Difference between revisions of "Metall Cannon"

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|hp=4 (Metall Cannon)<br>1 (projectile)
 
|hp=4 (Metall Cannon)<br>1 (projectile)
 
|at=4 (contact, projectile)
 
|at=4 (contact, projectile)
|weak=[[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Mix Tape]], [[Prismatic Laser]], [[Banshee Wail]], [[Royal Guard]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Blank Drive]]), [[Psycho Chip]] ([[Z-Saber]], Blank Drive){{EZ}}<br>[[Solar Blaze]], [[Plant Barrier]]{{Megamix}}
 
|category=Cannons, Mets
 
|category=Cannons, Mets
|location='''MaGMML2:'''<br>[[MegaLondo]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Starman Recreation]]<br>[[Fortified Lab]]<br>[[Aurora Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]
+
|location='''MaGMML2:'''<br>[[MegaLondo]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Starman Recreation]]<br>[[Fortified Lab]]<br>[[Aurora Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Temple of Light and Dark]]<br>[[QuintsMetFactory]]<br>[[Where no met has gone before]]<br>[[House of Fun]]<br>[[Fairly Unfocused Newcomer's Bosses and Gimmicks Stage]]<br>[[Treading The Wily Sewer System]]<br>[[Underground Runaround]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Outer Excavation]]<br>[[Planet Xanlordus]]<br>'''MaGMML: Episode Zero:'''<br>[[Twilight Terrace]]
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:MetallCannon.png]]
 
|sprite=[[File:MetallCannon.png]]
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'''Metall Cannon''' is an enemy from ''[[Mega Man 5]]''. It is a [[Metall]] controlling a stationary cannon.
 
'''Metall Cannon''' is an enemy from ''[[Mega Man 5]]''. It is a [[Metall]] controlling a stationary cannon.
  
Metall Cannon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[MegaLondo]], [[Combust Man (stage)|Combust Man]], [[Starman Recreation]], [[Fortified Lab]], and [[Aurora Man]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Pipeworks" and "You know the Drill.".
+
Metall Cannon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[MegaLondo]], [[Combust Man (stage)|Combust Man]], [[Starman Recreation]], [[Fortified Lab]], and [[Aurora Man]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Pipeworks" and "You know the Drill.". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Twilight Terrace]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Outer Excavation]] and [[Planet Xanlordus]]; in the latter game, it also appeared in the [[Weapon Tutorials]].
 +
 
 +
Metall Cannon returned in ''[[Make a Good Mega Man Level 3]]'', and appeared in the entries [[Temple of Light and Dark]], [[QuintsMetFactory]], [[Where no met has gone before]], [[House of Fun]], [[Fairly Unfocused Newcomer's Bosses and Gimmicks Stage]], [[Treading The Wily Sewer System]], and [[Underground Runaround]]. The game also used it in the [[NEO Pit of Pits]] sublevels "Combust Man?", "Diggy Diggy Hole", "Find Your Land Legs", and "Urban Upstream".
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=1<br>1
 
|arrow=1<br>1
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|water=1
 
|water=1
 
|tornado=4
 
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=0
 
|magnetic=0
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|tape=3/4/Y
 +
|lantern=1
 +
|prismatic=2/3/4
 +
|beet=2
 +
|rec=4/3
 +
|banshee=6
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=1
 +
|royal=4
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=With the Smite upgrade, all weapons do 999 damage.
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=4
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=3
 +
|cutdrive=4
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=4
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=6
 +
|psybuster=4
 +
|psysaber=6*
 +
|psyburst=5
 +
|psydrive=6
 +
|notes=*Reflected shots do 5 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=0
 
|block=0
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 
+
}}
==Related Enemies==
+
==Notes==
*[[Metall]]
+
* In ''MaGMML2'' and the [[Megamix Engine]], an error with Metall Cannon's shot sound effect prevents it from playing properly; this error is fixed from ''MaGMML1R'' onwards.
*[[Neo Metall]]
 
*[[Metall DX]]
 
*[[Metall EX]]
 
*[[Metall Dance]]
 
*[[Metall Swim]]
 
*[[Metall K1000]]
 
*[[Metall Mommy]]
 
*[[Baby Metall]]
 
*[[Space Metall]]
 
*[[Metall Run and Gun]]
 
*[[Camouflametall]]
 
*[[Neo Heli Metall]]
 
*[[Numetall]]
 
*[[Hell Metall DX]]
 
*[[Metall Sniper]]
 
*[[Fatool]]
 
*[[Giant Metall]]
 
*[[Metall Potton]]
 
*[[Giant Metall Cannon]]
 
*[[Metall Daddy]]
 
*[[Mega Met]]
 
*[[Metall Jump Winter]]
 
*[[Metall Mommy Winter]]
 
*[[Metall Winter]]
 
*[[Metloon]]
 
*[[Met (Quarantine Woman)]]
 
*[[Mettaur]]
 
*[[Mush Met]]
 
*[[SK Met]]
 
*[[Dennis]]
 
*[[Grave Met]]
 
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Cannons]][[Category:Mets]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Cannons]][[Category:Mets]]

Latest revision as of 03:35, 20 March 2025

Metall Cannon
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 4 (Metall Cannon)
1 (projectile)
Attack Damage: 4 (contact, projectile)
Weakness(es): Slash Claw, Wheel Cutter, Sakugarne2
Tornado Blow, Mix Tape, Prismatic Laser, Banshee Wail, Royal Guard3
Concrete Shot48H
Zap Chip (Blank Drive), Psycho Chip (Z-Saber, Blank Drive)EZ
Solar Blaze, Plant BarrierMegamix Only
Category: Cannons, Mets
Location(s): MaGMML2:
MegaLondo
Combust Man
Starman Recreation
Fortified Lab
Aurora Man
Reality Core
The Pit of Pits
MaGMML3:
Temple of Light and Dark
QuintsMetFactory
Where no met has gone before
House of Fun
Fairly Unfocused Newcomer's Bosses and Gimmicks Stage
Treading The Wily Sewer System
Underground Runaround
NEO Pit of Pits
MaG48HMML:
Weapon Tutorials
Outer Excavation
Planet Xanlordus
MaGMML: Episode Zero:
Twilight Terrace
Misc. Information
Script: メットール砲台
Romaji: Mettōru Houdai
Alt. Name(s): Helmet Cannon (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
MetallCannon.png

Metall Cannon is an enemy from Mega Man 5. It is a Metall controlling a stationary cannon.

Metall Cannon was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries MegaLondo, Combust Man, Starman Recreation, Fortified Lab, and Aurora Man, as well as the Wily stage Reality Core, and the Pit of Pits sub-levels "Pipeworks" and "You know the Drill.". It also appeared in the Make a Good Mega Man Level: Episode Zero stage Twilight Terrace, and the Make a Good 48 Hour Mega Man Level entries Outer Excavation and Planet Xanlordus; in the latter game, it also appeared in the Weapon Tutorials.

Metall Cannon returned in Make a Good Mega Man Level 3, and appeared in the entries Temple of Light and Dark, QuintsMetFactory, Where no met has gone before, House of Fun, Fairly Unfocused Newcomer's Bosses and Gimmicks Stage, Treading The Wily Sewer System, and Underground Runaround. The game also used it in the NEO Pit of Pits sublevels "Combust Man?", "Diggy Diggy Hole", "Find Your Land Legs", and "Urban Upstream".

Behavior

Metall Cannons will hide at first, making them invulnerable to most attacks. When Mega Man gets close, they will peek out from under their helmets (making them vulnerable), raise their cannons, and fire a large shot forward before hiding again.

By default, Metall Cannons are green; by setting "col = 1" in a Metall Cannon's creation code, it will turn a slightly different shade of green, based on their color scheme in Mega Man for the Game Gear.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
1
1
1
1
2
2
1
1
Y
Y
4
4
4
4
4
4
1
3
1
1
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 0 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 1 2/3/4 2 4/3 6 0.5 1 1 4 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes With the Smite upgrade, all weapons do 999 damage.

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 4 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 4
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 6
Psycho Chip 4 6* 5 6
Other Notes *Reflected shots do 5 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 0 2
Other Notes

Notes

  • In MaGMML2 and the Megamix Engine, an error with Metall Cannon's shot sound effect prevents it from playing properly; this error is fixed from MaGMML1R onwards.