Difference between revisions of "Super Ball Machine Jr."

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|hp=2{{1}}<br>4{{1R}}{{2}}{{3}}<br>4 (ball){{1}}<br>1 (ball){{1R}}{{2}}{{3}}
 
|hp=2{{1}}<br>4{{1R}}{{2}}{{3}}<br>4 (ball){{1}}<br>1 (ball){{1R}}{{2}}{{3}}
 
|at=4 (contact){{1}}<br>6 (contact){{1R}}{{2}}{{3}}<br>3 (ball){{1}}<br>1 (ball){{1R}}{{2}}{{3}}
 
|at=4 (contact){{1}}<br>6 (contact){{1R}}{{2}}{{3}}<br>3 (ball){{1}}<br>1 (ball){{1R}}{{2}}{{3}}
|weak=[[Magic Card]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Solar Blaze]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Magic Card]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Solar Blaze]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Plant Barrier]]{{Megamix}}
 
|category=Cannons
 
|category=Cannons
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[MegaLondo]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[MegaLondo]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Lost Valley]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:SuperBallMachineJr.png]]
 
|sprite=[[File:SuperBallMachineJr.png]]
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Super Ball Machine Jr. was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]].
 
Super Ball Machine Jr. was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]].
  
Super Ball Machine Jr. returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]] and [[MegaLondo]], as well as the [[The Pit of Pits|Pit of Pits]] sub-level "Thunderclyffe Plant?".
+
Super Ball Machine Jr. returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]] and [[MegaLondo]], as well as the [[The Pit of Pits|Pit of Pits]] sub-level "Thunderclyffe Plant?". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Lost Valley]].
  
 
==Behavior==
 
==Behavior==
 
Super Ball Machine Jrs will fire rubber balls at a consistent rate. The rubber balls bounce diagonally off surfaces, and get faster each time they bounce.
 
Super Ball Machine Jrs will fire rubber balls at a consistent rate. The rubber balls bounce diagonally off surfaces, and get faster each time they bounce.
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:SuperBallMachineJr.png]]
 +
| style="text-align: center;"|Super Ball Machine Jr. (4MI)
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 +
| style="text-align: center;"|A Super Ball Machine Jr. from the ROMhack ''Rockman 4 Minus Infinity''. Instead of a bouncy ball, it fires a ball that self-destructs in mid-air, scattering four falling projectiles.
 +
| style="text-align: center;"|[[InUniverse]]
 +
| style="text-align: center;"|4
 +
| style="text-align: center;"|4 (contact)<br>2 (ball)<br>2 (scattershot)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
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|phar=2/2/3<br>1/5
 
|phar=2/2/3<br>1/5
 
|magic=3<br>2
 
|magic=3<br>2
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
 
{{Damagetable1R
 
{{Damagetable1R
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
 
|hornet=2<br>2
 
|hornet=2<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|homing=2
 
|homing=2
 
|notes=
 
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=3
 +
|cutburst=2
 +
|cutdrive=3
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=4
 +
|psysaber=6*
 +
|psyburst=5
 +
|psydrive=6
 +
|notes=*Reflected shots do 5 damage.
 
}}
 
}}
 
===Megamix Engine===
 
===Megamix Engine===

Revision as of 20:03, 21 May 2021

Super Ball Machine Jr.
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 21
41R23
4 (ball)1
1 (ball)1R23
Attack Damage: 4 (contact)1
6 (contact)1R23
3 (ball)1
1 (ball)1R23
Weakness(es): Magic Card1
Metal Blade, Gemini Laser, Solar Blaze1R
Sakugarne2
Tornado Blow3
Concrete Shot48H
Psycho Chip (Z-Saber, Blank Drive)EZ
Plant BarrierMegamix Only
Category: Cannons
Location(s): MaGMML(1R):
Chroma Key
Wily Combo
Napalm Forest and Caves
Maze of Death
Thunderclyffe Plant
Flashback Database
MaGMML2:
Mix & Match
MegaLondo
The Pit of Pits
MaGMML: Episode Zero:
Lost Valley
Misc. Information
Script: スーパーボールマシンJr
Romaji: Sūpā Bōru Mashin Jr
Programmer(s): SnoruntPyro1
Unconfirmed23
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
SuperBallMachineJr.png

Super Ball Machine Jr. is an enemy from Mega Man 4. It is a cannon that fires cannonballs made of a type of rubber. The existence of Super Ball Machine Sr. has not been confirmed.

Super Ball Machine Jr. was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Wily Combo, Napalm Forest and Caves, Maze of Death, and Thunderclyffe Plant, as well as the Wily stage Flashback Database.

Super Ball Machine Jr. returned in Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match and MegaLondo, as well as the Pit of Pits sub-level "Thunderclyffe Plant?". It also appeared in the Make a Good Mega Man Level: Episode Zero level Lost Valley.

Behavior

Super Ball Machine Jrs will fire rubber balls at a consistent rate. The rubber balls bounce diagonally off surfaces, and get faster each time they bounce.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
SuperBallMachineJr.png Super Ball Machine Jr. (4MI) MaGMML: Episode Zero Stormy Spire
Null and Void
A Super Ball Machine Jr. from the ROMhack Rockman 4 Minus Infinity. Instead of a bouncy ball, it fires a ball that self-destructs in mid-air, scattering four falling projectiles. InUniverse 4 4 (contact)
2 (ball)
2 (scattershot)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
2
1
2
4
0
3
1
0.5
1
3
2/2/3
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 4 4 4 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 4 6* 5 6
Other Notes *Reflected shots do 5 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Trivia

  • In the original Make a Good Mega Man Level devkit, Super Ball Machine Jr. is referred to as "Super Ball Cannon".