Difference between revisions of "Komuso Man"
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{{robotmaster | {{robotmaster | ||
|titlebg=#3E3949 | |titlebg=#3E3949 | ||
− | |titletext = #FFFFFF | + | |titletext=#FFFFFF |
− | |name= [[File:ClipCapIt-171109-075406.PNG|left|Komuso Man's mugshot]][[File:ClipCapIt-171109-075406.PNG|right|Komuso Man's mugshot]]Komuso Man | + | |name=[[File:ClipCapIt-171109-075406.PNG|left|Komuso Man's mugshot]][[File:ClipCapIt-171109-075406.PNG|right|Komuso Man's mugshot]]Komuso Man |
|image=[[File:ClipCapIt-171109-075546.PNG|Official Komuso Man artwork]] | |image=[[File:ClipCapIt-171109-075546.PNG|Official Komuso Man artwork]] | ||
− | |caption= Artwork by Bandai | + | |caption=Artwork by Bandai |
− | |script= コムソウマン | + | |script=コムソウマン |
− | |romaji= Komusouman | + | |romaji=Komusouman |
|number= | |number= | ||
− | |designer= Bandai | + | |designer=Bandai |
− | |programmer= [[ACESpark]] | + | |programmer=[[ACESpark]] |
− | |gender= Male | + | |artist=ACESpark |
− | |eyecolor = Black | + | |gender=Male |
+ | |eyecolor=Black | ||
|at= | |at= | ||
− | |weapon= | + | |weapon=Doppel Crash ([[Mega Man]])<br>Doppler Attack ([[Bass]]) |
|hp=28 | |hp=28 | ||
|attack= | |attack= | ||
− | |type = Shadow | + | |type=Shadow |
− | |weak=[[Wheel Cutter]], [[Wire Adaptor]]{{2}}<br>[[Water Shield]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Top Spin]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Grab Buster]], [[Wheel Cutter]], [[Wire Adaptor]]{{2}}<br>[[Water Shield]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Top Spin]], [[Plant Barrier]]{{Megamix}} |
− | |affiliations= Rockman Shadow | + | |affiliations=Rockman Shadow<br>Dimensions |
|stage= | |stage= | ||
− | |location=[[Wily Tower]]<br>[[A Mega Man for All Seasons]] | + | |location='''MaGMML2:'''<br>[[Wily Tower]]<br>[[A Mega Man for All Seasons]]<br>[[Komuso Temple]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG48HMML:'''<br>[[Obligatory Enemy Spam Level]]<br>[[Tower]] |
− | |occupation= | + | |occupation=Combat Robot |
− | |OffAppear= [[Rockman & Forte: Mirai Kara no Chousensha]] | + | |OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] |
− | |MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (cameo)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
− | |sprite | + | |sprite=[[File:MaGMML2 KomusoMan.png]] |
}} | }} | ||
{{quote|Sir Moore, I presume. Hast ye any last words?|"Executioner"|[[A Mega Man for All Seasons]].}} | {{quote|Sir Moore, I presume. Hast ye any last words?|"Executioner"|[[A Mega Man for All Seasons]].}} | ||
'''Komuso Man''' is a Robot Master from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. He is part of the Dimensions, a group of robots from the future led by Rockman Shadow, with the goal of destroying the world of the past. He can split into three clones of himself using the Doppler Attack. | '''Komuso Man''' is a Robot Master from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. He is part of the Dimensions, a group of robots from the future led by Rockman Shadow, with the goal of destroying the world of the past. He can split into three clones of himself using the Doppler Attack. | ||
− | Komuso Man was first included as a boss in ''[[Make a Good Mega Man Level 2]]'''s devkit, and subsequently appeared in [[Wily Tower]], [[A Mega Man for All Seasons]] (where he stands in for an executioner), [[Komuso Temple]], and [[Null and Void]]. | + | Komuso Man was first included as a boss in ''[[Make a Good Mega Man Level 2]]'''s devkit, and subsequently appeared in [[Wily Tower]], [[A Mega Man for All Seasons]] (where he stands in for an executioner), [[Komuso Temple]], and [[Null and Void (MaGMML2)|Null and Void]]. He also appears in ''[[Make a Good Mega Man Level: Episode Zero]]'', but only during the credits. He is seen standing with the other members of the ''MaGMML2'' "overused devkit boss royal flush" ([[Volt Man]] and [[Quint]]) inside [[Chateau Chevaleresque]]. Aside from his cameo appearance, the moving fire pillars that Komuso Man summons during his boss battle appear independently as a stage hazard in [[Projectile Party!]]. |
− | Like all of ''MaGMML2'''s devkit bosses, Komuso Man is included in the [[Megamix Engine]], and reappeared as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | Like all of ''MaGMML2'''s devkit bosses, Komuso Man is included in the [[Megamix Engine]], and reappeared as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''; the latter of which used him in [[Obligatory Enemy Spam Level]] and [[Tower]]. |
==Battle== | ==Battle== | ||
− | Komuso Man follows a pattern to fight [[Mega Man]]. The pattern goes as follows: | + | Komuso Man follows a set pattern to fight [[Mega Man]]. The pattern goes as follows: |
− | + | * Uses the Doppler Attack to turn into three clones one by one. Each clone travels across the screen, and after reaching the end of the screen, they float upward to an exact position depending on the clone in question. | |
− | + | * Each clone fires a downward spreadshot of three ring-shaped projectiles, similar to [[Butterdroid]]s. | |
− | + | * The clones turn back into Komuso Man, who moves across the screen in the opposite direction of where he spawned (for example, if Komuso Man spawned on the right side of the screen, after the first wave of clones, he'll move to the left). | |
− | + | * Repeat the first three steps. | |
− | + | * Summons four flame pillars that slowly move back and forth. The pillars are short enough to be jumped over, and they will also absorb most projectiles if they are shot at. | |
− | + | * Teleport twice, in an attempt to telefrag Mega Man, and then move to the edge of the screen Mega Man was at before Komuso Man moves (if Mega Man was to the right of Komuso Man after he finishes teleporting, he'll move to the right). Once this attack is done, the entire pattern is repeated. | |
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
− | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=2 | |metal=2 | ||
Line 65: | Line 59: | ||
|notes= | |notes= | ||
}} | }} | ||
− | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
− | |buster=1/1/3 | + | |buster=1/2/3<br>1/1/3 |
− | |hornet=0 | + | |hornet=0<br>0 |
− | |jewel=0 | + | |jewel=0<br>0 |
− | |grab=4 | + | |grab=4<br>4 |
− | |triple=1 | + | |triple=1<br>1 |
− | |slash=2 | + | |flash=N<br>N |
− | |wheel=4 | + | |slash=2<br>2 |
− | |sakugarne=3 | + | |wheel=4<br>4 |
− | |wire=6 | + | |sakugarne=3<br>3 |
− | |arrow=2 | + | |wire=6<br>6 |
− | + | |arrow=2<br>2 | |
− | |notes= | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
− | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
Line 95: | Line 87: | ||
|notes= | |notes= | ||
}} | }} | ||
− | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
Line 104: | Line 95: | ||
|notes= | |notes= | ||
}} | }} | ||
− | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
Line 116: | Line 106: | ||
|concrete=1 | |concrete=1 | ||
|homing=2 | |homing=2 | ||
+ | |beat=1 | ||
|notes= | |notes= | ||
}} | }} | ||
− | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Line 129: | Line 119: | ||
|notes= | |notes= | ||
}} | }} | ||
− | |||
==Trivia== | ==Trivia== | ||
*Komuso Man does not have invincibility frames in A Mega Man for All Seasons. [[Z-Saber]] has stated that this is because she wanted to make him easier, as she's not very good at ''Mega Man''. | *Komuso Man does not have invincibility frames in A Mega Man for All Seasons. [[Z-Saber]] has stated that this is because she wanted to make him easier, as she's not very good at ''Mega Man''. | ||
− | *Komuso Man's colors (purple and tan) were originally chosen when no proper color artwork of the ''Mirai Kara no Chousensha'' bosses aside from Dangan Man ( | + | *Komuso Man's colors (purple and tan) were originally chosen when no proper color artwork of the ''Mirai Kara no Chousensha'' bosses aside from Dangan Man, Rockman Shadow (both of whom had their concept artwork used in an issue of CoroCoro) and Konro Man (who made a cameo in ''Mega Man ZX Advent'') was available. Coincidentally, these colors were nearly identical to those used in concept art created by the game's director, Naoki Youyama, which he revealed in a [https://twitter.com/youyama/status/1153650464640004098 Twitter post] on July 23rd, 2019. |
− | + | <br> | |
{{MaGMML2 Tier 2}} | {{MaGMML2 Tier 2}} | ||
{{MaGMML2 Tier 5}} | {{MaGMML2 Tier 5}} | ||
{{MaGMML2 Tier 10}} | {{MaGMML2 Tier 10}} | ||
{{MaGMML2 Tier X}} | {{MaGMML2 Tier X}} | ||
− | + | {{MaGMML2}} | |
− | [[Category: | + | {{MaG48HMML Tier 3}} |
+ | {{MaG48HMML}} | ||
+ | [[Category:Robot Masters]][[Category:Bosses]][[Category:Devkit Bosses]][[Category:Tier 2 (MaGMML2)]][[Category:Tier 4 (MaGMML2)]][[Category:Tier 10 (MaGMML2)]] |
Latest revision as of 13:57, 12 October 2021
Komuso Man | |||||||||||||||||||||||||||||||||||||||||||||
Artwork by Bandai | |||||||||||||||||||||||||||||||||||||||||||||
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- "Sir Moore, I presume. Hast ye any last words?"
- ―"Executioner", A Mega Man for All Seasons.
Komuso Man is a Robot Master from Rockman & Forte: Mirai Kara no Chousensha. He is part of the Dimensions, a group of robots from the future led by Rockman Shadow, with the goal of destroying the world of the past. He can split into three clones of himself using the Doppler Attack.
Komuso Man was first included as a boss in Make a Good Mega Man Level 2's devkit, and subsequently appeared in Wily Tower, A Mega Man for All Seasons (where he stands in for an executioner), Komuso Temple, and Null and Void. He also appears in Make a Good Mega Man Level: Episode Zero, but only during the credits. He is seen standing with the other members of the MaGMML2 "overused devkit boss royal flush" (Volt Man and Quint) inside Chateau Chevaleresque. Aside from his cameo appearance, the moving fire pillars that Komuso Man summons during his boss battle appear independently as a stage hazard in Projectile Party!.
Like all of MaGMML2's devkit bosses, Komuso Man is included in the Megamix Engine, and reappeared as a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level; the latter of which used him in Obligatory Enemy Spam Level and Tower.
Contents
Battle[edit]
Komuso Man follows a set pattern to fight Mega Man. The pattern goes as follows:
- Uses the Doppler Attack to turn into three clones one by one. Each clone travels across the screen, and after reaching the end of the screen, they float upward to an exact position depending on the clone in question.
- Each clone fires a downward spreadshot of three ring-shaped projectiles, similar to Butterdroids.
- The clones turn back into Komuso Man, who moves across the screen in the opposite direction of where he spawned (for example, if Komuso Man spawned on the right side of the screen, after the first wave of clones, he'll move to the left).
- Repeat the first three steps.
- Summons four flame pillars that slowly move back and forth. The pillars are short enough to be jumped over, and they will also absorb most projectiles if they are shot at.
- Teleport twice, in an attempt to telefrag Mega Man, and then move to the edge of the screen Mega Man was at before Komuso Man moves (if Mega Man was to the right of Komuso Man after he finishes teleporting, he'll move to the right). Once this attack is done, the entire pattern is repeated.
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
1/1/3 | 2 | 2 | 1 | 5 | 2 | 1 | 1/3 | 2 | |
Other Notes |
Make a Good Mega Man Level 2[edit]
1/2/3 1/1/3 |
0 0 |
0 0 |
4 4 |
1 1 |
N N |
2 2 |
4 4 |
3 3 |
6 6 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3[edit]
1/1/3 | 1 | 2 | 5 | 3 | 2 | 2 | 2 | 2 | ||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
1/1/3 | 1/1 | 0/0 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
1/1/3 | 2 | 5 | 1 | 2 | 3/3/3 | 2 | 1 | 2 | 1 | |
Other Notes |
Megamix Engine[edit]
1/1/3 | N | 1 | 6 | 1 | 1 | |||||
Other Notes |
Trivia[edit]
- Komuso Man does not have invincibility frames in A Mega Man for All Seasons. Z-Saber has stated that this is because she wanted to make him easier, as she's not very good at Mega Man.
- Komuso Man's colors (purple and tan) were originally chosen when no proper color artwork of the Mirai Kara no Chousensha bosses aside from Dangan Man, Rockman Shadow (both of whom had their concept artwork used in an issue of CoroCoro) and Konro Man (who made a cameo in Mega Man ZX Advent) was available. Coincidentally, these colors were nearly identical to those used in concept art created by the game's director, Naoki Youyama, which he revealed in a Twitter post on July 23rd, 2019.
Make a Good Mega Man Level 2 - Tier 2 | |
---|---|
Entry Stages | |
Wily Tower • Airflow Hubble • Yggdrasil • Rush City • Gigavolt Man • Dragon Lab Lair • Colorful Hall • Something Original | |
List of Bosses | |
Volt Man • Komuso Man • Quint • Mecha Dragon • Guts Man • Crator • Cream • Kichona • Color Man | |
Tier Boss | |
Ombuds Man | |
Other Goodies | |
Gordon Freeman |
Make a Good Mega Man Level 2 - Tier 5 | |
---|---|
Entry Stages | |
Holy Crap, Mega Man Can Airslide? • Maze of Significantly Less Death • Volcanic Furnace • Elec Dam • Quint Stage • A Mega Man for All Seasons • AD 2101 • Starman Recreation | |
List of Bosses | |
Romhack Top Man • Metal Man • Top Man • Quint • Komuso Man • CATS | |
Tier Boss | |
Lord Elewoofro |
Make a Good Mega Man Level 2 - Tier 10 | |
---|---|
Entry Stages | |
Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis | |
List of Bosses | |
Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man | |
Extra Bosses | |
The Moon • Birdo • Glass Man |
Make a Good Mega Man Level 2 - Tier X | |
---|---|
Stages | |
Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void | |
List of Bosses | |
Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower | |
Null and Void Bosses | |
Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly | |
True Final Boss | |
Absolute ZERO |
Make a Good 48 Hour Mega Man Level - Tier 3 | |
---|---|
Entry Stages | |
The Bouncy Octa Boom • The Abyss • Obligatory Enemy Spam Level • Tower • Hopping High Above Danger • Forest Castle • Megatroid • The Tiki Tiki Tiki Tiki Tiki Room • Down the Drain • Deep Dark Temple | |
List of Bosses | |
Spark Man • Komuso Man • Punk • Bomb Man • Rounder II • Mother Brain • Toad Man • Pharaoh Man |