Difference between revisions of "Shield Attacker"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=Unconfirmed | + | |programmer=[[SnoruntPyro]]{{1}}<br>Unconfirmed{{2}}{{3}} |
|artist= | |artist= | ||
|hp=4 | |hp=4 | ||
|at=4 (contact) | |at=4 (contact) | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam | + | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Slash Claw]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Shield Attackers | |category=Shield Attackers | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Dr. Wily's Incinerator Chute]]<br>[[Be the Bigger Person]]{{1R}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[The Dampening]]<br>[[Poorly Named Level]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Cossack's Other Citadel]]<br>[[Spiky Situation]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Outer Space]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
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'''Shield Attacker''' is an enemy from ''[[Mega Man 4]]''. It is a tall flying robot with a shield on its front. | '''Shield Attacker''' is an enemy from ''[[Mega Man 4]]''. It is a tall flying robot with a shield on its front. | ||
| − | Shield Attacker was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Shield Attacker was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]], [[Napalm Forest and Caves]], [[Under Construction]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stages [[Be the Bigger Person]] and [[Flashback Database]]. |
It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 13 entries. It also appeared in the Wily stages [[Outer Space]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], the [[The Pit of Pits|Pit of Pits]] rooms "Gambly Night", "Game Over - Return of Fire", "Mega Man a - Area 3" (where it is reskinned), "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five), and "Up And Down", and in [[Null and Void]]. | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 13 entries. It also appeared in the Wily stages [[Outer Space]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], the [[The Pit of Pits|Pit of Pits]] rooms "Gambly Night", "Game Over - Return of Fire", "Mega Man a - Area 3" (where it is reskinned), "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five), and "Up And Down", and in [[Null and Void]]. | ||
| Line 33: | Line 33: | ||
===Make a Good Mega Man Level=== | ===Make a Good Mega Man Level=== | ||
{{Damagetable1 | {{Damagetable1 | ||
| + | |buster=1/1/3<br>1/1/3 | ||
| + | |metal=1.5<br>1 | ||
| + | |gemini=4<br>1 | ||
| + | |solar=2<br>2 | ||
| + | |top=0<br>3 | ||
| + | |wool=2<br>0.5 | ||
| + | |black=1<br>3 | ||
| + | |phar=2/2/4<br>1/5 | ||
| + | |magic=2<br>2 | ||
| + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |metal=1 | + | |metal=1 |
| − | |gemini= | + | |gemini=1 |
|solar=2 | |solar=2 | ||
| − | |top= | + | |top=3 |
| − | |wool= | + | |wool=1 |
| − | |black= | + | |black=3 |
| − | |phar= | + | |phar=1/20 |
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |orb=3 |
| + | |notes= | ||
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/1/3 | + | |buster=1/1/3<br>1/1/3 |
| − | |hornet=2 | + | |hornet=2<br>1 |
| − | |jewel=1 | + | |jewel=1<br>1 |
| − | |grab=1 | + | |grab=1<br>1 |
| − | |triple=1 | + | |triple=1<br>1 |
| − | |flash=Y | + | |flash=Y<br>Y |
| − | |slash=1 | + | |slash=1<br>4 |
| − | |wheel=2 | + | |wheel=2<br>2 |
| − | |sakugarne=4 | + | |sakugarne=4<br>4 |
| − | |wire=1 | + | |wire=1<br>3 |
| − | |arrow=2 | + | |arrow=2<br>2 |
| − | |notes=}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 63: | Line 82: | ||
|laser=2 | |laser=2 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=4 |
| − | |thunder= | + | |thunder=3 |
|magnetic=1 | |magnetic=1 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 75: | Line 96: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 87: | Line 110: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 96: | Line 121: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==GNG Shield Attacker== | ==GNG Shield Attacker== | ||
Revision as of 13:39, 26 October 2019
Shield Attacker is an enemy from Mega Man 4. It is a tall flying robot with a shield on its front.
Shield Attacker was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow, Napalm Forest and Caves, Under Construction, and Thunderclyffe Plant, as well as the Wily stage Dr. Wily's Incinerator Chute. Make a Good Mega Man Level Remastered also adds it to the redesigned Wily stages Be the Bigger Person and Flashback Database.
It returned in Make a Good Mega Man Level 2, where it appeared in 13 entries. It also appeared in the Wily stages Outer Space, Inner Sanctum, and Reality Core, the Tier X stage Nightwalk Castle, the Pit of Pits rooms "Gambly Night", "Game Over - Return of Fire", "Mega Man a - Area 3" (where it is reskinned), "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five), and "Up And Down", and in Null and Void.
Behavior
Shield Attackers will fly straight forward, turning around when they hit a wall or an invisible stopper. Only a select few weapons can damage it from the front, but it is fully vulnerable from behind.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
1.5 1 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
2/2/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 1 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
GNG Shield Attacker
The MaGMML2 Tier X stage Goblins n' Ghasts features a variant of Shield Attacker with identical HP, behavior, and attack damage, known as the GNG Shield Attacker.