Difference between revisions of "Pandeeta"

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|hp=6
 
|hp=6
 
|at=4 (contact)<br>3 (straight projectile){{1}}<br>2 (straight projectile){{1R}}{{2}}{{3}}<br>3 (arcing projectile)
 
|at=4 (contact)<br>3 (straight projectile){{1}}<br>2 (straight projectile){{1R}}{{2}}{{3}}<br>3 (arcing projectile)
|weak=[[Pharaoh Shot]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Grab Buster]], [[Wheel Cutter]], [[Super Arm]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Pharaoh Shot]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Power Orb]]{{1R}}<br>[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Wheel Cutter]], [[Super Arm]], [[Plant Barrier]]{{Megamix}}
 
|category=Semi Bulky, Nature
 
|category=Semi Bulky, Nature
|location='''MaGMML(1R):'''<br>[[Level]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[MegaLondo]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Duwang]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]
+
|location='''MaGMML(1R):'''<br>[[Level]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[MegaLondo]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Duwang]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]<br>'''MaGMML: Episode Zero:'''<br>[[Springy Scaffolding]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Pandeeta.png]]
 
|sprite=[[File:Pandeeta.png]]
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Pandeeta was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]], [[Under Construction]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]].
 
Pandeeta was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]], [[Under Construction]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]].
  
Pandeeta returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[MegaLondo]], [[Enhanced Mobility]], [[A Mega Man for All Seasons]], [[Duwang]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the [[The Pit of Pits|Pit of Pits]] sub-level "City Night", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]].
+
Pandeeta returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[MegaLondo]], [[Enhanced Mobility]], [[A Mega Man for All Seasons]], [[Duwang]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the [[The Pit of Pits|Pit of Pits]] sub-level "City Night", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Springy Scaffolding]].
  
 
==Behavior==
 
==Behavior==
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 
}}
 
}}
 
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
 
{{Damagetable1R
 
{{Damagetable1R
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
|hornet=2<br>2
+
|hornet=1<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
|grab=1<br>3
+
|grab=3<br>3
 
|triple=1<br>1
 
|triple=1<br>1
 
|flash=Y<br>Y
 
|flash=Y<br>Y
 
|slash=1<br>1
 
|slash=1<br>1
|wheel=2<br>3
+
|wheel=1<br>3
 
|sakugarne=4<br>4
 
|sakugarne=4<br>4
 
|wire=1<br>3
 
|wire=1<br>3
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=2
 +
|iceburst=2
 +
|icedrive=2
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Revision as of 16:04, 19 May 2021

Pandeeta
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 4 (contact)
3 (straight projectile)1
2 (straight projectile)1R23
3 (arcing projectile)
Weakness(es): Pharaoh Shot1
Metal Blade, Gemini Laser, Power Orb1R
Grab Buster, Sakugarne2
Ice Wall3
Flame Mixer, Salt Water48H
Flame Chip (Z-Saber, Z-Burst)EZ
Wheel Cutter, Super Arm, Plant BarrierMegamix Only
Category: Semi Bulky, Nature
Location(s): MaGMML(1R):
Level
Under Construction
Thunderclyffe Plant
Flashback Database
MaGMML2:
MegaLondo
Enhanced Mobility
A Mega Man for All Seasons
Duwang
Launch Man & Shuttle Man
The Pit of Pits
Null and Void
MaGMML3 Judge Application Levels:
Gate 303
MaGMML: Episode Zero:
Springy Scaffolding
Misc. Information
Script: パンディータ
Romaji: Pandīta
Programmer(s): SnoruntPyro1
Entity103723
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Pandeeta.png

Pandeeta is an enemy from Mega Man 6. It is a giant panda robot originally used at a circus.

Pandeeta was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Level, Under Construction, and Thunderclyffe Plant, as well as the Wily stage Flashback Database.

Pandeeta returned in Make a Good Mega Man Level 2, where it appeared in the entries MegaLondo, Enhanced Mobility, A Mega Man for All Seasons, Duwang, and Launch Man & Shuttle Man, as well as the Pit of Pits sub-level "City Night", and in Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, and the Make a Good Mega Man Level: Episode Zero level Springy Scaffolding.

Behavior

Pandeetas will stand still, firing arcing projectiles at Mega Man constantly. If Mega Man is close enough, they will fire projectiles straight forward instead.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
2
3
2
2
0
3
1
0.5
1
3
2/2/99
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 3 3 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
1
2
1
1
3
3
1
1
Y
Y
1
1
1
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 3 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes