Crabbot

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Crabbot
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 3 (contact, shell)1
4 (contact)1R23
2 (shell)1R23
Weakness(es): Gemini Laser, Pharaoh Shot, Magic Card1
Metal Blade, Top Spin, Black Hole Bomb, Power Orb1R
Sakugarne2
Ice Wall, Break Dash, Lantern Flare, Rec Can, Track Shoes3
Flame Mixer, Search Snake48H
Wheel CutterMegamix Only
Category: Grounded, Nature
Location(s): MaGMML(1R):
Level
Napalm Forest and Caves
Flashback Database1R
MaGMML2:
A Mega Man for All Seasons
Reality Core
Metallic Ocean
The Pit of Pits
MaGMML3:
Weapon Tutorials
Hunter Tower
Sulfurific Abyss
Treading The Wily Sewer System
It Was Rated Arr
NEO Pit of Pits
MaG48HMML:
Weapon Tutorials
Sleet Citadel
Through the Crabacombs
Flaming Fortress
MaGMML3 Judge Application Levels:
Gate 303
Misc. Information
Japanese Name: Tanishi
Script: タニッシー
Romaji: Tanisshī
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
Crabbot.png
"This enemy will move around and turn on ledges, if his shell falls off he will get mad and move faster"
―Note in Crabbot's code, Megamix Engine

Crabbot is an enemy from Mega Man 2. It is a robot reminiscent of a snail or hermit crab, with a loose shell that can easily be knocked off.

Crabbot was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Level and Napalm Forest and Caves (and, in Make a Good Mega Man Level Remastered, in the Wily stage Flashback Database).

Crabbot returned in Make a Good Mega Man Level 2, where it appeared in the entry A Mega Man for All Seasons, as well as the Wily stage Reality Core, the Tier X stage Metallic Ocean, and the Pit of Pits sub-levels "Ancient Town" and "Labyrinthe Throwback". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, and in Make a Good 48 Hour Mega Man Level in the entries Sleet Citadel, Through the Crabacombs, and Flaming Fortress, and (briefly) in the game's Weapon Tutorials.

In Make a Good Mega Man Level 3, it appeared in the entries Hunter Tower, Sulfurific Abyss, Treading The Wily Sewer System, and It Was Rated Arr, as well as in the Contest Weapon Playground, and the NEO Pit of Pits sublevel "Lock and 'Fall Torture".

Behavior

Crabbot will move forward, turning around if it hits a wall or a ledge. If it takes damage, its shell will fly off in an arc. If it isn't already defeated once this happens, it will begin to move faster.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
BubbleCrabbot.png Bubble Crabbot MaGMML: Episode Zero Bubble Base A teal Crabbot that shoots bubbles periodically instead of speeding up once its shell is gone. SCMidna 2 4 (contact)
2 (shell)
4 (bubble)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
4
1
2
2
0
3
2
0.5
1
3
2/2/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 3 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 2 1/2/3 4 5/4 4 0.2 1 2 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 3 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 1 1 2 2
Other Notes Damage pertains to Bubble Crabbot.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes