Difference between revisions of "Super Ball Machine Jr."
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]]{{1}}<br>Unconfirmed{{2}}{{3}} |
|artist= | |artist= | ||
|hp=2{{1}}<br>4{{1R}}{{2}}{{3}}<br>4 (ball){{1}}<br>1 (ball){{1R}}{{2}}{{3}} | |hp=2{{1}}<br>4{{1R}}{{2}}{{3}}<br>4 (ball){{1}}<br>1 (ball){{1R}}{{2}}{{3}} | ||
|at=4 (contact){{1}}<br>6 (contact){{1R}}{{2}}{{3}}<br>3 (ball){{1}}<br>1 (ball){{1R}}{{2}}{{3}} | |at=4 (contact){{1}}<br>6 (contact){{1R}}{{2}}{{3}}<br>3 (ball){{1}}<br>1 (ball){{1R}}{{2}}{{3}} | ||
| − | |weak=[[Magic Card]]{{1}}<br>[[Gemini Laser]], [[Solar Blaze]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[ | + | |weak=[[Magic Card]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Solar Blaze]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Prismatic Laser]], [[Royal Guard]]{{3}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Concrete Shot]], [[Plant Barrier]]{{Megamix}} |
|category=Cannons | |category=Cannons | ||
| − | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[MegaLondo]]<br>[[The Pit of Pits]] | + | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[MegaLondo]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[NEO Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Lost Valley]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:SuperBallMachineJr.png]] | |sprite=[[File:SuperBallMachineJr.png]] | ||
| Line 24: | Line 24: | ||
Super Ball Machine Jr. was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]]. | Super Ball Machine Jr. was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]]. | ||
| − | Super Ball Machine Jr. returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]] and [[MegaLondo]], as well as the [[The Pit of Pits|Pit of Pits]] sub-level "Thunderclyffe Plant?". | + | Super Ball Machine Jr. returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]] and [[MegaLondo]], as well as the [[The Pit of Pits|Pit of Pits]] sub-level "Thunderclyffe Plant?". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Lost Valley]]. |
| + | |||
| + | No entries in ''[[Make a Good Mega Man Level 3]]'' used Super Ball Machine Jr., but it still saw some use in the [[Weapon Tutorials|Contest Weapon Playground]], and in the [[NEO Pit of Pits]] sublevel "Yep, It's One of These". | ||
==Behavior== | ==Behavior== | ||
Super Ball Machine Jrs will fire rubber balls at a consistent rate. The rubber balls bounce diagonally off surfaces, and get faster each time they bounce. | Super Ball Machine Jrs will fire rubber balls at a consistent rate. The rubber balls bounce diagonally off surfaces, and get faster each time they bounce. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:SuperBallMachineJr.png]] | ||
| + | | style="text-align: center;"|Super Ball Machine Jr. (4MI) | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' | ||
| + | | style="text-align: center;"|[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
| + | | style="text-align: center;"|A Super Ball Machine Jr. from the ROMhack ''Rockman 4 Minus Infinity''. Instead of a bouncy ball, it fires a ball that self-destructs in mid-air, scattering four falling projectiles. | ||
| + | | style="text-align: center;"|[[InUniverse]] | ||
| + | | style="text-align: center;"|4 | ||
| + | | style="text-align: center;"|4 (contact)<br>2 (ball)<br>2 (scattershot) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
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|phar=2/2/3<br>1/5 | |phar=2/2/3<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |metal= | + | |metal=4 |
|gemini=4 | |gemini=4 | ||
|solar=4 | |solar=4 | ||
| Line 58: | Line 82: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 72: | Line 95: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=4 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 97: | Line 130: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== | |
| − | ===Make a Good 48 Hour Mega Man Level=== | + | {{Damagetable48HM |
| − | {{ | ||
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
| Line 110: | Line 142: | ||
|homing=2 | |homing=2 | ||
|notes= | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=3 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=3 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=4 | ||
| + | |psysaber=6* | ||
| + | |psyburst=5 | ||
| + | |psydrive=6 | ||
| + | |notes=*Reflected shots do 5 damage. | ||
}} | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
| Line 121: | Line 181: | ||
|notes= | |notes= | ||
}} | }} | ||
| + | ==Notes== | ||
| + | * In the original ''MaGMML1'' devkit, Super Ball Machine Jr. is referred to as "'''Super Ball Cannon'''". | ||
| − | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 4 Enemies]][[Category:Cannons]] | |
| − | |||
| − | |||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Cannons]] | ||
Latest revision as of 03:30, 22 March 2025
| Super Ball Machine Jr. | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Super Ball Machine Jr. is an enemy from Mega Man 4. It is a cannon that fires cannonballs made of a type of rubber. The existence of Super Ball Machine Sr. has not been confirmed.
Super Ball Machine Jr. was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Wily Combo, Napalm Forest and Caves, Maze of Death, and Thunderclyffe Plant, as well as the Wily stage Flashback Database.
Super Ball Machine Jr. returned in Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match and MegaLondo, as well as the Pit of Pits sub-level "Thunderclyffe Plant?". It also appeared in the Make a Good Mega Man Level: Episode Zero level Lost Valley.
No entries in Make a Good Mega Man Level 3 used Super Ball Machine Jr., but it still saw some use in the Contest Weapon Playground, and in the NEO Pit of Pits sublevel "Yep, It's One of These".
Contents
- 1 Behavior
- 2 Variants
- 3 Damage Table
- 3.1 Make a Good Mega Man Level
- 3.2 Make a Good Mega Man Level Remastered
- 3.3 Make a Good Mega Man Level 2
- 3.4 Make a Good Mega Man Level 3
- 3.5 Make a Good 24 Hour Mega Man LevelMegamix Only
- 3.6 Make a Good 48 Hour Mega Man LevelMegamix Only
- 3.7 Make a Good Mega Man Level: Episode Zero
- 3.8 Megamix Engine
- 4 Notes
Behavior
Super Ball Machine Jrs will fire rubber balls at a consistent rate. The rubber balls bounce diagonally off surfaces, and get faster each time they bounce.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Super Ball Machine Jr. (4MI) | MaGMML: Episode Zero | Stormy Spire Null and Void |
A Super Ball Machine Jr. from the ROMhack Rockman 4 Minus Infinity. Instead of a bouncy ball, it fires a ball that self-destructs in mid-air, scattering four falling projectiles. | InUniverse | 4 | 4 (contact) 2 (ball) 2 (scattershot) |
Damage Table
Make a Good Mega Man Level
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|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 1 |
2 1 |
2 4 |
0 3 |
1 0.5 |
1 3 |
2/2/3 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 4 | 4 | 4 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 2/3/4 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 4 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
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|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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|---|---|---|---|---|---|---|---|---|---|---|
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected shots do 5 damage. | |||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Notes
- In the original MaGMML1 devkit, Super Ball Machine Jr. is referred to as "Super Ball Cannon".