Difference between revisions of "Mega Man 10"

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* The [[Wily Archives]] from ''MaGMML1'' are based on the Weapons Archives bosses from this game.
 
* The [[Wily Archives]] from ''MaGMML1'' are based on the Weapons Archives bosses from this game.
 
* [[Cursor]] from ''MaGMML2'' uses [[Pointan|Pointan's]] sprites.
 
* [[Cursor]] from ''MaGMML2'' uses [[Pointan|Pointan's]] sprites.
* Sheep Man, [[Nitro Man]], and [[Solar Man]] appear as NPCs in the hubs of ''MaGMML1''. They reappear in MaGMML2, along with the missing Robot Masters Blade Man, Pump Man, [[Commando Man]], [[Chill Man]], and Strike Man.
+
* Sheep Man, Nitro Man, and [[Solar Man]] appear as NPCs in the hubs of ''MaGMML1''. They reappear in MaGMML2, along with the missing Robot Masters Blade Man, Pump Man, [[Commando Man]], [[Chill Man]], and Strike Man.
 
* Mega Man can ride on Nitro Man in the ''MaGMML2'' entry [[Rad Gravity]].
 
* Mega Man can ride on Nitro Man in the ''MaGMML2'' entry [[Rad Gravity]].
 
* Nitro Man is one of the four Robot Masters playable in the ''MaGMML2'' entry [[Identity Crisis]].
 
* Nitro Man is one of the four Robot Masters playable in the ''MaGMML2'' entry [[Identity Crisis]].

Revision as of 11:19, 10 June 2019

Mega Man 10
Megaman10 box.png
Mega Man 10 North American "virtual box art"

Mega Man 10 is the tenth game in the classic Mega Man series. It continues the classic NES style used by Mega Man 9, being very similar in terms of gameplay. Proto Man is now playable by default, and there are five Wily stages instead of four. On top of including the achievement-based challenge system from Mega Man 9, the game also includes a set of challenges similar to the Challenge Mode of Mega Man Powered Up. Finally, additional features are once again provided through DLC; on top of the "Endless Attack" mode returning, three special stages can be purchased, and clearing them will give Mega Man access to additional special weapons. With Proto Man now being a default playable character, Bass now appears as an additional DLC character.

Representation in MaGMML

Much like Mega Man 9, Mega Man 10 only experienced minor representation in the MaGMML series prior to MaGMML3 (to the point where no enemies from the game were available in the devkit for MaGMML2). However, MaGMML3 rectifies by adding every single enemy and midboss from the game to its devkit. Additionally, with six of the game's weapons having appeared in the first three contests (as well as MaG24HMML), Mega Man 10 is tied with 9 as the most represented game in weapon sets, with the only weapons that have yet to appear being Commando Bomb and Rebound Striker.

Weapons

Devkit Assets

Enemies

Mini Bosses

Gimmicks

Bosses

Custom Assets

Other

  • The Wily Archives from MaGMML1 are based on the Weapons Archives bosses from this game.
  • Cursor from MaGMML2 uses Pointan's sprites.
  • Sheep Man, Nitro Man, and Solar Man appear as NPCs in the hubs of MaGMML1. They reappear in MaGMML2, along with the missing Robot Masters Blade Man, Pump Man, Commando Man, Chill Man, and Strike Man.
  • Mega Man can ride on Nitro Man in the MaGMML2 entry Rad Gravity.
  • Nitro Man is one of the four Robot Masters playable in the MaGMML2 entry Identity Crisis.
Official Games
Main games
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Side games
Dr. Wily's RevengeIIIIIIVVMega Man (DOS)Wily Wars& BassChallenger from the FuturePowered Up