Difference between revisions of "Curlinger"
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|hp=3 | |hp=3 | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Thunder Wool]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Search Snake]]{{48H}}<br>[[Wheel Cutter]]{{Megamix}} | + | |weak=[[Thunder Wool]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Search Snake]]{{48H}}<br>[[Zap Chip]] ([[Blank Drive]]){{EZ}}<br>[[Wheel Cutter]]{{Megamix}} |
|category=Grounded | |category=Grounded | ||
| − | |location='''MaGMML(1R):'''<br>[[Maze of Death]]<br>[[Cannon Deck]]{{1}}<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Cardinal Man]]<br>[[Forgotten Fortress]]<br>[[Duwang]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Twilight Lodge]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Maze of Death]]<br>[[Cannon Deck]]{{1}}<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Cardinal Man]]<br>[[Forgotten Fortress]]<br>[[Duwang]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Twilight Lodge]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Frosty Fields]]<br>[[Metropolitan Neapolitan]]<br>[[Space Jam]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Curlinger.png]] | |sprite=[[File:Curlinger.png]] | ||
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Curlinger was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Maze of Death]], as well as the Wily stage [[Cannon Deck]] (though it is absent in [[Make a Good Mega Man Level Remastered|the remake]]'s new version of said stage). | Curlinger was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Maze of Death]], as well as the Wily stage [[Cannon Deck]] (though it is absent in [[Make a Good Mega Man Level Remastered|the remake]]'s new version of said stage). | ||
| − | Curlinger returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[Snow Man]], [[Cardinal Man]], [[Forgotten Fortress]], [[Duwang]], and [[Neapolitan Man (stage)|Neapolitan Man]]. It also appeared in the secret level [[Twilight Lodge]], the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sublevels "Cold Water" and "Ice Climber", and in [[Null and Void (MaGMML2)|Null and Void]]. | + | Curlinger returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[Snow Man]], [[Cardinal Man]], [[Forgotten Fortress]], [[Duwang]], and [[Neapolitan Man (stage)|Neapolitan Man]]. It also appeared in the secret level [[Twilight Lodge]], the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sublevels "Cold Water" and "Ice Climber", and in [[Null and Void (MaGMML2)|Null and Void]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', it appeared in [[Frosty Fields]], [[Metropolitan Neapolitan]], and [[Space Jam]]. |
==Behavior== | ==Behavior== | ||
| − | Curlinger slides along the ground in one direction, picking up speed as it moves. If it hits a wall, it will rebound and slide in the opposite direction, retaining the momentum it had prior to the impact. It will also rebound if hit with the [[Slash Claw]] | + | Curlinger slides along the ground in one direction, picking up speed as it moves. If it hits a wall, it will rebound and slide in the opposite direction, retaining the momentum it had prior to the impact. It will also rebound if hit with the [[Slash Claw]], [[Break Dash]], or [[Z-Saber]]. |
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:Wallinger.png]] | ||
| + | | style="text-align: center;"|Wallinger | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' | ||
| + | | style="text-align: center;"|[[Space Jam]]<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
| + | | style="text-align: center;"|An anti-gravity Curlinger that moves along a background wall instead of the ground. | ||
| + | | style="text-align: center;"|[[Big Fish (user)|Big Fish]] | ||
| + | | style="text-align: center;"|3 | ||
| + | | style="text-align: center;"|3 (contact) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.<br>*The Slash Claw causes Curlinger to rebound, but deals no damage. The [[Force Beam]] doesn't have this effect, but it still deals no damage to it. | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.<br>*The Slash Claw causes Curlinger to rebound, but deals no damage. The [[Force Beam]] doesn't have this effect, but it still deals no damage to it. | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|notes=*The Break Dash causes Curlinger to rebound, but deals no damage. | |notes=*The Break Dash causes Curlinger to rebound, but deals no damage. | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=0* | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=0* | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=0* | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=2 | ||
| + | |icesaber=0* | ||
| + | |iceburst=2 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3† | ||
| + | |zapburst=3 | ||
| + | |zapdrive=4 | ||
| + | |psybuster=1 | ||
| + | |psysaber=0* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*The Z-Saber causes Curlinger to rebound, but deals no damage.<br>†Damage comes from lightning bolt. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=2 | |stone=2 | ||
|plant=4 | |plant=4 | ||
Revision as of 19:02, 17 May 2021
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Curlinger is an enemy from Mega Man 6. It is a robot that resembles a curling stone, and is used for surprise attacks.
Curlinger was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Maze of Death, as well as the Wily stage Cannon Deck (though it is absent in the remake's new version of said stage).
Curlinger returned in Make a Good Mega Man Level 2, and appeared in the entries Snow Man, Cardinal Man, Forgotten Fortress, Duwang, and Neapolitan Man. It also appeared in the secret level Twilight Lodge, the Wily stage Reality Core, the Pit of Pits sublevels "Cold Water" and "Ice Climber", and in Null and Void. In Make a Good Mega Man Level: Episode Zero, it appeared in Frosty Fields, Metropolitan Neapolitan, and Space Jam.
Contents
Behavior
Curlinger slides along the ground in one direction, picking up speed as it moves. If it hits a wall, it will rebound and slide in the opposite direction, retaining the momentum it had prior to the impact. It will also rebound if hit with the Slash Claw, Break Dash, or Z-Saber.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Wallinger | MaGMML: Episode Zero | Space Jam Null and Void |
An anti-gravity Curlinger that moves along a background wall instead of the ground. | Big Fish | 3 | 3 (contact) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
1 1 |
1 1 |
2 2 |
0 3 |
3 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
0* 0* |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. *The Slash Claw causes Curlinger to rebound, but deals no damage. The Force Beam doesn't have this effect, but it still deals no damage to it. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 0* | ||||||||||||
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| Other Notes | *The Break Dash causes Curlinger to rebound, but deals no damage. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 0* | 2 | 99 | ||||||
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1 | 0* | 2 | 2 | ||||||
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1 | 0* | 2 | 1 | ||||||
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2 | 0* | 2 | 3 | ||||||
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2 | 3† | 3 | 4 | ||||||
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1 | 0* | 2 | 2 | ||||||
| Other Notes | *The Z-Saber causes Curlinger to rebound, but deals no damage. †Damage comes from lightning bolt. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- In Make a Good Mega Man Level, they lacked their distinctive rebound sound when hitting walls. This sound is included in all MaGMML games and devkits from Make a Good Mega Man Level 2 onwards.