Difference between revisions of "Super Ball Machine Jr."
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|hp=2{{1}}<br>4{{1R}}{{2}}{{3}}<br>4 (ball){{1}}<br>1 (ball){{1R}}{{2}}{{3}} | |hp=2{{1}}<br>4{{1R}}{{2}}{{3}}<br>4 (ball){{1}}<br>1 (ball){{1R}}{{2}}{{3}} | ||
|at=4 (contact){{1}}<br>6 (contact){{1R}}{{2}}{{3}}<br>3 (ball){{1}}<br>1 (ball){{1R}}{{2}}{{3}} | |at=4 (contact){{1}}<br>6 (contact){{1R}}{{2}}{{3}}<br>3 (ball){{1}}<br>1 (ball){{1R}}{{2}}{{3}} | ||
| − | |weak=[[Magic Card]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Solar Blaze]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Magic Card]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Solar Blaze]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Plant Barrier]]{{Megamix}} |
|category=Cannons | |category=Cannons | ||
| − | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[MegaLondo]]<br>[[The Pit of Pits]] | + | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[MegaLondo]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Lost Valley]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:SuperBallMachineJr.png]] | |sprite=[[File:SuperBallMachineJr.png]] | ||
| Line 24: | Line 24: | ||
Super Ball Machine Jr. was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]]. | Super Ball Machine Jr. was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]]. | ||
| − | Super Ball Machine Jr. returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]] and [[MegaLondo]], as well as the [[The Pit of Pits|Pit of Pits]] sub-level "Thunderclyffe Plant?". | + | Super Ball Machine Jr. returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]] and [[MegaLondo]], as well as the [[The Pit of Pits|Pit of Pits]] sub-level "Thunderclyffe Plant?". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Lost Valley]]. |
==Behavior== | ==Behavior== | ||
Super Ball Machine Jrs will fire rubber balls at a consistent rate. The rubber balls bounce diagonally off surfaces, and get faster each time they bounce. | Super Ball Machine Jrs will fire rubber balls at a consistent rate. The rubber balls bounce diagonally off surfaces, and get faster each time they bounce. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:SuperBallMachineJr.png]] | ||
| + | | style="text-align: center;"|Super Ball Machine Jr. (4MI) | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' | ||
| + | | style="text-align: center;"|[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
| + | | style="text-align: center;"|A Super Ball Machine Jr. from the ROMhack ''Rockman 4 Minus Infinity''. Instead of a bouncy ball, it fires a ball that self-destructs in mid-air, scattering four falling projectiles. | ||
| + | | style="text-align: center;"|[[InUniverse]] | ||
| + | | style="text-align: center;"|4 | ||
| + | | style="text-align: center;"|4 (contact)<br>2 (ball)<br>2 (scattershot) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
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|phar=2/2/3<br>1/5 | |phar=2/2/3<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 72: | Line 93: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 88: | Line 108: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|homing=2 | |homing=2 | ||
|notes= | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=3 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=3 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=4 | ||
| + | |psysaber=6* | ||
| + | |psyburst=5 | ||
| + | |psydrive=6 | ||
| + | |notes=*Reflected shots do 5 damage. | ||
}} | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
Revision as of 20:03, 21 May 2021
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Super Ball Machine Jr. is an enemy from Mega Man 4. It is a cannon that fires cannonballs made of a type of rubber. The existence of Super Ball Machine Sr. has not been confirmed.
Super Ball Machine Jr. was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Wily Combo, Napalm Forest and Caves, Maze of Death, and Thunderclyffe Plant, as well as the Wily stage Flashback Database.
Super Ball Machine Jr. returned in Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match and MegaLondo, as well as the Pit of Pits sub-level "Thunderclyffe Plant?". It also appeared in the Make a Good Mega Man Level: Episode Zero level Lost Valley.
Contents
Behavior
Super Ball Machine Jrs will fire rubber balls at a consistent rate. The rubber balls bounce diagonally off surfaces, and get faster each time they bounce.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Super Ball Machine Jr. (4MI) | MaGMML: Episode Zero | Stormy Spire Null and Void |
A Super Ball Machine Jr. from the ROMhack Rockman 4 Minus Infinity. Instead of a bouncy ball, it fires a ball that self-destructs in mid-air, scattering four falling projectiles. | InUniverse | 4 | 4 (contact) 2 (ball) 2 (scattershot) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
2 1 |
2 4 |
0 3 |
1 0.5 |
1 3 |
2/2/3 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 4 | 4 | 4 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected shots do 5 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- In the original Make a Good Mega Man Level devkit, Super Ball Machine Jr. is referred to as "Super Ball Cannon".