Difference between revisions of "Crabbot"
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|hp=2 | |hp=2 | ||
|at=3 (contact, shell){{1}}<br>4 (contact){{1R}}{{2}}{{3}}<br>2 (shell){{1R}}{{2}}{{3}} | |at=3 (contact, shell){{1}}<br>4 (contact){{1R}}{{2}}{{3}}<br>2 (shell){{1R}}{{2}}{{3}} | ||
| − | |weak=[[Gemini Laser]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Flame Mixer]], [[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Wheel Cutter | + | |weak=[[Gemini Laser]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Flame Mixer]], [[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} |
|category=Grounded, Nature | |category=Grounded, Nature | ||
|location='''MaGMML(1R):'''<br>[[Level]]<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Reality Core]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | |location='''MaGMML(1R):'''<br>[[Level]]<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Reality Core]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | ||
| − | |OffAppear=[[Mega Man 2]] | + | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Crabbot.png]] | |sprite=[[File:Crabbot.png]] | ||
| Line 65: | Line 65: | ||
|phar=2/2/4<br>1/5 | |phar=2/2/4<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
| Line 82: | Line 81: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 96: | Line 94: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 112: | Line 109: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 121: | Line 117: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 135: | Line 130: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=2 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=4 | ||
| + | |zapburst=3 | ||
| + | |zapdrive=4 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=Damage pertains to Bubble Crabbot. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 16:40, 17 May 2021
| Crabbot | |||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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- "This enemy will move around and turn on ledges, if his shell falls off he will get mad and move faster"
- ―Note in Crabbot's code, Megamix Engine
Crabbot is an enemy from Mega Man 2. It is a robot reminiscent of a snail or hermit crab, with a loose shell that can easily be knocked off.
Crabbot was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Level and Napalm Forest and Caves (and, in Make a Good Mega Man Level Remastered, in the Wily stage Flashback Database).
Crabbot returned in Make a Good Mega Man Level 2, where it appeared in the entry A Mega Man for All Seasons, as well as the Wily stage Reality Core, the Tier X stage Metallic Ocean, and the Pit of Pits sub-levels "Ancient Town" and "Labyrinthe Throwback". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303.
Contents
Behavior
Crabbot will move forward, turning around if it hits a wall or a ledge. If it takes damage, its shell will fly off in an arc. If it isn't already defeated once this happens, it will begin to move faster.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Bubble Crabbot | MaGMML: Episode Zero | Bubble Base | A teal Crabbot that shoots bubbles periodically instead of speeding up once its shell is gone. | SCMidna | 2 | 4 (contact) 2 (shell) 4 (bubble) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 3 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
2/2/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 3 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 2 | ||||||
| Other Notes | Damage pertains to Bubble Crabbot. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||