Difference between revisions of "Cannopeller"
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| style="text-align: center;"|2 | | style="text-align: center;"|2 | ||
| style="text-align: center;"|4 (contact)<br>2 (bomb) | | style="text-align: center;"|4 (contact)<br>2 (bomb) | ||
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| + | | style="text-align: center;"|[[File:FireCannopeller Sprite.png]] | ||
| + | | style="text-align: center;"|Fire Cannopeller | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[Null and Void (MaGMML2)|Null and Void]] | ||
| + | | style="text-align: center;"|A yellow Cannopeller that shoots a short-range stream of fire instead of bombs. | ||
| + | | style="text-align: center;"|[[Thoron]] | ||
| + | | style="text-align: center;"|3 | ||
| + | | style="text-align: center;"|4 (contact)<br>4 (fire) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:ShieldCannopeller.png]] | ||
| + | | style="text-align: center;"|Shield Cannopeller | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[Wily Fortress VR]]<br>[[Null and Void (MaGMML2)|Null and Void]] | ||
| + | | style="text-align: center;"|A pink Cannopeller with a shield mounted on its front. It cannot shoot, but will turn to face [[Mega Man]] so that it cannot be shot from behind. | ||
| + | | style="text-align: center;"|[[Thoron]] | ||
| + | | style="text-align: center;"|3 | ||
| + | | style="text-align: center;"|4 (contact) | ||
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==Related Articles== | ==Related Articles== | ||
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*[[Super Cannopeller]] | *[[Super Cannopeller]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Cannons]][[Category:Flying Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Cannons]][[Category:Flying Enemies]] | ||
Latest revision as of 02:37, 16 February 2025
Cannopeller is an enemy from Mega Man 6. It is a cannon that flies in the air using a propeller at the bottom of its body.
Cannopeller was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Colorful Hall, Shovel Knight, Enhanced Mobility, Crystal Lab, Duwang, But It Lacked the Depth to Convince Me That This is Really Hell, and Donut Observation Center. It also appeared in the Wily stage Reality Core, and the Pit of Pits sublevel "Paradrop". It also appeared in the Make a Good Mega Man Level: Episode Zero stages Stormy Spire and Psionic Space Station, and the Make a Good 48 Hour Mega Man Level entries The Abyss, Wily Station, and Ancient Ziggurat.
Cannopeller returned in Make a Good Mega Man Level 3, and was used in the entries Ultimate Level, Call Me Ishmael, Disobedience of Superior Machines, Stolen Citadel, The hero as remixed, Interspatial Compression, and Luminous Tower Ascent. It was also used in the NEO Pit of Pits sublevels "Fly Into Free", "Quick, Think Fast!", "Up Top My Dude", and "Yep, It's One of These".
Behavior
Cannopellers will float up and down, shooting large bombs at a steady rate. The bombs fall in an arc and explode on hitting any solid surface.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Parazooka Troopa | MaGMML2 | SMB3 Reality Core Deep Thoughts |
A Cannopeller reskinned into a bazooka-wielding Koopa Paratroopa. | Lizardcommando | 2 | 4 (contact) 2 (bomb) | |
| Fire Cannopeller | MaGMML2 | Conveyor Mayhem Reality Core Deep Thoughts Null and Void |
A yellow Cannopeller that shoots a short-range stream of fire instead of bombs. | Thoron | 3 | 4 (contact) 4 (fire) | |
| Shield Cannopeller | MaGMML2 | Conveyor Mayhem Reality Core Wily Fortress VR Null and Void |
A pink Cannopeller with a shield mounted on its front. It cannot shoot, but will turn to face Mega Man so that it cannot be shot from behind. | Thoron | 3 | 4 (contact) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 4 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| Cannopeller* | 1/1/3 1/1/3 |
1 2 |
1 1 |
3 1 |
1 1 |
Y Y |
1 1 |
1 2 |
4 4 |
1 6 |
2 2 |
| Parazooka Troopa | 1/1/3 | 2 | 1 | 1 | 1 | N | 1 | 1 | 4 | 1 | 2 |
| Other Notes | *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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| 3/4/Y | 1 | 2/3/4 | 2 | 4/3 | 4 | 1 | 2 | 1 | 4 | 1/0.5 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||
