Difference between revisions of "Pandeeta"
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|hp=6 | |hp=6 | ||
|at=4 (contact)<br>3 (straight projectile){{1}}<br>2 (straight projectile){{1R}}{{2}}{{3}}<br>3 (arcing projectile) | |at=4 (contact)<br>3 (straight projectile){{1}}<br>2 (straight projectile){{1R}}{{2}}{{3}}<br>3 (arcing projectile) | ||
| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[ | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Power Orb]]{{1R}}<br>[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Wheel Cutter]], [[Super Arm]], [[Plant Barrier]]{{Megamix}} |
|category=Semi Bulky, Nature | |category=Semi Bulky, Nature | ||
| − | |location='''MaGMML(1R):'''<br>[[Level]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[MegaLondo]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Duwang]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | + | |location='''MaGMML(1R):'''<br>[[Level]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[MegaLondo]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Duwang]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]<br>'''MaGMML: Episode Zero:'''<br>[[Springy Scaffolding]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Pandeeta.png]] | |sprite=[[File:Pandeeta.png]] | ||
| Line 24: | Line 24: | ||
Pandeeta was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]], [[Under Construction]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]]. | Pandeeta was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]], [[Under Construction]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]]. | ||
| − | Pandeeta returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[MegaLondo]], [[Enhanced Mobility]], [[A Mega Man for All Seasons]], [[Duwang]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the [[The Pit of Pits|Pit of Pits]] sub-level "City Night", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the | + | Pandeeta returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[MegaLondo]], [[Enhanced Mobility]], [[A Mega Man for All Seasons]], [[Duwang]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the [[The Pit of Pits|Pit of Pits]] sub-level "City Night", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Springy Scaffolding]]. |
==Behavior== | ==Behavior== | ||
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
| − | |hornet= | + | |hornet=1<br>2 |
|jewel=1<br>1 | |jewel=1<br>1 | ||
| − | |grab= | + | |grab=3<br>3 |
|triple=1<br>1 | |triple=1<br>1 | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel= | + | |wheel=1<br>3 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
| Line 74: | Line 72: | ||
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 97: | Line 93: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 111: | Line 106: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 16:04, 19 May 2021
| Pandeeta | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Pandeeta is an enemy from Mega Man 6. It is a giant panda robot originally used at a circus.
Pandeeta was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Level, Under Construction, and Thunderclyffe Plant, as well as the Wily stage Flashback Database.
Pandeeta returned in Make a Good Mega Man Level 2, where it appeared in the entries MegaLondo, Enhanced Mobility, A Mega Man for All Seasons, Duwang, and Launch Man & Shuttle Man, as well as the Pit of Pits sub-level "City Night", and in Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, and the Make a Good Mega Man Level: Episode Zero level Springy Scaffolding.
Contents
Behavior
Pandeetas will stand still, firing arcing projectiles at Mega Man constantly. If Mega Man is close enough, they will fire projectiles straight forward instead.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 3 |
2 3 |
2 2 |
0 3 |
1 0.5 |
1 3 |
2/2/99 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
1 2 |
1 1 |
3 3 |
1 1 |
Y Y |
1 1 |
1 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||