Difference between revisions of "Mega Man 10"
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* The [[Wily Archives]] from ''MaGMML1'' are based on the Weapons Archives bosses from this game. | * The [[Wily Archives]] from ''MaGMML1'' are based on the Weapons Archives bosses from this game. | ||
* [[Cursor]] from ''MaGMML2'' uses [[Pointan|Pointan's]] sprites. | * [[Cursor]] from ''MaGMML2'' uses [[Pointan|Pointan's]] sprites. | ||
| − | * Sheep Man, | + | * Sheep Man, Nitro Man, and [[Solar Man]] appear as NPCs in the hubs of ''MaGMML1''. They reappear in MaGMML2, along with the missing Robot Masters Blade Man, Pump Man, [[Commando Man]], [[Chill Man]], and Strike Man. |
* Mega Man can ride on Nitro Man in the ''MaGMML2'' entry [[Rad Gravity]]. | * Mega Man can ride on Nitro Man in the ''MaGMML2'' entry [[Rad Gravity]]. | ||
* Nitro Man is one of the four Robot Masters playable in the ''MaGMML2'' entry [[Identity Crisis]]. | * Nitro Man is one of the four Robot Masters playable in the ''MaGMML2'' entry [[Identity Crisis]]. | ||
Revision as of 11:19, 10 June 2019
Mega Man 10 is the tenth game in the classic Mega Man series. It continues the classic NES style used by Mega Man 9, being very similar in terms of gameplay. Proto Man is now playable by default, and there are five Wily stages instead of four. On top of including the achievement-based challenge system from Mega Man 9, the game also includes a set of challenges similar to the Challenge Mode of Mega Man Powered Up. Finally, additional features are once again provided through DLC; on top of the "Endless Attack" mode returning, three special stages can be purchased, and clearing them will give Mega Man access to additional special weapons. With Proto Man now being a default playable character, Bass now appears as an additional DLC character.
Contents
Representation in MaGMML
Much like Mega Man 9, Mega Man 10 only experienced minor representation in the MaGMML series prior to MaGMML3 (to the point where no enemies from the game were available in the devkit for MaGMML2). However, MaGMML3 rectifies by adding every single enemy and midboss from the game to its devkit. Additionally, with six of the game's weapons having appeared in the first three contests (as well as MaG24HMML), Mega Man 10 is tied with 9 as the most represented game in weapon sets, with the only weapons that have yet to appear being Commando Bomb and Rebound Striker.
Weapons
Devkit Assets
Enemies
- Arigock G3
- Bari III3
- Bomb Potton3
- Cargou Q3
- Darspider3
- Dockalocker3
- Furaibon3
- Garinkou3
- Haiker N3
- Kaona Geeno3
- Little Pachipachi3
- Mecha Pitchan3
- Merserker3
- Molmole3
- Neo Heli Metall3
- New Classical Cannon3
- Numetall3
- Oshitsu Osarettsu3
- Piledan3
- Pointan3
- Returning Machine Gun Joe3
- R Suzy3
- Searchy3
- Sepa Roader3
- Shield Attacker TRL3
- Shotom3
- Shrimparge 913
- Sola 03
- Sprinklan3
- Swallowegg3
- Tsurare Stamp3
- Waltriot3
- Yonbain3
Mini Bosses
Gimmicks
- Chill Man Block23
- Compactor23
- Sandstorm23
- Sheep Block23
- Sideway Elevator23
- Blade Man Seesaw3
- Commando Mine3
- Nitro Truck3
- Nitro Truck Signal3
- Sheep Conveyor3
- Sheep Platform3
- Strike Man Soccer Ball3
- Tackle Fire Dispenser3
- Easy PlatformMegamix Only
Bosses
Custom Assets
Other
- The Wily Archives from MaGMML1 are based on the Weapons Archives bosses from this game.
- Cursor from MaGMML2 uses Pointan's sprites.
- Sheep Man, Nitro Man, and Solar Man appear as NPCs in the hubs of MaGMML1. They reappear in MaGMML2, along with the missing Robot Masters Blade Man, Pump Man, Commando Man, Chill Man, and Strike Man.
- Mega Man can ride on Nitro Man in the MaGMML2 entry Rad Gravity.
- Nitro Man is one of the four Robot Masters playable in the MaGMML2 entry Identity Crisis.
| Official Games | |
|---|---|
| Main games | |
| 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 | |
| Side games | |
| Dr. Wily's Revenge • II • III • IV • V • Mega Man (DOS) • Wily Wars • & Bass • Challenger from the Future • Powered Up | |