Difference between revisions of "Cannon"
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|weak=[[Gemini Laser]]{{1}}<br>[[Solar Blaze]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Sakugarne]], [[Wire Adaptor]], [[Plant Barrier]]{{Megamix}} | |weak=[[Gemini Laser]]{{1}}<br>[[Solar Blaze]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Sakugarne]], [[Wire Adaptor]], [[Plant Barrier]]{{Megamix}} | ||
|category=Cannons, Shielded | |category=Cannons, Shielded | ||
| − | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Cannon Deck]]{{1}}<br>[[Be the Bigger Person]]{{1}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Dragon Lab Lair]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[MegaLondo]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Neon Man (stage)|Neon Man]]<br>[[Poorly Named Level]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[Hardcore Parkour]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Universe City V]] | + | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Cannon Deck]]{{1}}<br>[[Be the Bigger Person]]{{1}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Dragon Lab Lair]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[MegaLondo]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Neon Man (stage)|Neon Man]]<br>[[Poorly Named Level]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[Hardcore Parkour]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Universe City V]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | ||
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Cannon was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Midnight Snow]], [[Sunset Siege]], [[Napalm Forest and Caves]], [[Under Construction]], and [[Thunderclyffe Plant]], as well as the Wily stages [[Cannon Deck]], [[Be the Bigger Person]], and [[Flashback Database]]. | Cannon was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Midnight Snow]], [[Sunset Siege]], [[Napalm Forest and Caves]], [[Under Construction]], and [[Thunderclyffe Plant]], as well as the Wily stages [[Cannon Deck]], [[Be the Bigger Person]], and [[Flashback Database]]. | ||
| − | Cannon returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in nine entries, as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Hardcore Parkour]], [[Deep Thoughts]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Concrete Mix", "Game Over - Return of Fire", "Magic Crash-Pit Ride", "Mega Man a - Area 3" (where it is reskinned), and "Thunderclyffe Plant?", and [[Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Universe City V]]. | + | Cannon returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in nine entries, as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Hardcore Parkour]], [[Deep Thoughts]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Concrete Mix", "Game Over - Return of Fire", "Magic Crash-Pit Ride", "Mega Man a - Area 3" (where it is reskinned), and "Thunderclyffe Plant?", and [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Universe City V]]. |
==Behavior== | ==Behavior== | ||
Revision as of 17:15, 8 March 2020
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- "A shielded cannon thats only vulnerable while it's shooting"
- ―Note in Cannon's code, Megamix Engine
Cannon is an enemy from Mega Man 3. It is a mechanical cannon with a sturdy body that can only be hurt when it's opening to attack.
Cannon was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Midnight Snow, Sunset Siege, Napalm Forest and Caves, Under Construction, and Thunderclyffe Plant, as well as the Wily stages Cannon Deck, Be the Bigger Person, and Flashback Database.
Cannon returned in Make a Good Mega Man Level 2, where it appeared in nine entries, as well as the Wily stage Reality Core, the Tier X stages Hardcore Parkour, Deep Thoughts, the Pit of Pits sub-levels "Concrete Mix", "Game Over - Return of Fire", "Magic Crash-Pit Ride", "Mega Man a - Area 3" (where it is reskinned), and "Thunderclyffe Plant?", and Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Universe City V.
Contents
Behavior
Cannons will initially stay hidden. When Mega Man gets close, they open up and fire two cannonballs before hiding again, waiting briefly to attack again if Mega Man is still close.
Damage Table
Make a Good Mega Man Level
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2 1 |
10 1 |
2 4 |
0 3 |
2 0.5 |
1 3 |
1/1/10 1/5 |
1 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 4 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | N | 2 | 4 | 2 | 2 | |||||
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