Difference between revisions of "Petit Snakey"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[SnoruntPyro]]
+
|programmer=[[snoruntpyro]]
 
|artist=
 
|artist=
 
|hp=2
 
|hp=2
 
|at=4 (contact)<br>3 (projectile){{1}}<br>2 (projectile){{2}}{{3}}
 
|at=4 (contact)<br>3 (projectile){{1}}<br>2 (projectile){{2}}{{3}}
|weak=[[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Magic Card]]{{1}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]], [[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Ice Wall]], [[Lantern Flare]], [[Rec Can]]{{3}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Flame Mixer]], [[Concrete Shot]], [[Plant Barrier]]{{Megamix}}
 
|category=Nature
 
|category=Nature
|location='''MaGMML1:'''<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Maze of Death]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Something Original]]<br>[[Jungle Base]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Maze of Death]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Something Original]]<br>[[Jungle Base]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Suzy Love]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaGMML: Episode Zero:'''<br>[[Construction of Constructions]]
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]
+
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:PetitSnakey.png|Normal]][[File:MidnightSnowPetitSnakey.png|Alternate colors (Midnight Snow)]]
 
|sprite=[[File:PetitSnakey.png|Normal]][[File:MidnightSnowPetitSnakey.png|Alternate colors (Midnight Snow)]]
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'''Petit Snakey''' is an enemy from ''[[Mega Man 3]]''. It is a snake robot usually attached to solid pillars.
 
'''Petit Snakey''' is an enemy from ''[[Mega Man 3]]''. It is a snake robot usually attached to solid pillars.
  
Petit Snakey was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Chroma Key]], [[Midnight Snow]], and [[Maze of Death]], as well as the [[Final Stage]]. It has a unique palette in Midnight Snow.
+
Petit Snakey was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Midnight Snow]], and [[Maze of Death]], as well as the Wily stage [[Flashback Database]]. It has a unique palette in Midnight Snow and its corresponding segment in Flashback Database.
  
Petit Snakey returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Something Original]], and [[Jungle Base]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Cossack Climb", "Serpent's Curse", "Slippery Snakes", and "Sheep Obstruction".
+
Petit Snakey returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Something Original]], and [[Jungle Base]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Cossack Climb", "Serpent's Curse", "Slippery Snakes", and "Sheep Obstruction", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in ''[[Make a Good Mega Man Level: Episode Zero]]'', in the level [[Construction of Constructions]].
 +
 
 +
In ''[[Make a Good Mega Man Level 3]]'', the only entry to use Petit Snakey was [[Suzy Love]]. It would see further use in the game through the [[NEO Pit of Pits]] sublevels "A Level my Sister Created", "Enough is Enough", and "Snake Way", and the [[Shrine of Nebula]] room "Frog Sign: Wily's Toad".
  
 
==Behavior==
 
==Behavior==
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|phar=2/2/3<br>1/5
 
|phar=2/2/3<br>1/5
 
|magic=3<br>2
 
|magic=3<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.
 +
}}
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=3
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=3
 
|ice=3
 
|break=2
 
|break=2
|notes=}}
+
|tape=2/3/Y
 +
|lantern=2
 +
|prismatic=1/2/3
 +
|beet=1
 +
|rec=5/4
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=1
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
===Make a Good 48 Hour Mega Man Level===
+
}}
{{Damagetable48H
+
===Make a Good 48 Hour Mega Man Level{{Megamix}}===
 +
{{Damagetable48HM
 
|buster=1/1/3
 
|buster=1/1/3
 
|flame=4
 
|flame=4
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=2
 +
|iceburst=2
 +
|icedrive=2
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1*
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=*Reflected shots do 2 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 
+
}}
==Related Enemies/Gimmicks==
+
==Related Articles==
 
*[[Petit Snakey Pillar]]
 
*[[Petit Snakey Pillar]]
 
*[[Big Snakey]]
 
*[[Big Snakey]]
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Nature Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Nature Enemies]]

Latest revision as of 04:46, 31 January 2025

Petit Snakey
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
3 (projectile)1
2 (projectile)23
Weakness(es): Magic Card1
Metal Blade, Top Spin, Black Hole Bomb, Power Orb1R
Hornet Chaser, Wheel Cutter, Sakugarne2
Ice Wall, Lantern Flare, Rec Can3
Flame Chip (Z-Saber, Z-Burst)EZ
Flame Mixer, Concrete Shot, Plant BarrierMegamix Only
Category: Nature
Location(s): MaGMML(1R):
Chroma Key
Midnight Snow
Maze of Death
Flashback Database
MaGMML2:
Airflow Hubble
Something Original
Jungle Base
Reality Core
The Pit of Pits
Null and Void
MaGMML3:
Suzy Love
NEO Pit of Pits
Shrine of Nebula
MaGMML: Episode Zero:
Construction of Constructions
Misc. Information
Script: プチスネーキー
Romaji: Puchi Sunēkī
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 3
Mega Man III
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
NormalAlternate colors (Midnight Snow)
"This snake will shoot at Megaman's position after it blinks."
―Note in Petit Snakey's code, Megamix Engine

Petit Snakey is an enemy from Mega Man 3. It is a snake robot usually attached to solid pillars.

Petit Snakey was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Midnight Snow, and Maze of Death, as well as the Wily stage Flashback Database. It has a unique palette in Midnight Snow and its corresponding segment in Flashback Database.

Petit Snakey returned in Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Something Original, and Jungle Base, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Cossack Climb", "Serpent's Curse", "Slippery Snakes", and "Sheep Obstruction", and in Null and Void. It also appeared in Make a Good Mega Man Level: Episode Zero, in the level Construction of Constructions.

In Make a Good Mega Man Level 3, the only entry to use Petit Snakey was Suzy Love. It would see further use in the game through the NEO Pit of Pits sublevels "A Level my Sister Created", "Enough is Enough", and "Snake Way", and the Shrine of Nebula room "Frog Sign: Wily's Toad".

Behavior

Petit Snakeys will remain idle, periodically firing projectiles at Mega Man.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
2
1
2
2
0
3
2
0.5
1
3
2/2/3
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 3 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 2 1/2/3 1 5/4 4 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 4 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

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