Difference between revisions of "Biribaree"

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m (Added MaGMML3 alter weapon damage values)
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|hp=3
 
|hp=3
 
|at=6 (contact)<br>2 (spark)
 
|at=6 (contact)<br>2 (spark)
|weak=[[Slash Claw]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]] (No Chip), [[Cutter Chip]] (Z-Saber, [[Blank Drive]]){{EZ}}<br>[[Pharaoh Shot]], [[Magic Card]], [[Plant Barrier]]{{Megamix}}
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|weak=[[Slash Claw]]{{2}}<br>[[Laser Trident]], [[Banshee Wail]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]] (No Chip), [[Cutter Chip]] (Z-Saber, [[Blank Drive]]){{EZ}}<br>[[Pharaoh Shot]], [[Magic Card]], [[Plant Barrier]]{{Megamix}}
 
|category=Joes
 
|category=Joes
|location='''MaGMML2:'''<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Volt Man Factory]]
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|location='''MaGMML2:'''<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[ArcaneMan -CHAOS TOWER- (CERN HQ Remains)]]<br>[[Bold and Trash]]<br>[[Secluded Terminal]]<br>[[Doorkman]]<br>[[Cable Woman (stage)|Cable Woman]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Tower]]<br>[[Down the Drain]]<br>'''MaGMML: Episode Zero:'''<br>[[Volt Man Factory]]
 
|OffAppear=[[Mega Man V]]
 
|OffAppear=[[Mega Man V]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite= [[File:Biribaree MaGMML2.png|MaGMML2]] [[File:Biribaree.png|Megamix Engine]]
 
|sprite= [[File:Biribaree MaGMML2.png|MaGMML2]] [[File:Biribaree.png|Megamix Engine]]
 
}}
 
}}
 
{{quote|A pseudo Joe robot that uses electricity for a shield. For Piriparee (which does the same thing but actually looks like a Joe), set col to 1 in creation code.|Note in Biribaree's code|[[Megamix Engine]]}}
 
{{quote|A pseudo Joe robot that uses electricity for a shield. For Piriparee (which does the same thing but actually looks like a Joe), set col to 1 in creation code.|Note in Biribaree's code|[[Megamix Engine]]}}
'''Biribaree''' is an enemy from ''[[Mega Man V]]''. It is a humanoid robot with the ability to charge electricity throughout its body. It has an identical relative in '''Piriparee''', which acts identically, but is red and resembles a [[Sniper Joe]].
+
'''Biribaree''' is an enemy from ''[[Mega Man V]]''. It is a humanoid robot with the ability to charge electricity throughout its body. It has a relative in '''Piriparee''', which acts identically, but is red and resembles a [[Sniper Joe]].
  
 
Biribaree was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', but was only an alternate form of Piriparee, which was the default form of the enemy. Biribaree did not appear in any entries, but it did appear in [[Null and Void (MaGMML2)|Null and Void]], as well as the [[The Pit of Pits|Pit of Pits]] room "Clouded Judgement".
 
Biribaree was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', but was only an alternate form of Piriparee, which was the default form of the enemy. Biribaree did not appear in any entries, but it did appear in [[Null and Void (MaGMML2)|Null and Void]], as well as the [[The Pit of Pits|Pit of Pits]] room "Clouded Judgement".
  
With the release of the [[Megamix Engine]], Biribaree became the default form, with Piriparee becoming a variant. Both enemies also received more colorful sprites with greater accuracy to the official artwork. Biribaree's first post-Megamix appearance was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Volt Man Factory]].
+
With the release of the [[Megamix Engine]], Biribaree became the default form, with Piriparee becoming a variant. Both enemies also received more colorful sprites with greater accuracy to the official artwork. Biribaree's first post-Megamix appearance was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Volt Man Factory]]. It later appeared in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Tower]] and [[Down the Drain]].
 +
 
 +
In ''[[Make a Good Mega Man Level 3]]'', Biribaree was used in the entries [[ArcaneMan -CHAOS TOWER- (CERN HQ Remains)]], [[Bold and Trash]], [[Secluded Terminal]], [[Doorkman]], and [[Cable Woman (stage)|Cable Woman]]; as well as the [[Weapon Tutorials]] and the [[NEO Pit of Pits]] sublevels "Factory Investigation", "Hotel Mega Man", "Magnetic Rocket", "Minor Circuit Breaker", "Regio Duos", and "Too Cheap To Pay Brendan Fraser".
  
 
==Behavior==
 
==Behavior==
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| style="text-align: center;"|''[[Mega Man V]]''
 
| style="text-align: center;"|''[[Mega Man V]]''
 
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>[[Megamix Engine]]
 
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>[[Megamix Engine]]
| style="text-align: center;"|'''MaGMML2:'''<br>[[Poorly Named Level]] ● [[Volcanic Furnace]] ● [[Fortified Lab]] ● [[Escape Sequence]] ● [[Classic Castle]] ● [[Reality Core]] ● [[Wily Fortress VR]] ● [[Null and Void (MaGMML2)|Null and Void]]
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| style="text-align: center;"|'''MaGMML2:'''<br>[[Poorly Named Level]] ● [[Volcanic Furnace]] ● [[Fortified Lab]] ● [[Escape Sequence]] ● [[Classic Castle]] ● [[Reality Core]] ● [[Wily Fortress VR]] ● [[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]] ● [[Glass Factory]] ● [[NEO Pit of Pits]]
 
| style="text-align: center;"|A red Biribaree that resembles a Sniper Joe.
 
| style="text-align: center;"|A red Biribaree that resembles a Sniper Joe.
 
| style="text-align: center;"|[[Sharb]]
 
| style="text-align: center;"|[[Sharb]]
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===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/2/3<br>1/1/3
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|buster=1/1/3<br>1/1/3
 
|hornet=1<br>1
 
|hornet=1<br>1
 
|jewel=1<br>1
 
|jewel=1<br>1
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
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|shoes=1
 
|shoes=1
 
|royal=3
 
|royal=3
|bait=3/3
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|bait=3/1
 
|power=1
 
|power=1
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
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|beat=2
 
|notes=
 
|notes=
 
}}
 
}}

Revision as of 04:52, 19 January 2025

Biribaree
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 6 (contact)
2 (spark)
Weakness(es): Slash Claw2
Laser Trident, Banshee Wail3
Concrete Shot48H
Z-Saber (No Chip), Cutter Chip (Z-Saber, Blank Drive)EZ
Pharaoh Shot, Magic Card, Plant BarrierMegamix Only
Category: Joes
Location(s): MaGMML2:
The Pit of Pits
Null and Void
MaGMML3:
Weapon Tutorials
ArcaneMan -CHAOS TOWER- (CERN HQ Remains)
Bold and Trash
Secluded Terminal
Doorkman
Cable Woman
NEO Pit of Pits
MaG48HMML:
Tower
Down the Drain
MaGMML: Episode Zero:
Volt Man Factory
Misc. Information
Script: ビリバリー
Romaji: Biribarī
Programmer(s): Sharb
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
MaGMML2 Megamix Engine
"A pseudo Joe robot that uses electricity for a shield. For Piriparee (which does the same thing but actually looks like a Joe), set col to 1 in creation code."
―Note in Biribaree's code, Megamix Engine

Biribaree is an enemy from Mega Man V. It is a humanoid robot with the ability to charge electricity throughout its body. It has a relative in Piriparee, which acts identically, but is red and resembles a Sniper Joe.

Biribaree was first made available in the devkit for Make a Good Mega Man Level 2, but was only an alternate form of Piriparee, which was the default form of the enemy. Biribaree did not appear in any entries, but it did appear in Null and Void, as well as the Pit of Pits room "Clouded Judgement".

With the release of the Megamix Engine, Biribaree became the default form, with Piriparee becoming a variant. Both enemies also received more colorful sprites with greater accuracy to the official artwork. Biribaree's first post-Megamix appearance was Make a Good Mega Man Level: Episode Zero, where it appeared in Volt Man Factory. It later appeared in the Make a Good 48 Hour Mega Man Level entries Tower and Down the Drain.

In Make a Good Mega Man Level 3, Biribaree was used in the entries ArcaneMan -CHAOS TOWER- (CERN HQ Remains), Bold and Trash, Secluded Terminal, Doorkman, and Cable Woman; as well as the Weapon Tutorials and the NEO Pit of Pits sublevels "Factory Investigation", "Hotel Mega Man", "Magnetic Rocket", "Minor Circuit Breaker", "Regio Duos", and "Too Cheap To Pay Brendan Fraser".

Behavior

At first, Biribarees will stand idly. After a short period of time, they will charge up electricity and shoot a spark straight forward. While charging up electricity, they are immune to all weapons that don't pierce shields. By default, Biribaree has one less HP than it did in Mega Man V (where it had 4 HP).

By setting "col = 1" in a Biribaree's creation code, it will become a Piriparee (in MaGMML2, this is reversed).

Variants

Sprite Name Official Appearance(s) MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
MaGMML2 Megamix Engine Piriparee Mega Man V MaGMML2
Megamix Engine
MaGMML2:
Poorly Named LevelVolcanic FurnaceFortified LabEscape SequenceClassic CastleReality CoreWily Fortress VRNull and Void
MaGMML3:
Weapon TutorialsGlass FactoryNEO Pit of Pits
A red Biribaree that resembles a Sniper Joe. Sharb 3 6 (contact)
2 (spark)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 4
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
1
1
1
1
1
1
1
1
Y
Y
4
4
1.5
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/1/Y 1 1/2/3 2 4/3 5 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 4 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Gallery