Difference between revisions of "Battonton"
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| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
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|weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Jewel Satellite]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Jewel Satellite]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} | ||
|category=Cluster, Flying, Nature | |category=Cluster, Flying, Nature | ||
| − | |location='''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Airflow Hubble]]<br>[[MegaLondo]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Joe Destruction Co.]]<br>[[Escape Sequence]]<br>[[Nightwalk Castle]]<br>[[Mario Land]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Lost Valley]]<br>[[Scarlet Temple]]<br>[[Pepsi Zero]]<br>[[String Theory]] | + | |location='''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Airflow Hubble]]<br>[[MegaLondo]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Joe Destruction Co.]]<br>[[Escape Sequence]]<br>[[Nightwalk Castle]]<br>[[Mario Land]]<br>[[The Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Outer Excavation]]<br>'''MaGMML: Episode Zero:'''<br>[[Lost Valley]]<br>[[Scarlet Temple]]<br>[[Pepsi Zero]]<br>[[String Theory]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Battonton.png]] | |sprite=[[File:Battonton.png]] | ||
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'''Battonton''' is an enemy from ''[[Mega Man 4]]''. It is an upgraded version of [[Batton]]. | '''Battonton''' is an enemy from ''[[Mega Man 4]]''. It is an upgraded version of [[Batton]]. | ||
| − | Battonton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[Airflow Hubble]], [[MegaLondo]], [[Taco Man (stage)|Taco Man]], [[Joe Destruction Co.]], and [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Nightwalk Castle]] and [[Mario Land]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Tower Climbing", "Tselinoyarsk 20XX", and "Wily Sewer Entrance". It later appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Lost Valley]], [[Scarlet Temple]], [[Pepsi Zero]], and [[String Theory]]. | + | Battonton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[Airflow Hubble]], [[MegaLondo]], [[Taco Man (stage)|Taco Man]], [[Joe Destruction Co.]], and [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Nightwalk Castle]] and [[Mario Land]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Tower Climbing", "Tselinoyarsk 20XX", and "Wily Sewer Entrance". It later appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Lost Valley]], [[Scarlet Temple]], [[Pepsi Zero]], and [[String Theory]], and in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Outer Excavation]]. |
==Behavior== | ==Behavior== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>3 | |jewel=1<br>3 | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
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|block=4 | |block=4 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==Related Enemies== | ==Related Enemies== | ||
Revision as of 09:17, 29 May 2023
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Battonton is an enemy from Mega Man 4. It is an upgraded version of Batton.
Battonton was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Ancient Tomb, Airflow Hubble, MegaLondo, Taco Man, Joe Destruction Co., and Escape Sequence, as well as the Tier X stages Nightwalk Castle and Mario Land, and the Pit of Pits sub-levels "Tower Climbing", "Tselinoyarsk 20XX", and "Wily Sewer Entrance". It later appeared in the Make a Good Mega Man Level: Episode Zero stages Lost Valley, Scarlet Temple, Pepsi Zero, and String Theory, and in the Make a Good 48 Hour Mega Man Level entry Outer Excavation.
Contents
Behavior
Battontons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and move towards the location Mega Man was last at, changing the targeted location periodically. Once a Battonton manages to hit him, it will fly upwards, and if it hits a ceiling, it will hide in its wings again.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 3 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||