Joe piloting a small helicopter.
Apache Joe was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Rush City, Chomp Man, Fortified Lab, and The Stage Nobody Asked For, as well as the Wily stage Reality Core, and the Pit of Pits rooms "Deja Vu", "Lyrickrolled", "Reserved Forest", "Showdown at Dusk", and "The Pit Stage Nobody Asked For". It reappears in the Make a Good Mega Man Level 3 Judge Application Levels, making an appearance in the level Coptar Man, and it appears in Make a Good Mega Man Level Remastered in the revamped Wily stage Cannon Deck.
Contents
Behavior
Apache Joes will constantly dive down towards Mega Man at a diagonal angle, shooting a small fireball each time they dive, and rising back up into the air after reaching the ground.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1.5 | 2 | 3 | 1 | 3 | 1/20 | 4 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 1 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Related Enemies
- Sniper Joe
- Returning Sniper Joe
- Sniper Armor
- Hammer Joe
- Skeleton Joe
- Crystal Joe
- Rider Joe
- Cannon Joe
- Truck Joe
- Machine Gun Joe
- Returning Machine Gun Joe
- Gunner Joe
- Piriparee
- Morning Joe
- Hammer Joe (Mega Man World)
- Super Joe
- Koopa Joe
- Koopa Hopper
- Boomerang Joe
- Shooter Joe
- Grenader Joe
- Toad Joe
- Crawler Joe
- Hazmat Joe
- Beenader Joe
- Flame Joe